The almost complete reversal of the overwhelming popular shotgun buff is still one of the most mind boggling changes I've seen them make.
1.0 Shotguns are garbage in PvE. No one uses them.
1.1.1 Shotgun damage is doubled (increased by 100%). Suddenly Shotguns are fantastic and a lot of fun risk/reward weapon. If you're willing to risk getting up close to a major/boss you get to feel like a badass. Snipers were still going to be something you used a lot of the time, but now there was something for getting in an enemy's face. Exotics like Invective & 4th Horseman became great in PvE. Lord of Wolves once added to the game is a fun choice and a viable exotic choice. Found Verdict, Swordbreaker, and even the vendor shotguns get used.
2.0 No fun allowed. Shotgun damage is reduced by 45% in PvE, effectively completely reversing the previous change. Shotgun damage is now about 10% higher than it was in 1.0. Result? No one uses shotguns in PvE for anything other than goofing around.
100(1.0) x 2 = 200(1.1.1)
200(1.1.1) x 55%=110 (2.0)
Fun Fact! Digging back into these past updates, and previews of updates reveals another discrepancy akin to the .04% auto rifle bullshit.
In the
July 16th preview of the 2.0 Weapon Tuning, Jon Weisnewski states the following:
When the 2.0 update actually hits on September 8th, here's what actually happens:
MORE THAN TRIPLE THE NERF THAT WAS ADVERTISED. Seriously what the fuck happened here?