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Destiny |OT40| Killed by the Architects

Hawksaw from Crucible vendor and Vacancy fusion rifle from FWC are two that stand out to me.

Vanity hand cannon from FWC is also solid if you want to play with HCs.

It's a Mid-ROF HC and has a fast kill time with both perfect head shots and a few missed crits.

Burden of Proof from New Monarchy is also interesting. It's a baby Invective with max Range AND Final Round. Nasty.
 

Chucker

Member
I should grab that Hawksaw now that I have infusion fodder.

I'd be down to run Trials bounties later, quick marks to replenish.
 

X-Frame

Member
I want Bungie to just remove SBMM completely for like a week as a test. Or at least revert back to HoW matchmaking systems.

Just for a week. Let the community know and then observe the data and listen to feedback.

It's getting quite irritating to play with friends who are lower skill/experience and they get completely demolished when they're with me, but then do a lot better on their own. Also, I don't like the difficulty differences myself even though it benefits me -- it just makes it that much harder for me to transition back to sweaty matches when solo.

I think Bungie should try to make the experiences more consistent between solo and in groups of various skill levels to avoid huge disparity of difficulties.
 
Is that even possible to roll on year 2 gear? I only remember getting shine on.

Here it is on a vendor-roll helmet from Dead Orbit (pre-patch):

inverse_shadow.png

I don't know if it is functionally any different than shine-on (but if not, why have two identical perks?). EDIT: Shine-on does a lot more.
 

WeTeHa

Member
Here it is on a vendor-roll helmet from Dead Orbit (pre-patch):

I don't know if it is functionally any different than shine-on (but if not, why have two identical perks?).

Hm interesting. Don't think I have a single armor piece with that perk. I also have the perk Darkness Slayer on my Light Beyond Nemesis which says "more super energy from non-guardian kills". That's pretty much the same again, I guess.
 

stay gold

Member
I want Bungie to just remove SBMM completely for like a week as a test. Or at least revert back to HoW matchmaking systems.

Just for a week. Let the community know and then observe the data and listen to feedback.

It's getting quite irritating to play with friends who are lower skill/experience and they get completely demolished when they're with me, but then do a lot better on their own. Also, I don't like the difficulty differences myself even though it benefits me -- it just makes it that much harder for me to transition back to sweaty matches when solo.

I think Bungie should try to make the experiences more consistent between solo and in groups of various skill levels to avoid huge disparity of difficulties.

Their whole thing where they try to force everyone to have a 50% win rate and 1.0 kd is just weird and they need to fuck off with it.
 
Had fun with tripmines on the Banana train, GG's everyone.

My Variks pulse rifle won't show as "fully upgraded" until I activate a chroma lol.

That happens for all items with chroma, need to spend that 100 glimmer for that yellow border.

You don't have to activate a chroma, just re-roll it with 100 glimmer and the border will be active.
 
Impostor Trout got farmed so hard on Firebolt Delphi that they resorted to dancing in the tunnel under B flag.

Ggs IB train, I actually had some fun(though I'm guessing it definitely didn't sound like it) using Bubble bro + Jade Rabbit and 3 tapping people with it.
 

WeTeHa

Member
Mine has Inverse Shadow. I don't know that I've ever seen Darkness Slayer but it just looks like Inverse Shadow in icon and description.

Sometimes I wish bungie would add more information (or at least release more information) about perks and how things work. Is it so much to ask to add a % to a perk? Increases reload speed by 10%. Increases super energy gained by 12%. Even if it's not ingame, give us some way to access the data.
 
I want Bungie to just remove SBMM completely for like a week as a test. Or at least revert back to HoW matchmaking systems.

Just for a week. Let the community know and then observe the data and listen to feedback.

It's getting quite irritating to play with friends who are lower skill/experience and they get completely demolished when they're with me, but then do a lot better on their own. Also, I don't like the difficulty differences myself even though it benefits me -- it just makes it that much harder for me to transition back to sweaty matches when solo.

I think Bungie should try to make the experiences more consistent between solo and in groups of various skill levels to avoid huge disparity of difficulties.

I feel for Bungie on this one because it is very difficult problem to solve. How, exactly, do they solve it?

You have a population of players of various skill levels and chart those levels on a bell curve. Most players are average, some are well below average, some well above but largest group are average.

If you go *purely* random matchmaking and you're a below average player, the majority of options available to match against are going to be better most of the time. It's simply unlikely, statistically, you'd randomly find a group of players to go against that are all worse than you. Likewise if you're on the better side of average. Most games are going to be very easy.

Ok, so now build a fire team of different abilities. How do you MM for that group? Base it off the worse player of the group so everyone on that team has a good time? What about that other team? They're about to get destroyed.

There just isn't an easy solution to the MM problem and it's made all the worse with fire teams of different abilities. Someone is always going to rise to the top while someone else suffers.
 

ocean

Banned
I feel for Bungie on this one because it is very difficult problem to solve. How, exactly, do they solve it?

You have a population of players of various skill levels and chart those levels on a bell curve. Most players are average, some are well below average, some well above but largest group are average.

If you go *purely* random matchmaking and you're a below average player, the majority of options available to match against are going to be better most of the time. It's simply unlikely, statistically, you'd randomly find a group of players to go against that are all worse than you. Likewise if you're on the better side of average. Most games are going to be very easy.

Ok, so now build a fire team of different abilities. How do you MM for that group? Base it off the worse player of the group so everyone on that team has a good time? What about that other team? They're about to get destroyed.

There just isn't an easy solution to the MM problem and it's made all the worse with fire teams of different abilities. Someone is always going to rise to the top while someone else suffers.
There is an easy solution: ignore skill. This solves the most important issue a game can have, which is lag. Everything else is secondary.

As for "having a good time": an evenly matched set of 2 teams in a sweaty laggy as shit lobby is what we have now and it isn't fun for anybody.

Go pure CBMM and you'll make the latency way lower, instantly making the game better. As for your performance? Safe to assume Crucible skill is somewhat normally distributed. A random sample of 12 players drawn for a Control match should have maybe 2 great players, 2 terrible players and 8 average ones. Use matchmaking to make sure each team gets an even share of skill.

Basically, the skill-based part shouldn't decide who enters a lobby but rather making sure the 12 guys matched in are fairly put into even-composed teams.
 

WeTeHa

Member
CoE this week is awful this week. Trickle is so dumb.

Monte Carlo!
There's a couple ways for every character to have melee attacks charged up most of the time.

Warlock: Stormcaller with feedback, perpetual charge, double melee, either chain lightning or rising storm
Hunter: Gunslinger with double throwing knives and reset on precision kills.
Titan: I was running defender with the perk that gives orbs on melee kills while force barrier is active. Couple of shots with monte carlo + 1 punch = 1 orb + melee energy back.
I imagine hammer-guy with the perk that makes your abilities recharge twice as fast with full super and the perk that recharges your melee if you get a kill with it would also work pretty well


Trickle still sucks though
 
So we are approaching the end for OT 40.

I want to once again send my appreciation for making the title possible. Its strange knowing your best days are behind you, and that you will not ever contribute anything even remotely close to that again.
 

SpecX

Member
Finally hit LL 320 on my Titan, but the drops in this IB haven't been as good to me as I've seen others receiving. I got a 320 ghost and 323 butt towel as my rank 5 rewards. Going to see how far I can push my Warlock to reach rank 5 hopefully and cash in my 2 weekly bounties to push my Hunter from rank 3 - 5 tonight.
 
There is an easy solution: ignore skill. This solves the most important issue a game can have, which is lag. Everything else is secondary.

As for "having a good time": an evenly matched set of 2 teams in a sweaty laggy as shit lobby is what we have now and it isn't fun for anybody.

Go pure CBMM and you'll make the latency way lower, instantly making the game better. As for your performance? Safe to assume Crucible skill is somewhat normally distributed. A random sample of 12 players drawn for a Control match should have maybe 2 great players, 2 terrible players and 8 average ones. Use matchmaking to make sure each team gets an even share of skill.

Basically, the skill-based part shouldn't decide who enters a lobby but rather making sure the 12 guys matched in are fairly put into even-composed teams.

Before I get further into this, I want to first say I'm *not* trying to be a dick, I'm interested in having a debate on how to solve this issue. I'm in no position to actually solve the problem (I don't work for Bungie) but I think it's important to discuss it all the same.

Your example doesn't solve the issue though. You're simultaneously telling me to ignore skill then trying to build a team of 2 great, 8 average and 2 bad players and distributing them evenly across two teams. How can do you do this while ignoring skill? What you described is *exactly* what is happening today. For the 2 terrible players on the teams their experience for that match is going to be awful.

Look at it like this. Lets assume all connections are perfect and you have a pool of 12 people. You simply can't throw out skill because everyone is different so for the sake of this example lets say the skill range is assigned to each of the 12 players, so 1, 2, 3, 4 and so on. Lets say you're the level 3 player. Now build two teams from the remaining players while not considering their skill. You know what? 75% of the remaining players are better than you. You're going to lose most engagements and it's going to be a terrible experience. Even if you broaden the pool of available players, it's simply more likely that you'd get matched against people who are better than you.
 
I don't believe you.

Quick Parmesan, grab your fusion rifle! There's a thrall coming right at me!

So we are approaching the end for OT 40.

I want to once again send my appreciation for making the title possible. Its strange knowing your best days are behind you, and that you will not ever contribute anything even remotely close to that again.

fwiw I really enjoy your posts Liquid. Keep doing what you do.
 

E92 M3

Member
So we are approaching the end for OT 40.

I want to once again send my appreciation for making the title possible. Its strange knowing your best days are behind you, and that you will not ever contribute anything even remotely close to that again.

Damn son, don't get so down on yourself.
 

Axoman

Member
Before I get further into this, I want to first say I'm *not* trying to be a dick, I'm interested in having a debate on how to solve this issue. I'm in no position to actually solve the problem (I don't work for Bungie) but I think it's important to discuss it all the same.

Your example doesn't solve the issue though. You're simultaneously telling me to ignore skill then trying to build a team of 2 great, 8 average and 2 bad players and distributing them evenly across two teams. How can do you do this while ignoring skill? What you described is *exactly* what is happening today. For the 2 terrible players on the teams their experience for that match is going to be awful.

Look at it like this. Lets assume all connections are perfect and you have a pool of 12 people. You simply can't throw out skill because everyone is different so for the sake of this example lets say the skill range is assigned to each of the 12 players, so 1, 2, 3, 4 and so on. Lets say you're the level 3 player. Now build two teams from the remaining players while not considering their skill. You know what? 75% of the remaining players are better than you. You're going to lose most engagements and it's going to be a terrible experience. Even if you broaden the pool of available players, it's simply more likely that you'd get matched against people who are better than you.

I think you aren't quite understanding what he is saying.

He is saying build the lobby like this.

1. Grab 12 players based on connection quality and ignore skill.
2. Once you have those 12 players, assign the teams based on skill.

Also, I still vote for Destiny 41 - Don't Worry, Leave Happy!
 
I think you aren't quite understanding what he is saying.

He is saying build the lobby like this.

1. Grab 12 players based on connection quality and ignore skill.
2. Once you have those 12 players, assign the teams based on skill.

Also, I still vote for Destiny 41 - Don't Worry, Leave Happy!

Yeah, this is the best.
 
Monte Carlo!
There's a couple ways for every character to have melee attacks charged up most of the time.

Warlock: Stormcaller with feedback, perpetual charge, double melee, either chain lightning or rising storm
Hunter: Gunslinger with double throwing knives and reset on precision kills.
Titan: I was running defender with the perk that gives orbs on melee kills while force barrier is active. Couple of shots with monte carlo + 1 punch = 1 orb + melee energy back.
I imagine hammer-guy with the perk that makes your abilities recharge twice as fast with full super and the perk that recharges your melee if you get a kill with it would also work pretty well


Trickle still sucks though

Definitely good ideas. Thanks.
 
Hey guys would anyone like to help me on traials?

All the usual questions I ask people are: how much Trials have you played before? Ever been flawless? How many passage coins do you have?

If you like PvP and want to improve then we can definitely run a card. But if you're mainly interested in grimoire/emblem/loot then it's easier for me to run your account. Either way is totally cool with me, whatever you prefer.
 
Just matched against Destiny Fun Police and beat them 10150 - 9980 with a solo lobby :d

They had 5 no back up plans defenders with suppression grenades and a gunslinger, get rekt
 
All the usual questions I ask people are: how much Trials have you played before? Ever been flawless? How many passage coins do you have?

If you like PvP and want to improve then we can definitely run a card. But if you're mainly interested in grimoire/emblem/loot then it's easier for me to run your account. Either way is totally cool with me, whatever you prefer.

I'm not that interested in PVP, but would like to get the Grimoire done for Mercury/Lighthouse. Emblem would be a nice bonus.
I would trust you to use my account.
 

dB Viper

Member
I too would love for SBMM to be removed. I have over a 2.0 K/D, and every single game I'm playing 1.5 - 2.0+ k/d. Can't really try new stuff or dick around, as it's always a try-hard fest (not to mention all of the red bars).

Solo PvP just isn't fun for me anymore. Would like to have some casual matches. And, most of my raid buddies are less than .7 k/d so they never have fun playing with me. I get that Bungie doesn't want me to constantly beat up on baddies, but when every game feels like it's a level 50 MLG playlist game, gets old fast.
 

Deku Tree

Member
I too would love for SBMM to be removed. I have over a 2.0 K/D, and every single game I'm playing 1.5 - 2.0+ k/d. Can't really try new stuff or dick around, as it's always a try-hard fest (not to mention all of the red bars).

Solo PvP just isn't fun for me anymore. Would like to have some casual matches. And, most of my raid buddies are less than .7 k/d so they never have fun playing with me. I get that Bungie doesn't want me to constantly beat up on baddies, but when every game feels like it's a level 50 MLG playlist game, gets old fast.

Wonder why Bungie doesn't have both a ranked and an un-ranked play list? Player population too low?
 
Skill should never be prioritized over connections.

It'll be interesting how they do September update. Ranked play lists, custom games, loadouts.

Year 1 trials even.

I can dream.
 
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