Players frequently provide cover fire and rotate if necessary when one side loses controlthe random teleport makes no sense when players have been specializing in roles all the way up to this point.
-players choose sides to build the spire
Same again, even more so as groups call out and react to minotaurs-players choose sides to defend the confluxes
Bolded for emphasis.-players choose sides to shoot oracles
-a relic holder is chosen during the templar fight and changed if necessary.
True, although I would argue that this idea was underdeveloped (though certainly a nice idea.-one player leads in the gorgon maze
True again, but gatekeepers done right takes less than 3 minutes, in which time deaths are highly likely but acceptable and must be reacted to properly-home and away teams are chosen during the gatekeeper phase
And this is the part most accommodating to a 'weak link' (portal opening guy). It isn't being completely randomised either, it's not like one guy is randomly selected to hold the relic etc. You are split into two teams of three, proper understanding of all mechanics and efficient communication will be key to passing this section.-home and away teams were chosen during atheon phase
Im not saying it's good because it's challenging (although challenging is good), I'm saying that right now this part of the raid requires the least communication/teamwork, and this changes that for the bettermost of these decisions were made based on class, skill and experience. all of a sudden the last fight is different - throwing those decisions out the window - and some people think it's good because it's more "challenging"?
not really. just as players adapted from normal to hard, they'll adapt from predictable to unpredictable. the difficulty isn't the issue here, but rather the inconsistency, especially since it's happening 6 weeks after release.
I've been going in with portal party, shooting oracles and then putting dome for weapon of light since forever, dunno what I'll do if they decide to randomize it. It'd be fish out of water if I had to stay back and defend the portals lol.
I've been going in with portal party, shooting oracles and then putting dome for weapon of light since forever, dunno what I'll do if they decide to randomize it. It'd be fish out of water if I had to stay back and defend the portals lol.
Huh, where? And why? Seemed like a sensible tweak to me...
Announcing 'left' or 'right' is not communication... And do you honestly wait for supplicants to be out of the way? That's wasting precious buff time (and they shouldn't be there in the first place)Yeah, hockey is more specialized that soccer. Sometimes a Defensemen can play as forward since it's an easier position, but otherwise, if you're down a particular positon, it means you're given more time to the remaining players at that positon, tiring them out and creating match-up difficulties against the other team's lines.
You can't play in silence, the people on the outside need to know which of the two gates to open.
And the people on the inside need to know when the landing pad is clear of those bullshit exploding harpies before walking through, otherwise it's instadeath.
That's just two examples, there's many more, depending on what strategy you're using (everybody in the middle using the light damage-boost from a titan dome, etc).
And then there's the little fact that getting killed already drags a random other person into the portal (unless the game fucks up and only sends 2, thereby screwing everybody over), so it's not people aren't already being forced to fill roles they might not otherwise anyway.
Im not saying it's good because it's challenging (although challenging is good), I'm saying that right now this part of the raid requires the least communication/teamwork, and this changes that for the better
Morning all.
Reset day: yay.
I see teleporting is still on the agenda; am I the only one that doesn't think it's that big a deal?
I'm fine with it. I think their intention from the beginning was that random people should've gotten teleported. Just bad code that made it pick people furthest from Atheon.
Haven't done hard mode would like to get it before the patch
I have never gone into that damn portal and not ended up blind, lol.
I love staying back, securing the portal, and keeping the landing pad clear of harpies before jumping to the middle platform and deploying a titan dome with weapon buff effect, then flanking and shooting some rockets at Aetheon, while he's busy getting spammed by Warlock specials.
If it's legitimate bug they [Bungie] really need invest in QA department and get few testers to do some shit with content before they release it. It took, what?, a day for community to figure out that furthest 3 gets teleported?
I don't believe it's legit bug
Do you have gear for it? Level 29-30 with some decent 300 damage weapons? If so it's doable all legit.
That said I will most likely cook up "alt raid" this week for hard mode, but I won't promise anything just yet. Just something that may pop up
Wait nvm.So who is down for the hard raid or normal in 30 minutes at reset?
PS4
Cosmos_Man
Level 29 Titan
4 Hard clears and dozens of normal clears
10 exotic weapons and tons of legendaries
Full raid void weapon set maxed out
Any word which strike it is this week for the nightfall?
In my experience the weaker players are usually left outside and hence these strategies are less well developed. With the proper setup the outside group should never be failing. 'My experience' might not be representative, but it is what it is.i'm also not sure where people get off saying that opening portals is "the easy job". Of the normal and hard runs I've done, we've only ever stalled at this phase when the guys opening the portal kept dying. Yes, even when they were standing on the pillars. Both teams are just as important and I'm not sure Bungie was entirely aware of that.
Wait nvm.
Summoning pits + void damage = me deadprobably summoning pits
I don't think its a bug, I don't think its 'sloppy coding' either (although no idea what that means in this context). I think it was working as intended, but they've decided (for whatever reason) to tweak.No, it's not a bug. It's sloppy coding. Atheon falling of the side isn't a bug either. But as you say; their QA isn't really where it should be.
Last time I played, I found blueprints for a new ship - one whose name I've never heard before. It was an exact copy of my current one. Great job, Bungie.
In my experience the weaker players are usually left outside and hence these strategies are less well developed. With the proper setup the outside group should never be failing. 'My experience' might not be representative, but it is what it is.
The rest... agree to disagree I guess, different ways of looking at it
Well, I do have characters on both PS4 (lvl 27 Titan) and Xbox One (lvl 29 titan). But yeah, I'm probably sticking to Xbox One for tonight.
So who is down for the hard raid or normal in 30 minutes at reset?
PS4
Cosmos_Man
Level 29 Titan
4 Hard clears and dozens of normal clears
10 exotic weapons and tons of legendaries
Full raid void weapon set maxed out
I don't think its a bug, I don't think its 'sloppy coding' either (although no idea what that means in this context). I think it was working as intended, but they've decided (for whatever reason) to tweak.
Pure speculation, of course
Ps4's loss is my gain
So I'm at Atheon hard right now. What happens if I just stay in here past reset?
So who is down for the hard raid or normal in 30 minutes at reset?
PS4
Cosmos_Man
Level 29 Titan
4 Hard clears and dozens of normal clears
10 exotic weapons and tons of legendaries
Full raid void weapon set maxed out
Let's find out shall weSo I'm at Atheon hard right now. What happens if I just stay in here past reset?
Don't even joke like that.
Sure. If this works and someone saves a checkpoint for me, I'd be grateful.Let's find out shall we
I'm down for that but after nightfall and weekly strike if possible. PSN Jignxs
Hmmm should be interesting.And this weeks strike is.......
THE SUMMONING PITS
Weekly: Heroic and Angry
Nightfall: Epic, Angry, Lightswitch, Arc Burn and Nightfall
And this weeks strike is.......
THE SUMMONING PITS
Weekly: Heroic and Angry
Nightfall: Epic, Angry, Lightswitch, Arc Burn and Nightfall
Was fixed in last weeks hot fix actuallyProbably a "bug" wait for the hotfixlol
I was talking about hard too I agree portals are easy once you've found a good routine, outside is easy from the get go as long as you sit people in the right places (sit one guy above each portal for MUCH better line of sight on supplicants. Last guy stands on whichever pillar to open portal and clears up any supplicants that slip through (if any). Can be done easily by 29si should have made the distinction between hard and normal. normal runs can afford to have 'weaker players' on the outside, but on hard difficulty i've found the opposite is true. you need properly geared people in the portal, but opening the gates is a more demanding job as far as being where you need to be and ensuring the portal team is safe when they exit.
i've usually been portal team and i find defense to be more difficult. in the portal, i'll fire two rockets and the adds will either be dead or weak for the relic guy. if my golden gun is up, the relic guy doesn't even have to go down. it's then a matter of the portal team killing oracles. as long as they know the sequence and aren't using bad juju, it's easy.
And this weeks strike is.......
THE SUMMONING PITS
Weekly: Heroic and Angry
Nightfall: Epic, Angry, Lightswitch, Arc Burn and Nightfall