Destiny - Review Thread

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They have daily quests, a color-coded loot system, weekly events, raids, and instances. It's very clear they had mmo's in mind when making this game.

Not to mention, pre-release there were interviews in which they compared the game to WoW and EVE(ha).
They took some elements from those games and applied it to Halo.

Adding those elements to another type of game isn't a bad thing. What makes it work (for me at least) is that it doesn't actually PLAY like an MMO.

For me it's PSO + Halo
 
How can reviews possibly be meaningless? That's like saying movie critics are useless. Do you just expect people to use Twitch to figure out if they like a game or not? Reviews always have been and always will be a crucial element to the success of any game outside of the AAA sphere, and even then they still matter.

AngryPuppy can talk, I'm impressed
 
You seem way too invested in this negativity....

Feels like I'm getting stalked. You aren't the first person to question me, disappointingly I'm not an agent sent in to deter people from buying Destiny.

Seriously, go to the forums at the main site, I feel bad for the moderators and people that run the site.
 
Someone who played vanilla wow i do not understand the issue of these bullet sponge bosses, would you rather they was 1 shot kills?

No, I would rather they be difficult because they actually do interesting things or force you to fight them in cool ways. Instead, they just have lots of health.

Imagine if I went into Halo: Combat Evolved and designed a brand new, insane boss battle out of a grunt. Basically, I take the grunt, pump his health way up until it takes a loooooong amount of time to kill him, give him an ability you have to duck behind cover to dodge... and there you go. Fantastically epic boss battle, at your service.

If you played Vanilla WoW, you should know what constitutes fun and interesting mechanics when it comes to bosses. These bosses are just wars of attrition, not interesting encounters in and of themselves.
 
73 on Metacritic so far. Ugh that´s definitely not what Bungie was hoping for. Even Watch_Dogs PS4 has a 80 on Metacritic. So Watch_Dogs better then Destiny confirmed ? I´m not sure...
 
Bosses in diablo clones are stat/level checks. They need to be spongey.

That's not how you create stat checks. Bosses normally have enrage timers or other mechanics that put your stats to the test to see if you can progress. Bullet sponge bosses in Destiny do no such thing as there's no time limit or anything.
 
How can reviews possibly be meaningless? That's like saying movie critics are useless. Do you just expect people to use Twitch to figure out if they like a game or not? Reviews always have been and always will be a crucial element to the success of any game outside of the AAA sphere, and even then they still matter.

Thank you for actually typing something. Fair enough, reviews are not meaningless, they are worth far less than they used to be. We are talking specifically about the AAA sphere. Go to a midnight launch and ask those guys/gals if they read a review. GTA selling a bajillion copies within the first week, was it the reviews? The fact of the matter is reviews aren't what they used to be, people aren't dependent on them like they used to be. The same is true for movies.

Yeah, completely. Have you read them? Here's the links if you haven't.

http://www.gamespot.com/reviews/destiny-review/1900-6415863/

http://www.polygon.com/2014/9/12/6138497/destiny-review-no-fate

They both highlight similar points: the fundamental gameplay and art styles are gorgeous, but the story missions themselves are largely deprived of story content and settle into a loop of repetitious gameplay. Once you get to endgame, the repetition of strikes becomes more and more tedious as bosses simply increase in health rather than becoming substantially more difficult, which makes things feel like a grind. They also complain about a lack of setpiece moments.

Hell, you can even gain that from the synopsis.

So Titanfall was a 9/10?

73 on Metacritic so far. Ugh that´s definitely not what Bungie was hoping for. Even Watch_Dogs PS4 has a 80 on Metacritic. So Watch_Dogs better then Destiny confirmed ? I´m not sure...

Clearly, reviews.
 
Thank you for actually typing something. Fair enough, reviews are not meaningless, they are worth far less than they used to be. We are talking specifically about the AAA sphere. Go to a midnight launch and ask those guys/gals if they read a review. GTA selling a bajillion copies within the first week, was it the reviews? The fact of the matter is reviews aren't what they used to be, people aren't dependent on them like they used to be. The same is true for movies.

99.9% of games are not GTA.
Those kind of games are the exception not the rule.
 
That's not how you create stat checks. Bosses normally have enrage timers or other mechanics that put your stats to the test to see if you can progress. Bullet sponge bosses in Destiny do no such thing as there's no time limit or anything.

True. The bosses in destiny have been very easy so far. The immune thingy on high level enemies is the most stupid shit I've to witness in a game like this.
 
Thank you for actually typing something. Fair enough, reviews are not meaningless, they are worth far less than they used to be. We are talking specifically about the AAA sphere. Go to a midnight launch and ask those guys/gals if they read a review. GTA selling a bajillion copies within the first week, was it the reviews? The fact of the matter is reviews aren't what they used to be, people aren't dependent on them like they used to be. The same is true for movies.

What you're describing are more people playing games in general, not less people reading reviews.

Doesn't help review embargoes exist.
 
No, I would rather they be difficult because they actually do interesting things or force you to fight them in cool ways. Instead, they just have lots of health.

Imagine if I went into Halo: Combat Evolved and designed a brand new, insane boss battle out of a grunt. Basically, I take the grunt, pump his health way up until it takes a loooooong amount of time to kill him, give him an ability you have to duck behind cover to dodge... and there you go. Fantastically epic boss battle, at your service.

If you played Vanilla WoW, you should know what constitutes fun and interesting mechanics when it comes to bosses. These bosses are just wars of attrition, not interesting encounters in and of themselves.

fair enough i can see the argument now.
Saying that does make me think of turok and doom bosses :)
 
73 on Metacritic so far. Ugh that´s definitely not what Bungie was hoping for. Even Watch_Dogs PS4 has a 80 on Metacritic. So Watch_Dogs better then Destiny confirmed ? I´m not sure...

This is one area I heavily disagree with the reviews in total. I REALLY dislike Watch_Dogs, but I feel pretty positively towards Destiny as a whole.

Honestly, I think people need to stop getting hung up over scores and read the content of the reviews themselves to make their judgements. No critic is going to take into account every score they've given every other game before assigning a score to this particular game, and even if a critic DID like Destiny more than Watch_Dogs but still want to award it a 6/10, they might be unable to retroactively change the WD score.

This is a case where it's good to just read the opinions therein and decide for yourself. If we're going by metascore alone, everything is worse than GTAIV. And you know that's ridiculous.
 
Destiny is selling damn near the same, is it not?

There have been absolutely no sales numbers yet, besides Activision selling 500 million dollars worth of Destiny to retailers. It was reported by Take Two that GTA V brought in a billion dollars worth of revenue in two days.

EDIT: Three days not two days.
 
Haha, that's one way of looking at it. Another way is to feel a deep sadness that with 7 years post-Halo 3 experience and 500 million dollars they were unable to make a better, more coherent game. That's really sad from a design point of view. I can't understand how they botched it so badly.

This is a 10 year project, not a 'sell lots of copies on day 1' project. I'll bet that they are stunned by some of this reaction. I think they were really drinking the cool-aid over there.

I can see exactly how they messed up. If you work in secret for five years on a project you love everything about it. You never hear any real feedback, just a lot of positive reinforcement. And the point where you fall in love with your own game, where you become your own fanboy - that's when things go wrong. And Bungie never had a strong leadership to stay cool and see things objectively. Bungie got lucky once with Halo. It was originally supposed to be an RTS. LOL. Then they thought they were the kings and deserved more than what they had at Microsoft and walked away. I bet the first devs over there already feel sorry for walking away from Halo. And Activision is scared. Shipping worth 500 million of Destiny is not selling that amount. Word of mouth has been mediocre at best, reviews and streams tell the same story. We haven't had another report of x copies sold after three days. So obviously it didn't break any records that Watch Dogs set. Or Halo set. I'm still expecting them to sell no more than 4 million total.
 
Destiny is selling damn near the same, is it not?
Is it? I thought they shipped 500 million dollars worth of product to retailers. Not that customers have purchased GTA levels of copies. Not to mention GTA games continue selling well, while I wouldn't be surprised if Destiny sales dropped pretty fast.
 
Thank you for actually typing something. Fair enough, reviews are not meaningless, they are worth far less than they used to be. We are talking specifically about the AAA sphere. Go to a midnight launch and ask those guys/gals if they read a review. GTA selling a bajillion copies within the first week, was it the reviews? The fact of the matter is reviews aren't what they used to be, people aren't dependent on them like they used to be. The same is true for movies.



So Titanfall was a 9/10?

You're right when it comes to established giants like GTA, but I think they're relevant when it comes to the longevity of even the biggest budget new IP's. Destiny's reception will hurt it in the long term. Titanfall is a better game just because it actually innovated to some small degree, Destiny doesn't at all.
 
This is one area I heavily disagree with the reviews in total. I REALLY dislike Watch_Dogs, but I feel pretty positively towards Destiny as a whole.

Honestly, I think people need to stop getting hung up over scores and read the content of the reviews themselves to make their judgements. No critic is going to take into account every score they've given every other game before assigning a score to this particular game, and even if a critic DID like Destiny more than Watch_Dogs but still want to award it a 6/10, they might be unable to retroactively change the WD score.

This is a case where it's good to just read the opinions therein and decide for yourself. If we're going by metascore alone, everything is worse than GTAIV. And you know that's ridiculous.

Watch_Dogs was a solid 5/10 for me. I agree that it is a much much worse game than Destiny.
 
So Titanfall was a 9/10?

This doesn't even relate to the argument I'm making in any way. My argument was that it's completely reasonable to use reviews as a barometer for whether or not you want to purchase a game, because it's not about the score, it's about the content of the review and the reasons the author gives for liking or disliking the game.

Whether or not you think Titanfall deserves a particular score has no relevance to that, as my argument in the first place was that the content of the reviews is the important part.

You asked, "Oh really?" in response to the critics justifying their scores with reasons, I provided you with an answer to that question, and now you're frog-hopping to some unrelated issue. I'm not sure what you want me to say.
 
I don't think this is how it works. The creators of the game surely want their work to be appreciated by the critics, but more important than reviews is whether people will like the game or not.

Let's just hope that the extra content and whatnot elevate the base game to something that the critics (and some gamers) will laud then.
 
Watch_Dogs was a solid 5/10 for me. I agree that it is a much much worse game than Destiny.

It's apples and oranges. They're both beautiful but hollow. Destiny has marginally better but more repetitive gameplay. Watch Dogs actually has a plot but it's arguably the most boring of any open world game ever. They both suck and life is too short for me to touch either of them ever again.
 
Let's just hope that the extra content and whatnot elevate the base game to something that the critics (and some gamers) will laud then.

If they introduce strikes and raids with boss mechanics more than "he has a lot of health and one attack you have to get behind cover to dodge! Enjoy your 30 minute fight!", then I'm sold. That's all I need right now, everything else is fine with me. I'm past the underwhelming campaign stuff, I can handle only 4 PvP modes, but I can't take much more of these strike designs.

This would be a solid 8-9 were it not for the boss designs, in my opinion.
 
AngryPuppy can talk, I'm impressed

post-24137-Val-Kilmer-wink-gif-Tombstone-L9H5.gif
 
Turns out my friends are pretty good at pointing their gun at a bigger version of a regular enemy and holding the trigger for ten minutes. They just think it's fucking boring.

The boss mechanics are nothing to write home about.

If the first Raid turns out to be shit and boring, then I'll eat all the crow in the world.

The strikes that are available thus far are a tutorial. I agree that the health bars on some of them are about 25-50% too big and as-is they're just padding length.

My problem is with people who think that because Bungie pays their employees pretty well and were given an uncharacteristically realistic dev cycle for this industry, that they should have been a super polished content churning machine. Contrary to the popular sentiment, there is A LOT of content in the on-disc version of Destiny. It just isn't a 5-hour scripted campaign that blows through those carefully crafted areas, you have to revisit them, which makes people cry "recycled". I maintain that within the confines of their dev time, Bungie put as many planets as they could into their first title, and put in just enough retreading to make you good enough at the game by level 20 to be fit for Raids, etc.
 
Honestly, you can't review or rank Destiny without playing with a group of friends. I find that when I'm playing with two other competent individuals, my enjoyment of the game skyrockets. This definitely isn't a game for the antisocial.

This is what annoys me most about Bungie's design stance, and has killed my excitement to play it more than I have. I enjoy meeting new people in games. I don't have a friends list of PS4 friends because i'm new to the console and none of my gamer friends have PS4s and DEFINITELY don't have the time to coordinate sessions.

Before going in, I assumed that it would be like PSO or Halo since the co-op experience was so highly advertised. Meet people in the wild, team up, form groups, or jump in with a group of buddies if you have them.

That Bungie prohibits proximity chat with randoms sucks all of the joy out for me. I'm not joining some stranger's fire team. I'm not joining their group just to ask a question, or get tips, or figure out if we vibe.

I'm lvl 7, and i enjoy the core gun play but have to muster enthusiasm to continue playing since I'm forced to go it alone.

Crazy thing, if Bungie fixes chat I could live with a lot of the gaming design choices implemented. I'm new to MMO's, so I don't really know what I'm missing. However, I know Borderlands, and I know what Destiny is certainly lacking...
 
If the first Raid turns out to be shit and boring, then I'll eat all the crow in the world.

The strikes that are available thus far are a tutorial. I agree that the health bars on some of them are about 25-50% too big and as-is they're just padding length.

I wouldn't call them much of a tutorial, though. I just recently did the mars strike, as I mentioned in my last post, and fought the tank and warchief. Both of them were around 20 minutes of standing behind a rock, hearing a special attack hit the wall, then popping out and firing off a few shots before ducking back into cover. Repeat until dead.

I really want the raid to have some neat mechanics, too. That would rock, this game's core gameplay is too good to deserve anything less. But I'm worried that the devs who made these kinds of amateur mistakes in dungeon design don't know much about raid design.
 
If the first Raid turns out to be shit and boring, then I'll eat all the crow in the world.

The strikes that are available thus far are a tutorial. I agree that the health bars on some of them are about 25-50% too big and as-is they're just padding length.

Not only are the strikes basically garbage, but the social features for partying up with pubs is abhorrent. My connection dropped 2/3rds into the final boss of the final Mars strike, and I had no way of re-joining back in with my group. And no way to communicate with them while we were doing it. It just doesn't make any sense. All that money, all that time, and Bungie fucked up on the most basic of things.

I'm playing Metro: Last Light now and it just feels so good after my 3 day Destiny bender.
 
most likely the raids are just twice as hard and as long as the strikes, but getting 6 people with the same amount and schedule of free time is harder
 
So this game is just one point from being Bungie's lowest rated game on metacritic?

Damn. They've gotta be disappointed with that
 
Just finished the last mission

Wow that was awful. Here's 3 bigger versions of dudes you've fought already and can easily beat.

And big surprise, nothing was answered in this haphazard story

The game feels completely unfinished
 
Nobody will ever give bungie again access to such a ridiculous high budget. I think thats for the better.

I think a nice traditional game from them woulda been welcome.

Hell, big budget too, but 100-200 mil, lets not get too crazy lol. Destiny is weirdly both too ambitious and plays it too safe.

Still liking it anyway though.
 
My connection dropped 2/3rds into the final boss of the final Mars strike, and I had no way of re-joining back in with my group. And no way to communicate with them while we were doing it. It just doesn't make any sense.

This is the issue I hope gets the most attention after the whole proximity chat thing. Reconnecting to dungeons after a disconnection has been a basic feature in MMOs since 2004. I know Destiny isn't an MMO, but I think it's less about the genre and more about the hour-long dungeons thing. My connection drops once or twice a day for 5 minutes at a time, it's just a reality of my provider and where I live. To think that an unlucky placement of that disconnection could reset so much progress makes me very concerned.

I really, really, really hope reconnecting is possible in the raids. If not... oh boy.
 
I think a nice traditional game from them woulda been welcome.

Hell, big budget too, but 100-200 mil, lets not get too crazy lol. Destiny is weirdly both too ambitious and plays it too safe.

Still liking it anyway though.

Yeah, there's a great game underneath it all, one that will hopefully come out as more updates are released. I'm just left scratching my head at a few of the ways they have chosen to expand upon the fantastic foundation they laid.
 
Destiny is selling damn near the same, is it not?
New IP, with high marketing. No-one really played it. Destiny 2 will be telling. Also we will see if the sales stay strong, for Bungie. I hope they do, as Activision doesn't play around when it comes to screwing people over especially if you don't have the upper hand, which if Destiny does not sell well, Activision will have the power and control. You have to remember Activision put a fortune in Destiny, it has to be a mega hit.
 
They have daily quests, a color-coded loot system, weekly events, raids, and instances. It's very clear they had mmo's in mind when making this game.

Those aren't things that make a game an MMO. Those are features usually found in RPGs (although with a few changes because the games involve other players), which is why games like WoW are MMORPGs. What determines if a game is an MMO is the amount of players.
 
Not only are the strikes basically garbage, but the social features for partying up with pubs is abhorrent. My connection dropped 2/3rds into the final boss of the final Mars strike, and I had no way of re-joining back in with my group. And no way to communicate with them while we were doing it. It just doesn't make any sense. All that money, all that time, and Bungie fucked up on the most basic of things.

I'm playing Metro: Last Light now and it just feels so good after my 3 day Destiny bender.

I was just about to buy 2033, never finished it on xbox or PC
 
Just finished the last mission

Wow that was awful. Here's 3 bigger versions of dudes you've fought already and can easily beat.

And big surprise, nothing was answered in this haphazard story

The game feels completely unfinished

That's another point I'm surprised no one is talking about: that final boss fight is a real bummer.
You don't even fight the boss itself, you just fight his minions, which are upscaled versions of Vex golems you've fought many times before.
 
Just finished the last mission

Wow that was awful. Here's 3 bigger versions of dudes you've fought already and can easily beat.

And big surprise, nothing was answered in this haphazard story

The game feels completely unfinished

That bizarre end-game story like you just saved the universe was baffling
 
So this game is just one point from being Bungie's lowest rated game on metacritic?

Damn. They've gotta be disappointed with that

I dont think they should.

They coulda made another Halo style game (and im sure it woulda been good too) but chose to experiment with something new, and isnt that what we claim to want?

Destiny to me is a fun but flawed game, reminds me tremendously of Assassins Creed 1. They should build on this.
 
New IP, with high marketing. No-one really played it. Destiny 2 will be telling. Also we will see if the sales stay strong, for Bungie I hope they do, as Activision doesn't play around when it comes to screwing people over especially if you don't have the upper hand, which if Destiny does not sell well, Activision will have the power and control. You have to remember Activision put a fortune in Destiny, it has to be a mega hit.

We shall see I suppose. Really have no doubt that Destiny sold more than plenty to justify the Activision budget and green light a sequel.
 
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