Half the problem is momentum. Basically you can't KNOW before you buy it with 100% certainty whether or not you'll like it, so a game can be a massive disappointment but since everyone got excited they bought it anyway. It probably why sequels are a better barometer sometimes, though that's probably tricky in cases like DAII where we don't know whether they NEEDED a new direction but people didn't know and so didn't care, or that the direction was out and out WRONG and people actually clued in to that well in advance.CoD satisfies it's audience year over year. Ghosts was unusually sub-par, and sold below expectations. All gamers aren't just hype-eating sheep.
Well, we'll always have a few crazies.I'm looking at the thread with like five reviews 7 or higher and seeing people post "glad I skipped this".
A) those are good scores
B) if all you wanted was to bias confirm, why do we need to do that in public? It doesn't really reflect well on people
The more pragmatic people may be thinking "if I'm spending full price to buy ASAP then I want to really, REALLY enjoy it", and in that case it may be more "would I be justified buying this now? Or should I wait on a sale or something?" Inversely there may be some niche game with those scores I'd want ASAP as either A. it's hitting a sweet spot I want hit, B. it's not going to be a big thing and needs what support it can get (and a game that pulled in half a billion doesn't really need that, or so I'd hope) and C. maybe it's just cheaper than $60.