Destiny - Review Thread

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Do we know how the DLC is going to be for this game?

Is it even possible to rework the way the loot works, or add a serious amount of new enemies/designs to get it to where it needs to be? And how pissed are people going to be to have to buy DLC to do that?

And didnt Diablo have the chance to screw up on PC and make up for it on consoles?
Even so, the PC fans/the Diablo fanbase seem like they would stick through the game. Diablo seems revitalized because it wasn't on consoles before the issue, and the console version is different enough (local co-op) to have revitalized the game to balance both PC and console fanbases.

Does Destiny have the time to do that, or the same opportunity? On consoles, new games are going to overtake Destiny, and the motivation to improve the game seems pointless when they can just make a sequel.

Re-releasing it isn't possible. You only have to make a GOTY Edition in about a year, but there is no "new audience" like there was with Diablo on consoles, right?

Seems like there are some fundamental issues with NPCs, loot, story, mission design, and enemy variety... sure DLC can change all that, but it seems crappy to make people buy DLC.

Was Diablo's revamping tough or what? I imagine it was pretty impressive since impressions turned around quite well for that game. cant imagine that's an easy task.
Fixing the loot only requires increasing legendary drop chance (actual legendary stuff not crap blues). Add in unique weapons ala borderlands done.
 
It's all just guesswork at this point, but I think there is going to be a pretty steep decline after the first raid

That's what I'm worried about, I suppose I'll just have to stick it out and see how many unique folks I'm encountering when the first bit of paid content hits.

Then again, if the raid turns out to substitute bosses with high health for actual mechanics... I'm probably going to be part of that drop-off.
 
How do you guys think the playerbase is going to be on PS4? Is the community going to drop off hard out of disappointment, or is this going to have a strong following for a long time to come? When it comes around to deciding on whether or not to purchase expansion content, I'm definitely going to be factoring in how many folks I'm going to be able to play with .

Probably stay active until Advanced Warfare comes out.
 
Looks like reviewers have decided on using the full review score scale.

goose-laughing.gif
 
I don't necessarily agree with the scorings, but the reviews are pretty much accurate in their description.

Destiny's biggest issue is that aside from the core gameplay ( which even then, may not necessarily satisfy you since the options/abilities/weapons are not massively plentiful and without too much variety ), everything else feels like a very half-baked attempt at game design elements that was already perfected/polished in other genres.

It's satisfying for what it is, as least for me. With that being said, the game has a very strong foundation to build on.

One particular beef though. The level design... imo, is kinda bad, even for patrol. I feel like the open-space level designs, as much as they try to make it big or pad it out with long stretches for the sparrow, still feels somewhat cramped. It really feels like Bungie still needs to strut the balance of FPS level design and open-world level design, because it really feels like the FPS level design was more notably apparent in the world of Destiny, but at the same time, because it's levels meant to repeated visits, it also lacks the strongest aspects of the FPS level design which are the encounter design and environment combat set-pieces.
 
Have any of the reviews mentioned an update after the Raid is open on Tuesday?

I will do one but it won't be changing the overall review of the game which was complete the day they shipped it and asked people to pay money for it. Any changes will be around what it offers for the future and how fun it is.
 
Looks like reviewers have decided on using the full review score scale.

I'm happy about that. I was worried it was going to become "Dissapointing, here's a laundry list of significant complaints I have about the game, 8/10" which is one of my personal pet-peeves when it comes to game reviews.

Though I am actually feeling around an 8/10 on the game myself, I'm glad journalists aren't afraid to break out the lower scores if they aren't feeling the product.
 
As soon as I found out there was no real huge scaled encounters that involve different vehicles, then I kind of realised the game would not be for me. The different types of vechicle in Halo was awesome, and really offered different options.
 
But how does that tell you who is employed at bungie and was 10+ years ago?

never mind, i just just stfu and play the game first :)

As soon as I found out there was no real huge scaled encounters that involve different vehicles, then I kind of realised the game would not be for me. The different types of vechicle in Halo was awesome, and really offered different options.

yea same here, really well said. The vehicular combat in Halo is really something else! no FPS has been replicate so far.

plus the AI in Halo is kinda awesome
 
Haven't played the game yet, but those of you who have, what are the reason which makes this game so mediocre?

As far as I know, beta was really good, and the consensus was this being a big success critically. So what went wrong?

See, you assume everyone who has played the game thinks it is mediocre, which is false.

It has flaws, as does any game, but essentially it's one of those games that will strike the right notes for some players, and won't with just as many.

The reviews reflect this, with 95/100 being given a few times, and 60/100 being just as prevalent.

It's a game that will either feel right for you or won't, but you won't know till you play it to be honest.. reviews can't give you that indication by any means.
 
I think it's obvious that since there's no monthly fee they are going to build out these planets with paid DLC.

That is what I am afraid of. I just wonder, how much content they plan to add. We know there are other titles in the Destiny franchise that they are working on. I am just really curious how the plan to implement them.

Will Destiny 2 have other areas of Earth opened up? Will it still contain Russia from the first game? It just seems like a weird thing on how they plan to do additional games. Will Earth not be part of Destiny 2 at all. It is something they need to be careful with, I don't think they want to make a sequel that seems more like a add-on disc.

As some of you pointed out, the game perhaps was not made with a heavy focus on single player/story, but more for the on-line, MP/Grouping stuff, but how do you effectively make a good sequel with how Destiny 1 currently is?
 
I will do one but it won't be changing the overall review of the game which was complete the day they shipped it and asked people to pay money for it. Any changes will be around what it offers for the future and how fun it is.
I agree about future updates but the Raid was something they've been talking about for a long time.
 
As soon as I found out there was no real huge scaled encounters that involve different vehicles, then I kind of realised the game would not be for me. The different types of vechicle in Halo was awesome, and really offered different options.

This has also been a bit of a bummer in the crucible. The big team battles and vehicular warfare that made halo multiplayer so chaotic have been swapped out for infrantry-based battles with only a few hover bikes in sight. Only having four game modes in a game made by Bungie, a company famous for having a ridiculous swath of competitive modes, is a disappointment as well.

Still, the core gameplay is fun enough.
 
See, you assume everyone who has played the game thinks it is mediocre, which is false.

It has flaws, as does any game, but essentially it's one of those games that will strike the right notes for some players, and won't with just as many.

The reviews reflect this, with 95/100 being given a few times, and 60/100 being just as prevalent.

It's a game that will either feel right for you or won't, but you won't know till you play it to be honest.. reviews can't give you that indication by any means.

But he played the Beta, so he pretty much knows what to expect from the game. If you liked the Beta, just know that you already completed about a 1/4 of the single player story portion. If you are ok with that and you liked the other aspects of the game, then go for it.

I am enjoying it very much. I do have my gripes about "content", but it is still a lot of fun and I have been enjoying it.
 
That is what I am afraid of. I just wonder, how much content they plan to add. We know there are other titles in the Destiny franchise that they are working on. I am just really curious how the plan to implement them.

Will Destiny 2 have other areas of Earth opened up? Will it still contain Russia from the first game? It just seems like a weird thing on how they plan to do additional games. Will Earth not be part of Destiny 2 at all. It is something they need to be careful with, I don't think they want to make a sequel that seems more like a add-on disc.

As some of you pointed out, the game perhaps was not made with a heavy focus on single player/story, but more for the on-line, MP/Grouping stuff, but how do you effectively make a good sequel with how Destiny 1 currently is?

The first thing they could address for a sequel is the actual content itself in terms of variety and not the amount. A wealth of missions in this game are so samey it's ridiculous. It's drags everything positive about the game down.
 
never mind, i just just stfu and play the game first :)



yea same here, really well said. The vehicular combat in Halo is really something else! no FPS has been replicate so far.

plus the AI in Halo is kinda awesome

The first concept art for Destiny showed off an alien tank, yet it was missing from the game. Good point about the AI as well, I was hoping they'd raise the bar like they did with the original Halo.
 
This is one of those games, for me, that no reviewer seems to be representing my experience quite right. Most games have a review that clearly articulates my own feelings, but not with Destiny yet. This is a great game that has been so bloody memorable and I've already spent 15 or so hours in game. My friends and I also already have inside stories and jokes from our extensive time together. I've never quite played a game like this with my console friends before and my mates all agree that this has been fantastic. I really hope these reviews don't dissuade people from supporting the franchise. I would hate to miss out on more of this world just to get more trite modern/near future warfare shite.
This sums it up quite well. I'm having a blast so far.
 
I was considering purchasing this depending on the reviews, but after seeing these scores and watching some videos of the gameplay, I do not think I am going to buy it. I expected scores that averaged around the 80s, like a "good not great" response, but a lot of critics really seem to not be impressed.

It's definitely a game worth watching to see exactly what changes get made over the next year. I did my time on it and ebayed it, but would like to come back to it later if things change.
 
Do we know how the DLC is going to be for this game?

Is it even possible to rework the way the loot works, or add a serious amount of new enemies/designs to get it to where it needs to be? And how pissed are people going to be to have to buy DLC to do that?

And didnt Diablo have the chance to screw up on PC and make up for it on consoles?
Even so, the PC fans/the Diablo fanbase seem like they would stick through the game. Diablo seems revitalized because it wasn't on consoles before the issue, and the console version is different enough (local co-op) to have revitalized the game to balance both PC and console fanbases.

Does Destiny have the time to do that, or the same opportunity? On consoles, new games are going to overtake Destiny, and the motivation to improve the game seems pointless when they can just make a sequel.

Re-releasing it isn't possible. You only have to make a GOTY Edition in about a year, but there is no "new audience" like there was with Diablo on consoles, right?

Seems like there are some fundamental issues with NPCs, loot, story, mission design, and enemy variety... sure DLC can change all that, but it seems crappy to make people buy DLC.

Was Diablo's revamping tough or what? I imagine it was pretty impressive since impressions turned around quite well for that game. cant imagine that's an easy task.

You're right, if they haven't retained their audience by the time the next COD or whatever releases,the future of this game is not looking good. I believe Diablo's biggest improvements came in a pre-expansion patch, which is something that could absolutely be done in Destiny to address balance or loot problems, but there are other more fundamental problems that would take more work to fix.
 
That is what I am afraid of. I just wonder, how much content they plan to add. We know there are other titles in the Destiny franchise that they are working on. I am just really curious how the plan to implement them.

Will Destiny 2 have other areas of Earth opened up? Will it still contain Russia from the first game? It just seems like a weird thing on how they plan to do additional games. Will Earth not be part of Destiny 2 at all. It is something they need to be careful with, I don't think they want to make a sequel that seems more like a add-on disc.

As some of you pointed out, the game perhaps was not made with a heavy focus on single player/story, but more for the on-line, MP/Grouping stuff, but how do you effectively make a good sequel with how Destiny 1 currently is?

If they add features such as vehicles and bigger encounters via DLC, then to me Bungie have sold out.
 
Just an FYI, our review is now live.

http://www.playstationlifestyle.net/2014/09/13/destiny-review/

Got an 8.5 and yes, we're on Metacritic. =)

Just an FYI: the ending of your review is hilarious:

Destiny is organic in presentation and execution, and like going on a hike on your favorite trail, is never quite the same each time you play. I am still having a ton of fun in this world and can see myself getting many more hours of fun in the weeks and months to come.

Never quite the same each time you play? The game defines the words repetitive and tedious.
 
The first concept art for Destiny showed off an alien tank, yet it was missing from the game. Good point about the AI as well, I was hoping they'd raise the bar like they did with the original Halo.

absolutely, I was expecting Halo set in another universe. I remember those original art pics as well, what a letdown bro!
 
The sites are weighted somehow not averaged, and I imagine gamespot carries a heavier weight than most. With just those outstanding reviews, it could be as low as 70-71.

Smaller sites like whatever PS4lyfe is are weighted waay lower than big sites like Gamespot and IGN. That 8.5 might not even move the needle.
Ah ok, I was still confused since even with GameSpot it was coming out what I calculated. I wonder how they decide what is weighted and how much.

Metacritic is confusing shit, and that's before getting to the user reviews :P
It won't with Metacritic's weighting system. A Playstation-only or focused site that not many visit compared to one of the biggest multiplatform gaming sites on the net aren't going to have equal consideration and effect on the average. (I personally hate aggregators for how they've twisted the review landscape, but this is a fairer system to consider when credibility/visibility is a factor.)

Beaten and danced on.
 
Hopefully now the idiots will stop insisting that high profile titles like this are critic proof. You'd think they'd have learned after the RE6 massacre.

Yes, RE6. The game that reviewers couldn't help but snicker about on Twitter days before even the reviews were published.

The Great RE6 Massacre of 2012. It was a trying time for all of us.
 
Didn't realize I missed that. Thanks. I think it still comes out the same though.

It won't with Metacritic's weighting system. A Playstation-only or focused site that not many visit compared to one of the biggest multiplatform gaming sites on the net aren't going to have equal consideration and effect on the average. (I personally hate aggregators for how they've twisted the review landscape, but this is a fairer system to consider when credibility/visibility is a factor.)
 
Ah ok, I was still confused since even with GameSpot it was coming out what I calculated. I wonder how they decide what is weighted and how much.

Metacritic doesn't disclose their method. It comes up as a point of contention from time to time. The escapist, for instance, drove the score down like 5 points when it was added, because most of the 85 plus reviews were from smaller sites.
 
If they add features such as vehicles and bigger encounters via DLC, then to me Bungie have sold out.

I don't think it's feasibly possible given the foundation of the game that they've built on in the first place.

For better or worse, Bungie's attempt to marry all the game design aspects into one package pretty much means that the game's existing levels as they are a one-package-fits-all level design. Most of the levels we see are both the areas meant for repetitive grinding, meant for strikes, and also for the story campaign.

IMO, the level design of the game is already significantly held back by this particular choice ( open levels cannot be too big, otherwise it doesn't suit a FPS story style, levels cannot designed around select set-pieces/encounters, because that will kill repeated grinding, strikes will lack multi-team ingenuity because the levels are meant to cater to also lower-level experiences anyway ).

Adding vehicle and bigger encounters on top of all this? Will make things worse, imo. The level design in many areas don't contribute to making it that bigger anyway.

Bungie will really need to take a step back and look at their design intentions/outcome for them to scale it up properly.
 
Level 15 now. Everything has been said that needs to be said really. The game reminds me of Borderlands 1 in a lot of ways. Only Destiny somehow feels smaller in scope.


Plenty of obvious things they can do with Destiny 2 though so Bungie shouldn't be hurting for things they can do better.

Things pretty much everyone wants
Have a actual story instead of whatever 2 page script they stretched across 10 hours of missions Destiny 1 has.
Something in game that explains the lore to you.
More mission types. More planets. More content!
Less level recycling.
More meaningful side quests. Maybe faction specific side stories? (think joining a guild in Elder Scrolls)
Dont get dumped back to Orbit at the end of every mission and need to select a mission from orbit. Everything should be available when in Explore mode. Maybe at the end of a mission you quickly pick if you want to return to the entrance of the mission?

Lesser things that I want
Story mission matchmaking.
More vehicles. Tanks, Planes, multi seat vehicles etc....
Bigger MP maps. More MP vehicles. Think "More Halo, less COD"
Better in game communication for talking to randoms. Maybe a text chat in the Tower?
Let you control your spaceship.
Remove the FTL sequence when flying between the moon and the earth because it doesnt make any god damn sense.
 
Hopefully now the idiots will stop insisting that high profile titles like this are critic proof. You'd think they'd have learned after the RE6 massacre.
No no, its only critic proof when its not their favourite game. As soon as its their favourite game, it 'who needs reviews anyway' or 'they don't get it'. A lot of gamers of 2014 in a nutshell. Its only using the full scale when your favourite game is not getting the 9s. The rating scale hasn't changed at all. Case in example Titanfall, by the way I think Titanfall is cool.
 
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