Destiny - Review Thread

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The idea isn't to read on your phone while you're playing. The idea is to do when you are not playing since that info isn't needed to understand what's going on.

But if you have a few minutes to kill you can read some cards and get to know some extra info.

You don't need to read those to understand what's going on. It's extra stuff for those who want to know more. I never said you needed them so you're comparison with Halo 4 doesn't make sense.

Expect the cards fill out information bout the factions which isn't in the game then? Seems pretty story essential. Why are you so against having it in the game anyway, they could have both you know and have the best of both. You're acting like you've never read anything on your TV before.

Its not the same. The app actuall feels tied to the game deeply. The is much more to be found in it than the lore.

Isn't it just a stat viewer as well? Something that's already in the game anyway.
 
I read every bit of Mass Effect's codex on my TV. Loved it too.

Sure, you might have loved it but that doesn't need that's the best way to convey that type of information.

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Sure, you could have both but implementing stuff like that would take time and they probably felt they didn't needed it since they created an entire platform to acess that information.

Well that's just ridiculous.

I don't know why its not in-game, or why there is no in-game worldmap. One of those odd omissions.

Why is it ridiculous? Seriously, why?
 
The thing that keeps me going so far is playing with friends, I feel bad for people that bought this for the campaign/playing alone.
 
Oh it won't. It became my regular go to shooter game since debut. I haven't played BF4 since and that's saying something. But to see it scored so lowly makes me boil a little. I'm usually not bummed on reviews because they don't affect my time with the game but for some reason, I'm not seeing it. All in all, it really shines in presentation and gameplay. It's fun to play 11/10 times versus all the games that have came out this gen and it kind of ticks me off. Of course my opinions are bias but this just makes no sense to me that a game with so much more, is getting docked points but a game like Titanfall that has bare shit has higher scores?.... I don't get it. I really don't.



Exactly!! I just fucking can't. I really can't.

I can only guess at the discrepancy but I think the Titanfall scores are as they are because Respawn was always pretty open that there was no single player campaign and that it would only be a 6vs6 pvp game. The game met peoples' expectations - a solid shooter and it got scores to match that.

Destiny, however, was marketed as something else entirely. Expectations were really high and I think the fact that it didn't quite live up to those expectations hurt its scores.
 
Their design director left mid-project, didn't he? He guy who did all the Halo games, and went back to Microsoft?

I do get the feeling that Destiny had a very troubled development.
 
Sure, you might have loved it but that doesn't need that's the best way to convey that type of information.

So the best way to convey vital game information is to remove it from the game and put it somewhere else? And yes, it's vital, because without it the game's story is a nonsensical pile of poop.
 
I can't take some of these reviews seriously especially since this should have been the score for Titanfall for me. Like I find the game to be excellent especially in presentation. It's fun, hard, social, everything in one with a whole lot to do that a lot of games. I'm just bummed that they scored it so low but... Ugh.... Forget it.
Destiny has glaring in your face flaws. Titanfall was upfront about what it was...never over-promised and mostly delivered as a new mp game. TF's problems weren't quality related; it just needed more content (weapons, maps, modes, customization). Destiny has quality issues in about half of what it's trying to do, but then succeeds in spades on the other half.
 
What's the difference between reading on a TV, a monitor or a cellphone screen?

Putting the cards to be readable on the game is too much work for the devs? Literally every other game does that, even bloody Final Fantasy XIII had in-game lore, just make a menu or some NPC that lets you read that shit in-game and keep the app/website reading for people like you, only being able to read a game's lore outside of it is completely backwards.

Are you telling me reading stuff on a TV or a smartphone is the same?

Does every other game also creates an extra platform to acess those things?

Because destiny's in Gane story is awful and gives you such little info. I shouldn't have to go somewhere else to read something I just earned.

I've not read most of the cards and I still know what's happening in game.

Expect the cards fill out information bout the factions which isn't in the game then? Seems pretty story essential. Why are you so against having it in the game anyway, they could have both you know and have the best of both. You're acting like you've never read anything on your TV before.

Why is it so important that it is in game?

The devs probably felt that an online portal was a better way to access that info compared to reading on the TV. Is it too much work to type bungie.net on your browser?

I have read stuff on TV and it's nowhere near as comfortable as reading stuff on my PC or my phone.
 
Don't you mean assuming that it has changed dramatically?

"Activision shall pay to Licensor a quality bonus (the "Quality Bonus") in the amount of Two Million Five Hundred Thousand Dollars ($2,500,000) should Destiny Game #1 achieve a rating of at least 90 as determined by gamerankings.com (or equivalent reputable services if gamerankings.com is no longer in sen/ice) as of thirty (30) days following the commercial release of Destiny Game #1 on Xbox 360."

Oops, I skimmed the contract for metacritic, forgot about gamerankings.
 
Why is it ridiculous? Seriously, why?

You're saying theres no reason for it to be in the game, however the game literally gives you no backstory on 90% of what you encounter. Instead you're meant to fill in the blank by going to a resource outside of the game, killing immersion.

The thing that keeps me going so far is playing with friends, I feel bad for people that bought this for the campaign/playing alone.

Exactly. Finished HALO3 campaign (and it was a struggle) but got hooked on a bit of co-op and MP. Same situation here for me, except haven't touched co-op.
 
The thing that keeps me going so far is playing with friends, I feel bad for people that bought this for the campaign/playing alone.

Why? I've played primarily alone so far (level 14) and it's been fun. Destiny plays more like an old FPS like Doom than an MMO anyway. When I want to experience more I jump into Crucible matches. I have had friends team up and yes it's more fun that way, but the experience isn't lacking when I'm alone.
 
Well that's just ridiculous.

I don't know why its not in-game, or why there is no in-game worldmap. One of those odd omissions.

I can't believe an open-world game doesn't have an in-game map. I had never heard of such a thing, until now. I don't know how many times my friends and I asked, "which way do we go"?
 
I can only guess at the discrepancy but I think the Titanfall scores are as they are because Respawn was always pretty open that there was no single player campaign and that it would only be a 6vs6 pvp game. The game met peoples' expectations - a solid shooter and it got scores to match that.

Destiny, however, was marketed as something else entirely. Expectations were really high and I think the fact that it didn't quite live up to those expectations hurt its scores.

I would really like to know what these expectations were. I was expecting exactly what I wanted and more. From what I gather, they were going for a MMO FPS Sci-fi shooter with big world's and lots of exploration. Was there anything I missed? I don't get it.
 
One of their employees tweeted about it earlier but later deleted, said to wait for more modes to come out before making a verdict.

but again, how about you release the full game? Crazy I know.

edit: found it

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GOD. Is that serious? Is that really a creator of the game saying that? So its a normal game then before the event, the event is supposed to be good, and after? What happen after? is it good or going back to normal?

Tell me its a troll post or something.
 
Their design director left mid-project, didn't he? He guy who did all the Halo games, and went back to Microsoft?

I do get the feeling that Destiny had a very troubled development.

Do you mean Joe Staten? Wiki says

At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles.

I guess they didn't bother hiring another person to do his job.

Might not be Joe, though, I do remember multiple people leaving.
 
Are you telling me reading stuff on a TV or a smartphone is the same?

Does every other game also creates an extra platform to acess those things?



I've not read most of the cards and I still know what's happening in game.



Why is it so important that it is in game?

The devs probably felt that an online portal was a better way to access that info compared to reading on the TV. Is it too much work to type bungie.net on your browser?

I have read stuff on TV and it's nowhere near as comfortable as reading stuff on my PC or my phone.

Honey, your fanboy is showing.
 
I find it fascinating that this game is being bagged for Story, yet Titanfall sits at 86 MC

such is life

see you in the crucible
Titanfall has a number of flaws, but it's central gameplay loop was quite fun and new, and I found it easy to be impressed by its presentation. It succeeds pretty well at that, despite the fact that stuff like story is absolute garbage. It bit off more of what it can chew, and got reviewed accordingly. By making it clear they didn't really focus on the story, reviewers really didn't pay heed to it. People just expect greatness from Bungie's regarding story, based on their previous outings. Titanfall's main problem in my opinion was longevity, but longevity is something very difficult to assess in a review situation.

I'd say that Bungie's ambiguous marketing, constant stating that Destiny cannot be classified or compared, saying it's massively innovative and steering clear of explanation... vs Respawn's very clear display of what you're getting, are the main driving force between the difference in launch backlash between the two titles.
 
Why is it so important that it is in game?

The devs probably felt that an online portal was a better way to access that info compared to reading on the TV. Is it too much work to type bungie.net on your browser?

I have read stuff on TV and it's nowhere near as comfortable as reading stuff on my PC or my phone.

No, but is it too much effort to put it in the game in the first place? Again why not just do both? I could see them updating it into the game. I get they're pushing apps for games but not everyone wants to use them, especially for reading in game lore.

And it's important it's in the game, because surprise surprise, it's part of the game? How many games have you played were story elements aren't explained within the game itself?
 
Opinions, how do they work?

Yes, how do they work? I was also giving my opinion so what does your reply accomplishes?

So the best way to convey vital game information is to remove it from the game and put it somewhere else? And yes, it's vital, because without it the game's story is a nonsensical pile of poop.

It's not vital. The plot is so thin than there's nothing you are losing by not reading them.

Also, even if you were right about that, moving them to another platform wouldn't be the ending of the world since, as I explained, it would be easily accessible and easy to read/enjoy.

The difference between being in the game as cards or on bungie.net as cards is the time it would take to travel to the Tower to read them vs typing the link on the browser. Not that different.
 
Honestly, I'm glad Destiny is getting low scores. It will only motivate Bungie to improve the game. I think we can all agree Destiny has a lot of potential. Bungie just needs to listen to the criticisms.

What exactly does Destiny lack in quality? Story? Gameplay? Upgrade system? Multiplayer? Leveling? Like I'm not seeing these problems at all. If there I one problem I have with it, it's just that the aiming is super tight at times.. Other than that, I really enjoy it a lot. I don't see any lack of quality.

You're about the only one not seeing the problems with story then. Personally, I think the story is all meaningless sci-fi nonsense without any personality.
 
Destiny has glaring in your face flaws. Titanfall was upfront about what it was...never over-promised and mostly delivered as a new mp game. TF's problems weren't quality related; it just needed more content (weapons, maps, modes, customization). Destiny has quality issues in about half of what it's trying to do, but then succeeds in spades on the other half.

What exactly does Destiny lack in quality? Story? Gameplay? Upgrade system? Multiplayer? Leveling? Like I'm not seeing these problems at all. If there I one problem I have with it, it's just that the aiming is super tight at times.. Other than that, I really enjoy it a lot. I don't see any lack of quality.
 
I would really like to know what these expectations were. I was expecting exactly what I wanted and more. From what I gather, they were going for a MMO FPS Sci-fi shooter with big world's and lots of exploration. Was there anything I missed? I don't get it.

I can't tell you my own impression as I haven't played it. From what I am reading and seeing, the worlds do look pretty bare and the encounters lacklustre. Also, partying up with random people you meet sounds like a chore. These are things that could hurt a score. I guess people expected a more immersive/engrossing experience and didn't get it.
 
Do you really want to read those cards on the game?

Is way easier to just do it on a PC or a phone. That's one of their better decisions.

Call me silly but i like reading lore for games while i'm actually playing said game.

Its way easier to use another screen to reading something instead of in-game? Its one of many stupid decisions.
 
I find it fascinating that this game is being bagged for Story, yet Titanfall sits at 86 MC

such is life

see you in the crucible
Exactly!! I just fucking can't. I really can't.

Are you two serious? Titanfall places its focus on being an arena shooter, and tacked on a small unimportant story campaign pretty much as a bonus. Destiny is a story campaign focused shooter with some light arena combat tacked on pretty much as a bonus. Titanfall is nowhere near as hampered by a bad story (or even repetitive content) than Destiny is.

Complaining that Titanfall gets away with poor story is like complaining that Unreal Tournament does as well (and saying its BS that Unreal 2 got slapped for it).
 
You're saying theres no reason for it to be in the game, however the game literally gives you no backstory on 90% of what you encounter. Instead you're meant to fill in the blank by going to a resource outside of the game, killing immersion.



Exactly. Finished HALO3 campaign (and it was a struggle) but got hooked on a bit of co-op and MP. Same situation here for me, except haven't touched co-op.

I still say those aren't fundamental to understand what's happing with the story.

The immersion argument is a good one but I don't think it justifies reading pages of lore on a TV when there are easier ways to do that.

Honey, your fanboy is showing.

Because I don't agree with one of the criticisms of the game I'm a fanboy?

Thanks for your informed and pertinent comment then.

No, but is it too much effort to put it in the game in the first place? Again why not just do both? I could see them updating it into the game. I get they're pushing apps for games but not everyone wants to use them, especially for reading in game lore.

I don't know how much effort it would take since I'm not part of the dev team. I can guess how much effort it would take but it's meaningless.

I think reading in game lore is one of the best uses for them.

If a game is so incompetent in that storytelling that it needs to explain so many things at least let me read them in a comfortable manner.

Cards/audio logs/etc are all very weak storytelling mechanics but if a dev wants to use it I rather have them do it like this then forcing me to read them in-game.
 
Are you two serious? Titanfall places its focus on being an arena shooter, and tacked on a small unimportant story campaign pretty much as a bonus. Destiny is a story campaign focused shooter with some light arena combat tacked on pretty much as a bonus. Titanfall is nowhere near as hampered by a bad story (or even repetitive content) than Destiny is.

Complaining that Titanfall gets away with poor story is like complaining that Unreal Tournament does as well (and saying its BS that Unreal 2 got slapped for it).

TBH I understood and enjoyed Titanfall's story more than Destiny's.

MacAllen, Bish and the Ship

In Destiny there is robot, girl that talks to you once
and at the end, the queen and her brother, they don't like you, and you do something, and something happens but it isn't enough
 
Call me silly but i like reading lore for games while i'm actually playing said game.

Its way easier to use another screen to reading something instead of in-game? Its one of many stupid decisions.

It's easier to read things on your phone than on your TV, yes.

The Grimoire cards are more like extra stuff you can read when you can't play the game. For example when you are on your commute or on your lunch time. It's pretty clear they are designed to work that way.

When you are playing the game the idea is that you play it. Go on missions or play multiplayer. Those cards are extra fluff that you can enjoy when you aren't playing the game.

You might not like it and prefer having them in game but it isn't a stupid decision or a lazy one.
 
I don't know how much effort it would take since I'm not part of the dev team. I can guess how much effort it would take but it's meaningless.

I think reading in game lore is one of the best uses for them.

If a game is so incompetent in that storytelling that it needs to explain so many things at least let me read them in a comfortable manner.

Cards/audio logs/etc are all very weak storytelling mechanics but if a dev wants to use it I rather have them do it like this then forcing me to read them in-game.

Well guess I'll just agree to disagree. I like in game text and audio logs so were pretty opposite. Game content should always be available in some form in the game, regardless of it being in a phone app or something.
 
I'll say it again - I got bored really quick when I first booted this up. But after running my first strike, my opinion has done a complete 180. The group stuff really makes this game shine. The solo stuff is mediocre, yes...But man, working with 2 other folks to finish a strike is a wonderful feeling that reminds me a bit of my WoW raiding days. Gotta work together to succeed!
 
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