Destiny - Review Thread

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So is the story as good as Star Wars or Lord of the Rings like I was promised?
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If you go to bungie.net. In-game storytelling, fuck it.
 
I like Dinklage but I gotta say that a great voice actor usually makes even shitty lines sound good. It's not a good showing from him. Quite embarrassing actually. Huge parts of the blame go to the artistic director if course.

I wonder how much of his delivery was self-directed and how much was requested by bungie? It's a weird hybrid of a human and AI kind of voice that isn't convincing enough to pull off either.

If I had to take a guess at what took place, they wanted him to be an AI construct but still wanted his celebrity voice acting to be clearly recognizable. So rather than going full-on robot he tries to sound as much like an AI as possible while still maintaining the Dinklage identity.
 
What do people mean by the game "has no story."? Are we saying the game has minimal storytelling that doesn't hand feed you all the details or it just has no sense of plot progression completely?

Seeing as the campaign literally tells you next to nothing about much of the game worlds plot, its essentially "stop the darkness", with everything important being forced to read out of game
 
Gameplay itself is fun, there just isn't any narrative or pacing driving you on. That part of the game could be much better constructed. Once you lose patience with the pacing, its simply a personally activated timer until you decide to never play again.

That's how I feel about it. I'm enjoying it for the time being, but I've come to terms that there wont be a story I care about here, my personal timer is counting down.

Thankfully there are many interesting games on the horizon, but Destiny could have had a lot more going for it. It feels rushed in some regards, because I wasn't really expecting such a rubbish storyline considering Activision haven't done anything to stop the game being billed as this epic space adventure of sorts.
 
I wonder how much of his delivery was self-directed and how much was requested by bungie? It's a weird hybrid of a human and AI kind of voice that isn't convincing enough to pull off either.

If I had to take a guess at what took place, they wanted him to be an AI construct but still wanted his celebrity voice acting to be clearly recognizable. So rather than going full-on robot he tries to sound as much like an AI as possible while still maintaining the Dinklage identity.

Yes, I'd love to get the full story on this one day. Knowing a thing or two about voice recordings this is especially interesting for me. Really sounds like a lack of proper direction coupled with conflicting instructions and a lack of caring. Couldn't they re-record the material with the enormous budget? Honestly, every no name actor could have done a better job here.
 
Clearly their first mistake was that they thought the story they wrote for Halo was good.

I'm worried that they've gotten into a feedback loop where their games have such a large fanbase that they don't have any reason to do some research outside their own product for inspiration.

You see the same thing with the boss encounters in strikes: The shooting mechanics are great, but when it comes to group PvE they're absolutely abhorrable compared to the standards set by the MMO industry since 2005.
 
What do people mean by the game "has no story."? Are we saying the game has minimal storytelling that doesn't hand feed you all the details or it just has no sense of plot progression completely?

A bit of both actually. The storytelling is minimal, and sense of plot progression starts after leaving the moon for venus.
 
Clearly their first mistake was that they thought the story they wrote for Halo was good.

Halo had/has a good universe. The story itself is not good, but it is surrounded by interesting things.

Bungie must have spent all this time building the worlds and online component and then ran out of time or energy to do anything with the story.
 
Game reviewed exactly as it delivered, saw it coming from the beta test personally. Fun game that does everything free to play titles do as well ala Phantasy Star Online 2, Warframe, ect. just for money and not as well paced.

It got the reviews it deserved, no question about it. Will be interesting to see how it expands, if a majority stick around for the expansions and what not. Also announcing an expansion dropping weeks after release, not to mention before the game is even out irked me into not buying it as well.

Like all the reviews said, the gameplay is there, the creativity and draw is not.
 
With Destiny I feel like I'm playing a Japanese rpg, Final Fantasy XIII comes to mind specifically in this regard, where I'm constantly being bombarded with names and terminology that have no context or meaning and the game has the temerity to tell me it's not going to bother provide any. The lore and world both feel so broad and shallow, maybe the intention was to try and provide an interesting mystery without explicitly spelling, well, anything out, to try and lead the player on but ultimately it feels kind of lazy. Bungie haven't straddled the divide between fantasy and science fiction very well with Destiny's lore and world; moon temple's, evil swords, space wizards, swarm princes...it all comes across as being trite.

I could forgive all of this if the gameplay was a little more compelling, ultimately these kind of games are about building up your characters and decking them out with epic gear but even this aspect of Destiny feels frustratingly under-cooked. The loot feedback loop isn't there. The world is empty, there's nothing to interact with and there's very few chests. I could forgive there being less loot if what was provided was more meaningful but that hasn't been my experience. The character builds don't really provide much in the way of choice, I mostly just clicking accept on the power/ability I'm allotted at each level up. The real game is supposed to begin once I hit the first class level cap but the journey towards that goal hasn't been all that compelling for me. I don't honestly know if I'll make it to that point.

I've mostly been fighting off the urge to play Dota 2 instead of Destiny.
 
Halo had/has a good universe. The story itself is not good, but it is surrounded by interesting things.

Bungie must have spent all this time building the worlds and online component and then ran out of time or energy to do anything with the story.

If it weren't for the Nylund (and other) novels, I'm not sure how Halo's story would be viewed today.

But I'll say this: the tight and driven structure of the narrative in the game's is better than Destiny's peripheral pieces.

But that's my preference. I like the core gameplay loop, but when a story gets thrown in there I do want to feel like there is a purpose to what I'm doing. The 4 W's are kind of thrown to the wind and not all of them land, and it makes it really difficult to care.
 
Read a good deal of the Grimoire cards and I think it was a huge mistake to not implement this story information into the game. Separating this from the game makes the actual journey through Destiny seem dull and lazy in terms of atmosphere.

Could you imagine playing something like Mass Effect 1 where the universe is super interesting but the cut all of the lore and myth out of the game and hide it through a bunch of cards. Codec cards you had to redeem on Origin or something lol.

Puts in video game, then is forced to leave the video game to read about what should be in the video game. Asking me to stop playing/experiencing something to read what should be explained by exploration and Tower gossip from NPC's.

This is my biggest gripe so far. It just stands out too much for me not to say something.
 

The amount of drama in the video made me cringe. It's like they think they are going to make the best game ever or something. Just walk around and talk about the game. There's no need to act that way. The way they slowly move the camera all slowly like they are making it cinematic is annoying.

Also, I agree that the way they worded everything was misleading. They had to have known the technical limitations that they had to work with .The way the friend drops in on a spaceship makes everyone think that you'll be able to fly it anywhere.
 
Just started playing today and im liking it but also agree with a bunch of the reviewers. Not a fan of how the story is told, like the loot but havent really gotten anything that good in the 6 hours today, I got more stuff from the multiplayer than single, like the multiplayer just wonder how long each game modes player count will last, missions just seem very bland, i understand why but the re spawn of enemies is kind of annoying. But thats just from my first day i'll push on but lets see how i feel once i get further on and reach the end.
 
With Destiny I feel like I'm playing a Japanese rpg, Final Fantasy XIII comes to mind specifically in this regard, where I'm constantly being bombarded with names and terminology that have no context or meaning and the game has the temerity to tell me it's not going to bother provide any. The lore and world both feel so broad and shallow, maybe the intention was to try and provide an interesting mystery without explicitly spelling, well, anything out, to try and lead the player on but ultimately it feels kind of lazy. Bungie haven't straddled the divide between fantasy and science fiction very well with Destiny's lore and world; moon temple's, evil swords, space wizards, swarm princes...it all comes across as being trite.

I could forgive all of this if the gameplay was a little more compelling, ultimately these kind of games are about building up your characters and decking them out with epic gear but even this aspect of Destiny feels frustratingly under-cooked. The loot feedback loop isn't there. The world is empty, there's nothing to interact with and there's very few chests. I could forgive there being less loot if what was provided was more meaningful but that hasn't been my experience. The character builds don't really provide much in the way of choice, I mostly just clicking accept on the power/ability I'm allotted at each level up. The real game is supposed to begin once I hit the first class level cap but the journey towards that goal hasn't been all that compelling for me. I don't honestly know if I'll make it to that point.

I've mostly been fighting off the urge to play Dota 2 instead of Destiny.
This...is a fantastic comparison.
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.
 
Has there been a review thread as big as this before? I'm trying to think back but can't recall exactly.

Pranay took so long getting the fucking Last of Us OT up that we started using the Review Thread as the interim OT, so it reached 206 pages. Also, the embargo on that game broke weeks before release.
 
Puts in video game, then is forced to leave the video game to read about what should be in the video game. Asking me to stop playing/experiencing something to read what should be explained by exploration and Tower gossip from NPC's.

I don't agree. Maybe it's because it's a different type of game, but one of the defining aspects of Halo: CE's legacy was the internet speculation regarding the more ambiguous aspects of the game's universe. This was very stimulating and I long for more games to take that type of approach. This is an aspect of Destiny that actually sounds interesting to me.
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.

I suppose the real test will be to check back in 30 days and see how many people are still playing.
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.

Seems like there's a lot of people such as yourself just assuming it is being hated and not being played enjoyably by those people.

Seems to me like a lot of people are judging other opinions based on their own fantasies, rather than what they are.

It's a really enjoyable game. Doesn't make it immune to discussion that isn't FAQ stuff.
 
So the competitive MP is fairly good but barebones and unbalanced, overall underwhelming from the replies it seems.

Is there anything Bungie can do to salvage the game besides a sequel. Would fleshing out the overall structure of the game be too much of an ask on the current base game?
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.

The thing is that the game does have some very good parts. It's not like the entire game sucks. It's just not $60 good. If this game were from a small developer so expectations were low and cost $30 then Destiny would be all the rage right now.
 
I don't agree. Maybe it's because it's a different type of game, but one of the defining aspects of Halo: CE's legacy was the internet speculation regarding the more ambiguous aspects of the game's universe. This was very stimulating and I long for more games to take that type of approach. This is an aspect of Destiny that actually sounds interesting to me.

The problem is that there is only 0.5% delivered as in game information. So instead of being intrigued by the information you're given in game and continuing your research on a computer you're baffled by the terms used in game and resentful that you need to consult an outside reference to even get a glimpse of history that surrounds you in game...
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.

I've spoken about this game's problems at length, but it's all I've played since it launched. It's got a solid core game, but pointing out the massive deficiencies isn't hate.
 
I don't agree. Maybe it's because it's a different type of game, but one of the defining aspects of Halo: CE's legacy was the internet speculation regarding the more ambiguous aspects of the game's universe. This was very stimulating and I long for more games to take that type of approach. This is an aspect of Destiny that actually sounds interesting to me.

It's fine for a story to strike a balance between giving answers and having intrigue and mystery. But the way the game progresses makes it so the player just gets outright confused about what they're ever doing, and makes it impossible to care. The final moments don't even feel like anything special, and the way you read up on the grimoire cards after the fact still don't help when the moment to moment feeling is "what".
 
Is there anything Bungie can do to salvage the game besides a sequel. Would fleshing out the overall structure of the game be too much of an ask on the current base game?

Absolutely they can.

I like the very core game mechanics, the gun play is great, and the drive to get new gear is there for many.

If Bungie want this to be a successful franchise, then they need to do a lot more. Otherwise, I will quickly burn out, and move onto the next game.

A few things they could and should do:

- Add more varied content and not just DLC that needs to be paid for.

- Add some variety. I mean, any game like this will always have a grind. Would it hurt to mix up the strikes a bit? Drop in a different boss or game mechanic? Something?

- Improve spawn points in the PvE. Literally, you can kill a few enemies, walk away (not far) and come back. The enemies will be back again.

- Remove some of the caps. There are, in my view, frustrating currency caps. You can only gain 100 marks in a week. Most items cost 100+. This means, you need to grind for 2 weeks at least.

- Legendary Engrams should be a legendary items. If Bungie want to keep them rare, then reduce the drop rate of them. So frustrating.
 
So the competitive MP is fairly good but barebones and unbalanced, overall underwhelming from the replies it seems.

Is there anything Bungie can do to salvage the game besides a sequel. Would fleshing out the overall structure of the game be too much of an ask on the current base game?

There's a lot they can do patch/update-wise in regards to social features and balancing.

They can't fix the narrative or replace the missions already in the game, but they could frame a more compelling and varied structure in their expansions/DLC/whatever you want to call them.

Tower can be given a Grimoire Library expansion. New NPCs can maybe be a bit more fleshed out in their interactions, though that's a really small thing.

There's plenty of things Bungie can do to "salvage" the game, but there are some things that realistically will not be changed.
 
I don't agree. Maybe it's because it's a different type of game, but one of the defining aspects of Halo: CE's legacy was the internet speculation regarding the more ambiguous aspects of the game's universe. This was very stimulating and I long for more games to take that type of approach. This is an aspect of Destiny that actually sounds interesting to me.

Halo did not, however, ask you to speculate about the very nature of every single thing or person you came accross. This is not even remotely the same thing. You can understand 100% of Halo's plot and characters and what is motivating them through the series without any knowledge of outside information. There's stuff there to flesh it out if you want, but it's not basic required knowledge like what the covenant are.
 
Borderlands? Come on. Both games had the exact same plot. Vault Hunters finding a key to get to some ultimate weapon. Oh and fart jokes.

Vanilla WoW I don't even remember the story and a dedicated MMO will always have more content.

I'm not even going to get into Diablo.

Few in this thread will acknowledge this point

Summon a vehicle, drive to hub world, shoot, get loot, flip a switch, rinse, repeat
 
Halo did not, however, ask you to speculate about the very nature of every single thing or person you came accross. This is not even remotely the same thing. You can understand 100% of Halo's plot and characters and what is motivating them through the series without any knowledge of outside information. There's stuff there to flesh it out if you want, but it's not basic required knowledge like what the covenant are.

I will grant them this; after reading the relevant Grimoire cards, the overall nature of the Darkness is a very interesting mystery. They should have done a much better job of laying out each individual faction in-game, and giving them some extra personality wouldn't have hurt, but I do find myself intrigued about the apparent Big Bad. Shame I had to go to an entirely separate resource to get that way.
 
Imagine telling someone they shouldn't review a game if they don't like it

This is what it's come to

It's been that way for a long while.

Edit: Not talking about someone not liking sports games reviewing sports games. Person above was clearly pointing it as a result of the score a game received as being considered hate.
 
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