Destiny - Review Thread

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The thing is that the game does have some very good parts. It's not like the entire game sucks. It's just not $60 good. If this game were from a small developer so expectations were low and cost $30 then Destiny would be all the rage right now.

The thing is though, a lot of people playing a hyped game they bought means nothing. Of course they would play a game they paid $60 for regardless of any reviews, that doesn't mean that they love the game(it doesn't mean that they hate it either), but clearly most people seem to be disappointed with the game based on user reviews and reactions. I don't get how people playing a game means anything.

Everyone on my friends list was playing Watch Dogs too, but that doesn't mean that most of them thought it was a good game. Why wouldn't many people be playing a very hyped game upon release? It's such a flawed argument that he's presenting.

Note: I don't hate Destiny, it was just a very flawed and overhyped game with many half baked elements that I would've never expected from Bungie. However, it still can be enjoyable at times.

Also, him not being disappointed in a game doesn't change anything. He's a single person and not everyone will like or dislike a game to the same extent.Why is that so hard for some to understand?

Finally, many people felt misled by Bungie on what the full game would entail regardless of how HE felt.
 
So is the story as good as Star Wars or Lord of the Rings like I was promised?

When did Bungie ever promise that?

I'm seriously asking here cause never once did I hear Bungie talking about the story itself, which in retrospect should have raised red flags for me...
 
Eh, the response to this game reminds me of Assassin's Creed I. Those reviews were mostly, "The open world parts feel all new compared to last gen, but you are literally doing the same three things the entire game. The three places even have the exact same towers just with different color temperature. Sure hope a sequel fixes this."

And then the sequel blew everyone away (at the time).

So here's hoping.
 
Eh, the response to this game reminds me of Assassin's Creed I. Those reviews were mostly, "The open world parts feel all new compared to last gen, but you are literally doing the same three things the entire game. The three places even have the exact same towers just with different color temperature. Sure hope a sequel fixes this."

And then the sequel blew everyone away (at the time).

So here's hoping.

Not one for hype, but Destiny 2 is going to be quite something now that they have a big part of the process out of the way.
 
75% seems pretty accurate based on the beta, and it was a big game with a lot of marketing so yeah I am sort of surprised.

I'd also like to take this moment to laugh at the unavoidable "it's just a beta" crowd around every one of these. No developer is going to release a beta, much less an open beta, if it's not going to essentially be a demo of the final game.
 
When did Bungie ever promise that?

I'm seriously asking here cause never once did I hear Bungie talking about the story itself, which in retrospect should have raised red flags for me...

you'll get a screencap of something someone from Bungie said in an interview about what they aspire to do. Some with an agenda will run with it like it was front and centre of the advertising, other will acknowledge they came short.
 
The Rockstar IGN reviewer line about GTA writing being 'Oscar worthy' was cringeworthy . . . but at least they had a story you could follow. But that Bungie quote is just plain obnoxious considering what they delivered.

I think they stole some of BioWare's pride. GTAV told a good story, much like all of Rockstar's game do. I haven't met a single person yet whose played Destiny in person. I'd love to hear some reactions. No offense. My biggest gripe is that I'm going all out like it's Halo. There doesn't feel like a lot of exploring. One of the strike missions felt like it was straight out of BL with the Sledge fight. It's fun, but I don't see a lot to do unless I want to shoot everything that moves.

I like it and want to play more co-op. I've done mostly single player and I've had a great time with others. We've had some great time. I finished the main storyline and now I'm just running matchmaking. I don't think it was that big compared to how the original ME was.
 
Absolutely they can.

I like the very core game mechanics, the gun play is great, and the drive to get new gear is there for many.

If Bungie want this to be a successful franchise, then they need to do a lot more. Otherwise, I will quickly burn out, and move onto the next game.

A few things they could and should do:

- Add more varied content and not just DLC that needs to be paid for.

- Add some variety. I mean, any game like this will always have a grind. Would it hurt to mix up the strikes a bit? Drop in a different boss or game mechanic? Something?

- Improve spawn points in the PvE. Literally, you can kill a few enemies, walk away (not far) and come back. The enemies will be back again.

- Remove some of the caps. There are, in my view, frustrating currency caps. You can only gain 100 marks in a week. Most items cost 100+. This means, you need to grind for 2 weeks at least.

- Legendary Engrams should be a legendary items. If Bungie want to keep them rare, then reduce the drop rate of them. So frustrating.

The problem is with the content of the entire game. If you take out the hated guard the bot missions there isn't a game left. Bungie would have to provide nearly an entire game's worth of mission content to fix the game and at that point they might as well make Destiny 2.
 
There's a lot they can do patch/update-wise in regards to social features and balancing.

They can't fix the narrative or replace the missions already in the game, but they could frame a more compelling and varied structure in their expansions/DLC/whatever you want to call them.

Tower can be given a Grimoire Library expansion. New NPCs can maybe be a bit more fleshed out in their interactions, though that's a really small thing.

There's plenty of things Bungie can do to "salvage" the game, but there are some things that realistically will not be changed.
Fair enough, lets hope it sells well and they have the decency to update the game regularly. There's so much potential here but the mixed reception might really stunt the sales of the next game, guess we'll have to see how well the sales hold up over the next few months.
 
Eh, the response to this game reminds me of Assassin's Creed I. Those reviews were mostly, "The open world parts feel all new compared to last gen, but you are literally doing the same three things the entire game. The three places even have the exact same towers just with different color temperature. Sure hope a sequel fixes this."

And then the sequel blew everyone away (at the time).

So here's hoping.

I was thinking the exact same thing. Much like the original Assassin's Creed, Destiny has a solid foundation. Now, they just need to make the "game" part much more interesting, which I do still have faith that Bungie can accomplish.
 
Eh, the response to this game reminds me of Assassin's Creed I. Those reviews were mostly, "The open world parts feel all new compared to last gen, but you are literally doing the same three things the entire game. The three places even have the exact same towers just with different color temperature. Sure hope a sequel fixes this."

And then the sequel blew everyone away (at the time).

So here's hoping.
That was uncharted territory at the time (both the game and HD gaming); you would expect, by 2014, that would teach devs to not chew more then their mouths can hold and yet here we are and it's worst when it's Bungie we're talking about.
 
Halo did not, however, ask you to speculate about the very nature of every single thing or person you came accross. This is not even remotely the same thing. You can understand 100% of Halo's plot and characters and what is motivating them through the series without any knowledge of outside information. There's stuff there to flesh it out if you want, but it's not basic required knowledge like what the covenant are.

This is mostly false, but the bolded in particular. You absolutely got very little direct information regarding the Covenant's motivations for wanting to not only exterminate humanity - but why it was so important to keep humans away from the ring and utilize its power. You knew little about the Covenant's history with the human race, nor did you know anything about how this potpourri of distantly related species interacted with each other.

And that's ignoring The Flood.

There's a reason why people ate up 'The Fall of Reach' and internet fan sites sprung up all over the place: it was precisely because you couldn't understand 100% of the games plot and characters. Probably more like 50 - 60% in regards to the characters.
 
This is mostly false, but the bolded in particular. You absolutely got very little direct information regarding the Covenant's motivations for wanting to not only exterminate humanity - but why it was so important to keep humans away from the ring and utilize its power. You knew little about the Covenant's history with the human race, nor did you know anything about how this potpourri of distantly related species interacted with each other.

And that's ignoring The Flood.

and the forerunners
 
This is mostly false, but the bolded in particular. You absolutely got very little direct information regarding the Covenant's motivations for wanting to not only exterminate humanity - but why it was so important to keep humans away from the ring and utilize its power. You knew little about the Covenant's history with the human race, nor did you know anything about how this potpourri of distantly related species interacted with each other.

And that's ignoring The Flood.

The flood exploded in your face. You didn't see them coming and nor did you feel the fun of using the shotgun on them either. I think Destiny could of had an option to take off the life bars above their heads. That's just me.
 
That was uncharted territory at the time (both the game and HD gaming); you would expect, by 2014, that would teach devs to not chew more then their mouths can hold and yet here we are and it's worst when it's Bungie we're talking about.
Yeah, by no means does this absolve Bungie putting out a middling game.

Seems like the actual gameplay melding the MMO is great, but the environs feel very sanitary.
 
I was still trying to give game a chance, after all I am in into loot grind, just look at my Paragon 530 character in Diablo 3 and Paragon 130 on HC Seasons. But it blows even at that, loot is just mediocre upgrades. I was so excited to get my first 2 legendary engrams, in 1 strike. Only to discover that they give you same old level 18-20 rare loot. I mean what the fuck, why on top of being rare drop they also have rare chance at legendary? Imagine Diablo 3 dropping legendary item, and when you identify it it turns into a rare turd.

I thought game was bad just at story, PvP and variety. But it's bad even at grind. Honestly, at this point I am playing just to get my money worth, since I bought Digital Guardian Edition. So I can't even sell my copy of the game and no way Microsoft will give a refund. If there will be Destiny 2, I am not buying it until week after the release. Even then, only physical copy so I could trade it later on.
 
This is mostly false, but the bolded in particular. You absolutely got very little direct information regarding the Covenant's motivations for wanting to not only exterminate humanity - but why it was so important to keep humans away from the ring and utilize its power. You knew little about the Covenant's history with the human race, nor did you know anything about how this potpourri of distantly related species interacted with each other.

And that's ignoring The Flood.

There's a reason why people ate up 'The Fall of Reach' and internet fan sites sprung up all over the place: it was precisely because you couldn't understand 100% of the games plot and characters.

To be fair, I barely knew the back story or what the hell was going on in the Halo games, especially in Halo 3. I seem to recall in one of them there was a giant talking plant and all which I thought was silly.
 
The thing is though, a lot of people playing a hyped game they bought means nothing. Of course they would play a game they paid $60 for regardless of any reviews, that doesn't mean that they love the game(it doesn't mean that they hate it either), but clearly most people seem to be disappointed with the game based on user reviews and reactions. I don't get how people playing a game means anything.

Everyone on my friends list was playing Watch Dogs too, but that doesn't mean that most of them thought it was a good game. Why wouldn't many people be playing a very hyped game upon release? It's such a flawed argument that he's presenting.

Note: I don't hate Destiny, it was just a very flawed and overhyped game with many half baked elements that I would've never expected from Bungie. However, it still can be enjoyable at times.

Also, him not being disappointed in a game doesn't change anything. He's a single person and not everyone will like or dislike a game to the same extent.Why is that so hard for some to understand?

Finally, many people felt misled by Bungie on what the full game would entail regardless of how HE felt.
The defenders of Destiny are arguing a stawman. Nobody is saying that there isn't fun to be had in the game. Hey I've been criticizing the game yet I'm looking on EBay to see when I can pick up a copy for under $30. It doesn't surprise me one bit that people who paid $60 bucks for the game are playing it.
 
To be fair, I barely knew the back story or what the hell was going on in the Halo games, especially in Halo 3. I seem to recall in one of them there was a giant talking plant and all which I thought was silly.

There's a reason Halo: CE is the only Bungie game I've ever really liked.
 
I was still trying to give game a chance, after all I am in into loot grind, just look at my Paragon 530 character in Diablo 3 and Paragon 130 on HC Seasons. But it blows even at that, loot is just mediocre upgrades. I was so excited to get my first 2 legendary engrams, in 1 strike. Only to discover that they give you same old level 18-20 rare loot. I mean what the fuck, why on top of being rare drop they also have rare chance at legendary? Imagine Diablo 3 dropping legendary item, and when you identify it it turns into a rare turd.

I thought game was bad just at story, PvP and variety. But it's bad even at grind. Honestly, at this point I am playing just to get my money worth, since I bought Digital Guardian Edition. So I can't even sell my copy of the game and no way Microsoft will give a refund. If there will be Destiny 2, I am not buying it until week after the release. Even then, only physical copy so I could trade it later on.

Like a harpoon to the eye?
 
I still can't believe all the negativity towards this game. It sure is a a lot better than other recently released and critically acclaimed games.

I wasn't hyped about it and didn't follow it's promises much, maybe that's why I really like if so far. I'm 7 hours in and simply can't understand this massacre. It's not the greatest thing ever but it's a great starting point for a new franchise. After all these years of sequels of established franchises, this was a good breath of fresh air.
 
The flood exploded in your face. You didn't see them coming and nor did you feel the fun of using the shotgun on them either. I think Destiny could of had an option to take off the life bars above their heads. That's just me.
Man, the lack of options in general is baffling. Actually everything about this game is much more baron then it should have been.
 
To be fair, I barely knew the back story or what the hell was going on in the Halo games, especially in Halo 3. I seem to recall in one of them there was a giant talking plant and all which I thought was silly.

The giant talking plant....
 
For all the internet hate that the game seems to be getting, there sure are a lot of people on my friends list you know...playing it. Seems to me like a lot of people are judging the game based on what it isn't, rather than what it is. I went into the game knowing full well what it was, and while it has it's flaws for sure, I'm not disappointed in the least.

You can be disappointed by what it turned out to be and still play it. It's not like the game stops working if you're not 100% happy.
 
This is mostly false, but the bolded in particular. You absolutely got very little direct information regarding the Covenant's motivations for wanting to not only exterminate humanity - but why it was so important to keep humans away from the ring and utilize its power. You knew little about the Covenant's history with the human race, nor did you know anything about how this potpourri of distantly related species interacted with each other.

And that's ignoring The Flood.

There's a reason why people ate up 'The Fall of Reach' and internet fan sites sprung up all over the place: it was precisely because you couldn't understand 100% of the games plot and characters.

and the forerunners

Patently false. Again, there is ALWAYS information you can get if you go deeper than the story, this is true in basically any piece of media or fiction ever. That information may or may not be available, but it's always potentially there. For instance, is there a reference of every last detail of the history of Star Trek out there? Yes. Even if there weren't, it wouldn't be important to watching and enjoying the plot of an episode of the series. For all I know there is no extended fiction in say, Pacific Rim (I don't care if there is, that's not related to the point), but you certainly don't know every detail of every single thing in the movie. If someone published material that went into those things, then sure you could say 'the movie didn't give you everything' but the movie gave you everything directly related to its plot, which is vastly different.

There is a big difference between knowing who the Covenant are, what they're doing, what the Halo rings are, what 343 Guilty Spark is, who Cortana is, who Keyes is...sheesh I have to stop myself here. ALL OF THIS INFORMATION it presented organically through the gameplay of the Halo series. This information vs the exhaustive potential backstory of all of these elements, are not the same thing. If you met Keyes and it just said "I'm Keyes, let's get a move on" and then shuttled you to a mission with no actual information besides Dinklagebot, and then a card that said 'visit bungie.net to learn anything at all about Keyes' that would be more analagous. That's not what Halo does though, so stop trying to pretend it is.

I don't think anyone is going to say that Halo is the greatest piece of fiction ever written or anything, but it is a compelling universe (which Destiny should be on a surface level) that gives you ENOUGH information to understand it, that's the key here. The video of the GDC worldbuilding has it right on the money - you don't need to answer all of the questions,but you do want to hint at enough for players to want to know more. You have to give them SOMETHING though or they will not give a single fuck about what is happening. Going "Man the Covenant are cool" or "They keep talking about these Forerunners, and I know sort of what they are, but I want to learn more!" is not even in the same ballpark as having no vested interest in what is happening because none of it is presented to you in game.

Edit: I'm not even sure I've played Halo 1 in the last 10 years, and I could still tell you (vaguely) the entire story. There are people that beat Destiny yesterday that don't know what happened at all. That is a problem.
 
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If you go to bungie.net. In-game storytelling, fuck it.

Yup, I remember reading this a while back and it came to me about midway through the game. Such a shame.
 
Patently false. Again, there is ALWAYS information you can get if you go deeper than the story, this is true in basically any piece of media or fiction ever. That information may or may not be available, but it's always potentially there.
So there is a story. .. But they choose to not tell it?

Wat?
 
My only gripe with the game is the fact some events do not have match making. I have a busy life and it is inconvenient to try to coordinate a time with friends to play. So i have no chance at enjoying the raids or certain strikes, which makes a good chunk of the game unplayable to me. Have not decided if i will invest time into it or just drop it once Call of Duty comes out.
 
Patently false. Again, there is ALWAYS information you can get if you go deeper than the story, this is true in basically any piece of media or fiction ever. That information may or may not be available, but it's always potentially there. For instance, is there a reference of every last detail of the history of Star Trek out there? Yes. Even if there weren't, it wouldn't be important to watching and enjoying the plot of an episode of the series. For all I know there is no extended fiction in say, Pacific Rim (I don't care if there is, that's not related to the point), but you certainly don't know every detail of every single thing in the movie. If someone published material that went into those things, then sure you could say 'the movie didn't give you everything' but the movie gave you everything directly related to its plot, which is vastly different.

There is a big difference between knowing who the Covenant are, what they're doing, what the Halo rings are, what 343 Guilty Spark is, who Cortana is, who Keyes is...sheesh I have to stop myself here. ALL OF THIS INFORMATION it presented organically through the gameplay of the Halo series. This information vs the exhaustive potential backstory of all of these elements, are not the same thing. If you met Keyes and it just said "I'm Keyes, let's get a move on" and then shuttled you to a mission with no actual information besides Dinklagebot....

Edit: I'm not even sure I've played Halo 1 in the last 10 years, and I could still tell you (vaguely) the entire story. There are people that beat Destiny yesterday that don't know what happened at all. That is a problem.

Halo CE is more memorable. They defined a large part of SciFi shooters with it. They worked on just about every detail to somehow make the player feel like they're up against something all by themselves. Everyone felt like they were MC fighting. Destiny is making you a Wizard fighting for a world where it's been destroyed and you are somehow rebuilding it. You either like the Ghost AI or you don't. Cortana was a large part to Halo because MC relied on her and she sort of helped you pick up from some massive fight. The Ghost may say a couple of fun lines, but his personality is nothing like Cortana's. Maybe they'll do more with it. In Destiny the best part is getting to the set point or marker and seeing what it looks like. You know it's going to be a boss battle or you're going to let your Ghost hack the system. I only found a few differences in missions. I think Bungie has a fantastic world, but I also think it does things almost too familiar at times.

I think the Ghost is great, but I don't feel like I'd be sad if he'd get destroyed. Yet the plot with Cortana gave me goosebumps and I literally wanted her to be safe.

Remember the H3 teaser trailer? Check it out. She says MC is her shield and that whole line she had gave me feels. Destiny is a good game with a lot of potential that really hasn't been flushed out of the design room. I think they should go further with the formula.
 
Are people here saying they pretty much already played most of the content in the game? I didn't thick it lacked THAT much.
I love the game, but yes, I've played every single mission in the game. Now I'm just playing story missions and strikes on higher difficulty settings, and doing repeat activities to level up. I did take some vacation time and played a pretty excessive amount though. Raids open up next week, so there will be something new to do when I hit the rift level (and can get five other players to join me).
 
Hiphopgamer in meltdown mode.



ANSWER THAT...
Wow. If he enjoys the game, that should be enough. He shouldn't have to come at reviewers for doing their jobs. It's not like they told any lies about Destiny's issues anyway.

"NO REAL GAMER..."

I'll say it again: wow.
 
Legit surprised at the scores. I havent really been following this game but it looks pretty. I guess I'll pass, not a big fan of grinding games.
 
Wow. If he enjoys the game, that should be enough. He shouldn't have to come at reviewers for doing their jobs. It's not like they told any lies about Destiny's issues anyway.

"NO REAL GAMER..."

I'll say it again: wow.

http://en.wikipedia.org/wiki/No_true_Scotsman

Dude went there.

Legit surprised at the scores. I havent really been following this game but it looks pretty. I guess I'll pass, not a big fan of grinding games.

It's ridiculously fucking pretty. Easily one of the best looking games I've ever seen.
 
Wow. If he enjoys the game, that should be enough. He shouldn't have to come at reviewers for doing their jobs. It's not like they told any lies about Destiny's issues anyway.

"NO REAL GAMER..."

I'll say it again: wow.
Just going to say, that despite him over reacting in a bad way, he is right on many counts. Most notably I am talking about The idea of entering a review looking for faults. All that means that you're entering a game to do your job with a bias that any professional journals should never have. Finding faults is not wrong, but but entering only with the intent to find faults is.
 
I played the alpha and I enjoyed the gameplay but when they talked about the game for the past few years I imagined an sprawling, epic, open world shooter ... and well it didn't turn out that way.
 
Just going to say, that despite him over reacting in a bad way, he is right on many counts. Most notably I am talking about The idea of entering a review looking for faults. All that means that you're entering a game to do your job with a bias that any professional journals should never have. Finding faults is not wrong, but but entering only with the intent to find faults is.

That doesn't happen very often, but sometimes it does.
 
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