Destiny doesn't have a campaign like Reach does. Each of its modes of play are based around pockets of activity designed to be replayed again and again. In this respect it bares far more resemblance to traditional PvP content than it does typical FPS campaigns, and as such requires a different approach to criticism.
What we've seen so far are so called "games journalists" out of their professional depth or simply jumping on the click-baiting bandwagon.
Please note that the sites who's reviews mean a damn, notably EG and EDGE, have yet to publish their reviews.
p.s. I didn't actually say its the best game everr, although I suspect it'll be up there. When you build your foundations on The Greatest Game of All Time, then you can't go too far wrong.
I somewhat agree with thsi in that it seems to be more segmented and structured like a Diablo/Monster Hunter style level-based grind than a traditional linear FPS, but it's hard to extract what we actually got from the imaginary game Bungie themselves sold us. That Forbes article posted earlier summed it up well - Bungie and Activision positioned this thing as an epic space faring adventure. They leveraged on Bungie's pedigree with large scale stories and franchises to boost hype for this thing into the stratosphere. When you're bleating on about your game being the most amazing thing ever then it just feels unfinished and patched together, I don't think it deserves high reviews.
So much of it is just wtf-levels of bad decisions.
Why is the story located on a WEBSITE? It should be in the game. Aside from the fact it's a cliched mess, having to use your phone to read it just makes it seem like they couldn't shoehorn it into the game in time or something.
There are so many caves and grottos that are completely devoid of any content at all. Did they run out of time?
There are practically no characters with names, nothing to relate to.
No well-thought-out boss fights requiring strategy or patterns (the closest I've seen is a spider tank that went into a 'breakdown' mode where you could target part of it to deal more damage). Why can't there be a Thardus-style massive boss or something that evolves in stages of the fight? Why are we just shooting mindlessly at them for minutes on end?
There are no NPC's, no outposts, no backstory, a tedious 20-30 second wait to go back to the tower if you want to purchase weapons/decode engrams. Jumping from this to D3 with its near-instant jumps to town/inventory/shops is jarring.
Is this game really just a grind for numbers at the end? I guess in that respect it's pulling from Diablo a bit, but it feels far more dry than that game, and lack of random generated dungeons shortens replayability.
I really haven't had one moment in this game that stood out as epic, memorable or just 'holy shit that was great!". It has zero set pieces. The music is fantastic, though.
I'm really curious to see what content they have for this going forward because if it's just 'cave with monster health dialed up to a billion and no new mechanics' it's gonna get really old, really fast, despite the general combat being superb and satisfying.