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Destiny: Rising announced

BennyBlanco

aka IMurRIVAL69



NetEase is licensing the Destiny brand from Bungie and it has been granted creative freedom to develop its own storyline and vision for Destiny: Rising. “We want to capture and depict a specific time where the reins are in the hands of the players to experience, to explore, to define,” says Stone Shi, senior narrative designer, at NetEase.

Unlike Destiny or Destiny 2, you’ll be able to pick from a variety of Destiny hero characters instead of creating your own Guardian based on Hunter, Warlock, or Titan classes. Hero characters include ones like Ikora Rey that exists in Destiny and Destiny 2, as well as a host of new characters.

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Punished Miku

Human Rights Subscription Service
Seems a few years late. Honestly I would expect Destiny players would be into this. Could easily see them tying in a mobile game to the grind they're already on.
 

clarky

Gold Member
PSA: I run a D2 survivors group that meets every Tuesday (at reset) and every Friday through Sunday. Emergency meeting tonight, don't fall for this.

PM for details. Be strong Guardians
 

nikos

Member
I'll try it but I don't see myself playing a mobile FPS. Would have preferred to see a more mobile oriented genre in the Destiny universe.
 
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They started this collaboration five years ago. Could be alright.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives

They started this collaboration five years ago. Could be alright.

This is my thought on it. Who knows. But isn't Netease also making a mobile GAAS game for Sony for the Horizon I.P.?
 

Dutchy

Member
Rising Deez Nuts! Bungie fumbled an IP that most studios would be dying for to have under them. It's criminal how they never could realize Destiny's potential.
Agreed. Always surprised to see people on here say it's intrinsically bad in every aspect. I consider it the most rough diamond on the FPS market.

We've had like 25 ''Destiny killers'' since the game came out but those games now have 12 concurrent players while destiny is still sitting on 50K on steam right now. The fact so many are willing to keep playing despite the content droughts, vaulting of old content and not even having a good system for new(er) players should really tell you something.

Game is truly goated but has some really foundational design flaws, unfortunately.
 
Agreed. Always surprised to see people on here say it's intrinsically bad in every aspect. I consider it the most rough diamond on the FPS market.

We've had like 25 ''Destiny killers'' since the game came out but those games now have 12 concurrent players while destiny is still sitting on 50K on steam right now. The fact so many are willing to keep playing despite the content droughts, vaulting of old content and not even having a good system for new(er) players should really tell you something.

Game is truly goated but has some really foundational design flaws, unfortunately.
Well to be fair. New dungeon (probably my favorite yet) dropped this last weekend. So player count is above average.
 

StueyDuck

Member
it's a netease mobile game, as much as we all think and know it's gonna be poop it's already got a built-in audience of most of the east, it's gonna find it's whales and make bank
 
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March Climber

Gold Member
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Seems a few years late. Honestly I would expect Destiny players would be into this. Could easily see them tying in a mobile game to the grind they're already on.
That’s exactly why this has the potential to succeed. Destiny 2 is already built with mobile trappings in mind. This feels like a self-fulfilling prophecy.
 
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