Detailed EverQuest II Impressions (56k no)

ManaByte

Banned
So I have almost 2 days /played on my Crusader in EQ2. I decided to take a little break and write up these impressions. I played EQ since before the public beta and I played a Necro in the original game, so I decided to do the exact opposite this time around a play a Paladin (which I played in WoW).

EverQuest II is set 500 years after EQ (which makes it 1,000 years after EQOA). The basic story is that the gods got upset that the mortals became so powerful (and they kept killing the gods over and over) that they decided to abandon Norrath. This lead to massive wars when Rallos Zek's followers caused all sorts of chaos. There were
natural disasters that tore apart the continents. Just when things couldn't get any worse, Luclin exploded and really destroyed everything.

No one knows what happened to Faydwer, Kunark, or Velious, but Antonica was split up into an island chain called the Shattered Lands. Qeynos and Freeport are on their own islands and are the homes to good (Qeynos) and evil (Freeport). Everfrost survived along with Permafrost, but no one knows what happened to Halas. Lavastorm is there, along with Solusek's Eye. Misty Thicket is known as the Enchanted Lands, and word has it Rivervale is a very nasty place now. The Ferrott is still there, along with the Lost Temple of Cazic Thule and some people believe that dungeon has something to do with unlocking the Froglok race. One of my favorite changed areas is Neriak. It still looks like Neriak, but something happened to cause a cave-in so it's in ruins and is a very high level dungeon called the Fallen Gate.

EQ2 starts off with a tutorial where you’re a refugee on their way to the Shattered Lands. You're on a boat that's taking you to the Isle of Refuge. You start off as a Level 1 Commoner, but when you get to the Isle you hit Level 3 and choose your class archetype (Fighter, Priest, Scout, Mage). After you finish the quests on the island you go to your home city (Qeynos for good, Freeport for evil). Some races (Dark Elves, Ogres, Trolls, Iksar, Ratonga) are evil, others (High Elves, Dwarves, Wood Elves, Halflings) are good, and others (Humans, Erudites, Gnomes, etc.) can choose their alignment.

When you reach your home city you are immediately given an apartment (your first house), which has an easy upkeep of 5 silver a week. From exploring Qeynos I found actually houses for sale, but they can get extremely expensive.

Your first 10 levels will be as your archetype and you'll do quests to learn about the classes that can branch off from that. At 10 each archetype branches into three separate classes (Fighters turn into Warriors, Brawlers, or Crusaders) and then at 20 each class branches into two different choices. Warriors can be Beserkers or Guardians, Brawlers can be Bruisers or Monks, and Crusaders can go Paladin or Shadowknight.

To gain your class you do a specific quest. For example, for my Fighter to become a Crusader I had to accept a quest where I had to storm into a run-down building, kill a bunch of brigands, and finally slay their leader to free a hostage being held. Each quest is unique to the class, and can only be done solo. I know someone playing an evil Gnome Wizard and to get the Wizard class he had to participate in a Wizard duel.

Upon hitting Crusader I began exploring a bit more and killing a lot more, at which point I discovered the cool titles you could get. By slaying a specific type of mob enough, you begin to go up in ranks. Slay enough Gnolls and you'll eventually earn the rank of Master Gnoll Hunter at which point you can assign a title after your name that says "Hunter of Gnolls". So far I've seen "Hunter of Gnolls", "Hunter of Goblins", "Hunter of Undead", and "Hunter of Elementals", so there are probably TONS of these titles in the game. I'd imagine "Hunter of Dragons" to be the uber title everyone will want.

Combat is fast-paced and fun, and works a lot like combat in WoW but they've done some awesome things with grouping. Now you do not ever have to stop targeting a mob to heal another player. If the main tank is getting pounded by your target and needs a heal, all you have to do is cast the heal while keeping the mob targeted and the spell will "cast through" the mob to heal its target. This works with assisting as well. Just target the main tank and cast your attack spell or combat art and it'll automatically attack whatever they are targeting.

Speaking of spells and combat arts, that's something else that's cool. When you level and acquire a new spell or ability, you automatically receive the Apprentice I first-rank version of the spell. You do not have to buy it. Higher level spells (like Apprentice II or Adept I on up) must be bought from stores, some ranks can only be crafted by players, and the highest level ones are dropped off mobs.

The more you use an ability, the better you get with it. These are shown via a "con" system like with mobs with Red/Orange being the higher, more difficult, things and Blue/Green/Gray being the easier. Spells, abilities, and items have their own difficulty and as you use a specific ability/item/weapon you'll gain experience with that specific type and eventually be able to use better versions.

For example if you get a weapon that cons light blue or green to you, you are well overqualified to use it and doing so won't really improve your ability to wield that weapon (or armor) type. A yellow or orange version would be a better one to use so you can increase your ability in that field.

I've barely started in on crafting, but that's a whole other game to itself. You have your "Adventure" class that you gain experience in by doing quest or killing mobs, but then you also have an "Artisan" class where you gain experience by crafting. The Artisan classes branch off just like the Adventure classes and you can level up in the Artisan field right along with your Adventure class, so you can be a level 20 Paladin and a level 15 Outfitter. Crafters can make weapons, armor, furniture, food, clothing, potions, spells…basically anything a player needs can be made by a crafter and they are very much needed especially for spells.

The crafting system itself is awesome, and it's so cool that they made it so you cannot macro or bot it. While crafting, each stage has a "concentration" meter. There's a chance that you can become distracted by something random and when that happens you have specific crafting "special moves" that you can use to overcome the distraction and improve your final crafting result. I'll be diving into more crafting later on, as I am going to work towards Armorer.

Before I dive back into the game, I should mention that languages actually serve a purpose in the gameplay now aside from just being flavor or preventing you from doing a quest. For example, if you're fighting a group of Gnolls the leader of the group may start shouting tactics orders to the rest of the mobs. If you don't understand the language you'll just hear gibberish, but if you've completed the quest to understand Gnoll you'll know what the mobs are about to do and you can plan your attacks accordingly. I'm currently in Blackburrow working on the quest to learn Gnoll.

I haven't been this addicted to a MMORPG since the early days of EQ1.

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Holy shit that first shot looks amazing, and makes me yet again wish I could get into a MMORPG. But goddamn I can't think of anything that could uselessly suck up your more than a MMORPG.
 
demon said:
Holy shit that first shot looks amazing, and makes me yet again wish I could get into a MMORPG. But goddamn I can't think of anything that could uselessly suck up your more than a MMORPG.

And that shot's without environmental shadows turned on.
 
Still loving the backgrounds and hating the charaters. =(

But the gameplay improvements sounds great. I love skills that improve with usage!
 
krypt0nian said:
Still loving the backgrounds and hating the charaters. =(

But the gameplay improvements sounds great. I love skills that improve with usage!

Weapons moreso than skills. Like an orange skill, you'll fail more often with it. An orange weapon may not do full damage at first, but at a later level it'll do more damage.
 
If I had the machine for it, I'd take the plunge. I'm curious, do Iksars still level slower than other races, or did they remove that penalty entirely?
 
Takuan said:
If I had the machine for it, I'd take the plunge. I'm curious, do Iksars still level slower than other races, or did they remove that penalty entirely?

Don't know. I don't think so, I don't believe there are any racial experience penalties.
 
Cerebral Palsy said:
EQII on the lowest settings looks 100X worse than EQ's graphics.
Precisely why I'm not going to bother until much much later when/if I finally have the specs required for it. It's a shame, because MMO's are a lot more fun when everything is new, and everyone starts off on a level field. Oh well.
 
Kai said:
Hey Manabyte... Approx how many people are on each server? Or the server your playing on??

That information is not something you can gather from in-game and as such is not publically available information.
 
I like it so far, of course i'm a sucker for quests.
 
like I said in another thread, I am waiting both so I can get a better video card, and so I can play as much WOW as I want to before I get bored awaiting an expansion pack (namely just creating the characters I will want to play), and by then I'm pretty sure EQ2 will have enough content for me to play a month or so until the inevitable hero classes WOW expansion.
 
The one thing that always troubles me with MMORPGs is that the fighting animation (or fights in general) always looks so incredibly bad.
 
mumu said:
The one thing that always troubles me with MMORPGs is that the fighting animation (or fights in general) always looks so incredibly bad.
WoW has some nifty attack animations, but it's not consistent in that some race/genders have better animations than others.
 
I had planned on taking some screenshots of my guild in Stormhold last night, but apparently I didn't take any because me keyboard is screwy. The place is a fucking deathtrap.
 
shoplifter said:
I had planned on taking some screenshots of my guild in Stormhold last night, but apparently I didn't take any because me keyboard is screwy. The place is a fucking deathtrap.

I'm in there right now. AWESOME dungeon! I'll edit with some screens later on tonight.
 
That information is not something you can gather from in-game and as such is not publically available information.

Haha... Of course they don't wanna show that stuff... probably because they only sold like 30K copies of the game and everyone is playing WoW Open Beta :lol .
 
Kai said:
Haha... Of course they don't wanna show that stuff... probably because they only sold like 30K copies of the game and everyone is playing WoW Open Beta :lol .

They haven't had in-game numbers since DAOC released.

Edit: I know the numbers and they are impressive for a first-week MMO.
 
Is it just me or is this game really ugly? Somehow I doubt it makes up for the horrible graphics with low system requirements.
 
What server you guys on? I had some EB credit I had nothing to do with since I dont plan on buying anymore games for awhile aside from WoW so I went ahead and got it. Couldnt hurt to try it for a month.
 
shoplifter said:
I had planned on taking some screenshots of my guild in Stormhold last night, but apparently I didn't take any because me keyboard is screwy. The place is a fucking deathtrap.

Ok, I did the dungeon with Crusader (me), Warrior, Cleric, Sorcerer, Brawler, and Predator. We did ok until the Brawler opened a door leading to a room with mobs that had to be over level 20, so we wiped and went again. It's a very cool dungeon and reminds me a lot of the old Befallen in EQ1 (EQ2's Befallen is very different, and Befallen in EQOA was a friendly city). Very tight corridors and tons of undead.

One shot I got of a Zombie that the Sorc cast a ice spell on:
EQ2_000037.jpg


AeroGod said:
What server you guys on? I had some EB credit I had nothing to do with since I dont plan on buying anymore games for awhile aside from WoW so I went ahead and got it. Couldnt hurt to try it for a month.

I'm on Unrest, which is one of the now "old" servers and is always packed. Even instancing doesn't help in zones like Blackburrow where there could be four instanced versions and they're all crowded.
 
ManaByte said:
Ok, I did the dungeon with Crusader (me), Warrior, Cleric, Sorcerer, Brawler, and Predator. We did ok until the Brawler opened a door leading to a room with mobs that had to be over level 20, so we wiped and went again. It's a very cool dungeon and reminds me a lot of the old Befallen in EQ1 (EQ2's Befallen is very different, and Befallen in EQOA was a friendly city). Very tight corridors and tons of undead.

One shot I got of a Zombie that the Sorc cast a ice spell on:
EQ2_000037.jpg




I'm on Unrest, which is one of the now "old" servers and is always packed. Even instancing doesn't help in zones like Blackburrow where there could be four instanced versions and they're all crowded.

I only have the money and time for one MMO right now, and I am 100% sold on WoW. It is very interesting to hear this game is turning out alright though. It might be something I'll try sometime next year, maybe around an expansion.

That said, the above screen just illustrates how awful some parts of the game IMO. Do all the weapons and armor HAVE to look like there's a film of shit covering it?
 
also I have to say, for once the gameplay in a SOE game sounds interesting, which is why I'm thinking of picking up EQ2 whenever I'm bored of WOW. But I don't buy for a minute that the character models/artwork suddenly look way better in motion, and they're garbage.
 
firex said:
But I don't buy for a minute that the character models/artwork suddenly look way better in motion, and they're garbage.

It's all motion capture. I saw a Kerra brawler using a staff the other day and it was like Darth Maul on speed.
 
It's all motion capture. I saw a Kerra brawler using a staff the other day and it was like Darth Maul on speed.

Don't buy that BS, I had a Level 10 in EQ2 Beta. The Models in motion look like unfluid crap. SWG at highest resolution looked more fluid than EQ2.

In all seriousness, EQ2 has a great crafting system and the GFX look good for still shots, but thats it. More utter crap from SOE.
 
Kai said:
Don't buy that BS, I had a Level 10 in EQ2 Beta. The Models in motion look like unfluid crap. SWG at highest resolution looked more fluid than EQ2.

In all seriousness, EQ2 has a great crafting system and the GFX look good for still shots, but thats it. More utter crap from SOE.

People should know that Kai works for Blizzard. Just so you can put comments like that in perspective.
 
People should know that Kai works for Blizzard. Just so you can put comments like that in perspective.

People should know that Manabyte is a bitter ex-employee of Blizzard. Just so you can put comments like that in perspective.


And also, like I said, I gave EQ2 an honest shot. Really did but EQ2 really let me down. I played and loved SWG even past all the negative press. But, EQ2 really needs some work, IMO.
 
Kai said:
People should know that Manabyte is a bitter ex-employee of Blizzard. Just so you can put comments like that in perspective.

And also, like I said, I gave EQ2 an honest shot. Really did but EQ2 really let me down. I played and loved SWG even past all the negative press. But, EQ2 really needs some work, IMO.

I'm not bitter, it's just not cool to see someone who works for a competitor of EQ2 making false claims about sales of the game and outright trolling EQ2 threads.
 
People should know that Kai works for Blizzard. Just so you can put comments like that in perspective.



People should know that Manabyte is a bitter ex-employee of Blizzard.

I smell a sitcom! GAF approved

Im trying to signup EQ now but I keep getting time-out error when i try to put in the cd key:lol
 
You don't see Nintendo employees posting here saying "Microsoft only sold 50,000 copies of Halo 2 because everyone is waiting for Metriod!"
 
I'm not bitter, it's just not cool to see someone who works for a competitor of EQ2 making false claims about sales of the game and outright trolling EQ2 threads.

If you look at my quote, I used the word probably when referring to anything. In fact I hope EQ2 does very well. Competition only fuels innovation. As far as trolling, I am giving my opinion, my opinion, which has nothing to do with any affiliations to anything. You make me laugh :lol .

But I hope people here play both MMORPG's because they will only fuel better MMORPG's as more opinions come about each games positives. But as far as my opinion goes, EQ 2 really isn't fun.

Im done. Off to play Halo 2 while I frothingly wait for Metroid Prime 2. :D
 
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