Details about Cyberpunk Sequel Code name Orion

Han Solo Good Luck GIF by Star Wars
 
Not super excited for this. But they can increase the chance of NOT fucking up by keeping the same map like Tears of the Kingdom did with BOTW map and improving upon it in every way, while introducing new story and characters, this will probably piss off some people but its the way to go, because if they decide to make a new map then its going to be the same problems again.
Or even better scrap the open world and do hub-area based levels, but we all know the open world meme is now CDPR's motto so no point in arguing about that.
 
Not super excited for this. But they can increase the chance of NOT fucking up by keeping the same map like Tears of the Kingdom did with BOTW map and improving upon it in every way, while introducing new story and characters, this will probably piss off some people but its the way to go, because if they decide to make a new map then its going to be the same problems again.
Or even better scrap the open world and do hub-area based levels, but we all know the open world meme is now CDPR's motto so no point in arguing about that.
I actually agree with this.

However if this was the exact same dev team with the same creative directors I'd be confident that CDPR will remind these motherfuckers who the fuck they are lol

They are capable of a "ya'll musta forgot" type of comeback.

but...im not sure because many people left; but I think the lead quest director is the same.

But these days gamers are like dunkey or nakey jakey and dont really care about narratives, varies questlines. They just want a sandbox to fuck around in.

Witcher 3 is barely brought up when talking about open world anymore as if botw and elden matched what it did.
 
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Those games are coming next-gen what a waste of information...again. Witcher 3 came out over 8 years ago we should've been had another AAA game from that universe they've really mismanaged that studio.
 
Are they still working with the creator? Will people who got burned 4 times across 5 systems going to trust to buy it after the prolonged disastrous launch?

I heard original 2013 Xbox Ones are still setting on fire trying to play Cyberpunk today.
 
I would like they keep their identity as a studio for all their main projects. Too bad they're clearly showing that Cyberpunk 2 is a least important project than The Witcher 4 in their minds. I think Cyberpunk has more potential for future iterations.
 
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The apology letter has already been written and waiting to be posted on twitter, that's the hard part out the way now just the rest to do.
 
they should stop cyberpunk development and focus on medival style fantasy games. Those games sell well compared to this futuristic rpg.
 
Research Phase in 2024, I guess in 2023 they will just make a folder title it "Cyberpunk Sequel Project" and leave it on the desktop.
All of that EE flavour gone.
Already negative on a game that you haven't seen, love that mindset.
 
I'm excited about this for sure, Cyberpunk was one of the best games I played last year. I would much prefer to play closer to launch though, so I hope they give it the time it needs to come in with some polish. I also absolutely agree with Mozzarella Mozzarella that they should keep the same map. They could potentially put it in a slightly different timeline. Keeping the same map would allow them to really focus on fleshing out the world and story. There's also a ton of area that is poorly used outside of the main city.
 
Yeah we're not seeing this for another 6 years.

Hopefully the shift to Unreal makes development less problematic.
 
Not super excited for this. But they can increase the chance of NOT fucking up by keeping the same map like Tears of the Kingdom did with BOTW map and improving upon it in every way, while introducing new story and characters, this will probably piss off some people but its the way to go, because if they decide to make a new map then its going to be the same problems again.
Or even better scrap the open world and do hub-area based levels, but we all know the open world meme is now CDPR's motto so no point in arguing about that.
The issues with the first game were due to the PS4's potato hardware. It's got nothing to do with the world.
 
The issues with the first game were due to the PS4's potato hardware. It's got nothing to do with the world.
I disagree, aside from the obvious performance and launch issues the second worst thing about the game was its open world.
The open world design in fact is probably the reason why the game had so many issues to begin with, it was the most unpolished and unfinished thing in the game.
They had a decent story, it had a rushed section between prologue and act 1, and lifepaths sucked but aside from that i would say the story is engaging and is on the good side.
They had solid FPS gameplay for a roleplaying game, although its not very deep on the roleplaying but as far as i can tell the guns all felt good to shoot with and you had plenty of options to use, its not amazing but solid enough.
They had good side quests, good characters, amazing art direction and good soundtrack.
But the open world was a liability, its good qualities are all stand alone, meaning art direction and scale, but the actual world was boring, it had even less interactable things to do than W3, so even by their standards it was below the average standard for an open world.
It lacked side activities, good physics engine, traversal options, traffic, NPC A.I and rewarding exploration. The biggest probably being side activities and traversal, you are in the future, all you can do is just do quests and traverse with normal cars, even less options than GTA, only cars and motors, its extremely outdated and limited and doesnt live up to the standard set by other open world, its below the standard and thats a game that was supposed to push the open world gaming way above the standard.

IMO CDPR should have made it hub-based areas to begin with, but since they are in deep love with LE open world gaming then they should keep the same map and improve upon it in every single way the same way TOTK improved upon BOTW by adding more exploration, more rewarding itemization, more enemy variety, more traversal options more map depth and better polish.
 
I disagree, aside from the obvious performance and launch issues the second worst thing about the game was its open world.
The open world design in fact is probably the reason why the game had so many issues to begin with, it was the most unpolished and unfinished thing in the game.
They had a decent story, it had a rushed section between prologue and act 1, and lifepaths sucked but aside from that i would say the story is engaging and is on the good side.
They had solid FPS gameplay for a roleplaying game, although its not very deep on the roleplaying but as far as i can tell the guns all felt good to shoot with and you had plenty of options to use, its not amazing but solid enough.
They had good side quests, good characters, amazing art direction and good soundtrack.
But the open world was a liability, its good qualities are all stand alone, meaning art direction and scale, but the actual world was boring, it had even less interactable things to do than W3, so even by their standards it was below the average standard for an open world.
It lacked side activities, good physics engine, traversal options, traffic, NPC A.I and rewarding exploration. The biggest probably being side activities and traversal, you are in the future, all you can do is just do quests and traverse with normal cars, even less options than GTA, only cars and motors, its extremely outdated and limited and doesnt live up to the standard set by other open world, its below the standard and thats a game that was supposed to push the open world gaming way above the standard.

IMO CDPR should have made it hub-based areas to begin with, but since they are in deep love with LE open world gaming then they should keep the same map and improve upon it in every single way the same way TOTK improved upon BOTW by adding more exploration, more rewarding itemization, more enemy variety, more traversal options more map depth and better polish.
I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?
 
I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?
Ehh, i doubt it, i don't think its a hardware limitation tbh, its probably lack of experience and lack of development time, but above all its probably a management and director mistake, to go through this design route from the start (This last one is imo)
 
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Ehh, i doubt it, i don't think its a hardware limitation tbh, its probably lack of experience and lack of development time, but above all its probably a management and director mistake, to go through this design route from the start (This last one is imo)
The game was in full production for 4 years. And they are among the most experienced rpg devs in the biz. Judging by their pedigree, I'm sticking with the hardware angle.
 
Hard pass if they are just going to do the same ubisoft open-world formula with shit physics and AI. What a tremendous let down that game was. The map could have been 1/4 the size and still achieve the same result. For how big and gorgeous the city is, it ended up being all window dressing. The raytracing looks good if you got a 4090 though.
 
The game was in full production for 4 years. And they are among the most experienced rpg devs in the biz. Judging by their pedigree, I'm sticking with the hardware angle.

What exactly did Cyberpunk do that other open world games haven't done before? It doesn't have the world reactivity of RDR2, or the destructibility of games like Crackdown or Red Faction, or the Euphoria-based animations of GTA4, or the giant crowds of AC Unity. All it has is prettier graphics; in everything else it's significantly behind the competition. And even the graphics are arguable, considering the PS4 version of Forbidden West looks incredible too, has flight and underwater traversal (unlike Cyberpunk), and ran much better than CP since day one.

I don't see how the hardware is to blame here.
 
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I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?
Grand Theft Auto IV and V's open worlds, when analyzed as virtual simulations of urban environments, are infinitely better than Cyberpunk's - from physics, to NPC behaviors, day/night and weather instances, open-world systems, to the actual level design of the city and the way it was all efficiently streamed in the background. And those GTA games were made for the PS3 and 360.

Had CDPR been as technologically proficient as Rockstar or had they made good use out of their five years of pre-production, they would have been able to make Cyberpunk work as perfectly as RDR2 on last-gen consoles.
 
Loved the first one but hopefully this one is in third person, so many customization options for your character but all you see is their fucking hands.
 
I was saying the open world design was more likely gimped due to having to run on PS4

lol people still force this fake ass lie?

The game was in full production for 4 years.



Just stop man, the game started development in 2012, it was literally fucking made around those systems and even the features they failed to meet, are shit from PS2 era features. If anything, how come titles from even before the PS4 era can do this CP2077 fails to do? You telling me we needed PS6 to have smart NPCs that understand how to walk and move and shit, we need PS8 to have a train system or? The things removed, scrapped or just complete lies by this team, are features that literally exist in other games and have for generations for this excuse to be "gimped due to having run on PS4"

I don't even know if any of you can name 1 feature that is in ths game, that just 100% could not be done on PS4 or something lol How the fuck do you even explain all the open world games on PS4 and XONE that DON'T have this games fucking issues?

Shit, how do you even explain on PS5 and Series X...you STILL don't have those features returning in some update?

So "PS4" is to blame on why those features are not there, PS5 and Series X and PC too or? So the fucked up on this games development, they had a small team trying to force features that they have no real history of actually doing, trying to cut corners by not actually hiring enough to really pull this off and then tried to blame fans, hardware and all this other shit on the game missing a laundry list of features

You telling me this here is because PS4? What about everyone else that didn't have their game doing this on PS4 or even PS3 or PS2? lol




Nothing is going on in this game that actually really addresses why it has all those issues other then poor, shoddy development. Even if you argue something about the hardware, no one fucking forced them to use PS4 and I don't even know how that becomes the topic of this games fucking issues when those issues exist on PS5, Series X and PC, thats like saying we need the 5090 to run...no, we need the 6090 to really, really...REALLLLLY run it, as if we didn't have NPCs that understood they existed for decades in other games or something.

Thats like me telling you BF 2042 NEEDED PS5 to have a scoreboard =) So yes, PS5 is more powerful then PS4, but the scoreboard existed in past BF titles, thus....no one is out here making such a silly claim, stop pretending this games issues are "PS4" or "XONE" issues when games prior to that generation, did the features this game was missing. Its a poor, laughable excuse.
 
They are doing it again...talking about a game thats years...maybe 5+ years ahead of release. Just shut up and cook.

Trust me, it wasn't a mistake the first time and they will continue to do this, lie about features and then a series of Yellow Screens apologizing about shit, blame the hardware, update for years and repeat.

If the game didn't move 20 million units, year maybe they wouldn't be doing this, but the fact that they got that much sales teaches them that lying is good, folks will make excuses for the lie and you can sell them on the "idea" of something you fucking know what be the final game. So...maybe for CP2077 fans, maybe this game should have failed hard so that way this time they actually attempt to honestly create a working ,functional game.

I don't know what their motivation is to do that considering all this shit right now, so I'm not shocked at them talking about it this early.
 
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