I actually agree with this.Not super excited for this. But they can increase the chance of NOT fucking up by keeping the same map like Tears of the Kingdom did with BOTW map and improving upon it in every way, while introducing new story and characters, this will probably piss off some people but its the way to go, because if they decide to make a new map then its going to be the same problems again.
Or even better scrap the open world and do hub-area based levels, but we all know the open world meme is now CDPR's motto so no point in arguing about that.
Hype when reading the thread title: 100US dev team... it will be even more of a Cyberflop
Enters research phase in 2024
Already negative on a game that you haven't seen, love that mindset.All of that EE flavour gone.
The issues with the first game were due to the PS4's potato hardware. It's got nothing to do with the world.Not super excited for this. But they can increase the chance of NOT fucking up by keeping the same map like Tears of the Kingdom did with BOTW map and improving upon it in every way, while introducing new story and characters, this will probably piss off some people but its the way to go, because if they decide to make a new map then its going to be the same problems again.
Or even better scrap the open world and do hub-area based levels, but we all know the open world meme is now CDPR's motto so no point in arguing about that.
![]()
That MIGHT be a long enough development time for them to start first-drafting their apology tweet now.
I disagree, aside from the obvious performance and launch issues the second worst thing about the game was its open world.The issues with the first game were due to the PS4's potato hardware. It's got nothing to do with the world.
I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?I disagree, aside from the obvious performance and launch issues the second worst thing about the game was its open world.
The open world design in fact is probably the reason why the game had so many issues to begin with, it was the most unpolished and unfinished thing in the game.
They had a decent story, it had a rushed section between prologue and act 1, and lifepaths sucked but aside from that i would say the story is engaging and is on the good side.
They had solid FPS gameplay for a roleplaying game, although its not very deep on the roleplaying but as far as i can tell the guns all felt good to shoot with and you had plenty of options to use, its not amazing but solid enough.
They had good side quests, good characters, amazing art direction and good soundtrack.
But the open world was a liability, its good qualities are all stand alone, meaning art direction and scale, but the actual world was boring, it had even less interactable things to do than W3, so even by their standards it was below the average standard for an open world.
It lacked side activities, good physics engine, traversal options, traffic, NPC A.I and rewarding exploration. The biggest probably being side activities and traversal, you are in the future, all you can do is just do quests and traverse with normal cars, even less options than GTA, only cars and motors, its extremely outdated and limited and doesnt live up to the standard set by other open world, its below the standard and thats a game that was supposed to push the open world gaming way above the standard.
IMO CDPR should have made it hub-based areas to begin with, but since they are in deep love with LE open world gaming then they should keep the same map and improve upon it in every single way the same way TOTK improved upon BOTW by adding more exploration, more rewarding itemization, more enemy variety, more traversal options more map depth and better polish.
Ehh, i doubt it, i don't think its a hardware limitation tbh, its probably lack of experience and lack of development time, but above all its probably a management and director mistake, to go through this design route from the start (This last one is imo)I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?
The game was in full production for 4 years. And they are among the most experienced rpg devs in the biz. Judging by their pedigree, I'm sticking with the hardware angle.Ehh, i doubt it, i don't think its a hardware limitation tbh, its probably lack of experience and lack of development time, but above all its probably a management and director mistake, to go through this design route from the start (This last one is imo)
I gotchu fam.
![]()
The game was in full production for 4 years. And they are among the most experienced rpg devs in the biz. Judging by their pedigree, I'm sticking with the hardware angle.
Grand Theft Auto IV and V's open worlds, when analyzed as virtual simulations of urban environments, are infinitely better than Cyberpunk's - from physics, to NPC behaviors, day/night and weather instances, open-world systems, to the actual level design of the city and the way it was all efficiently streamed in the background. And those GTA games were made for the PS3 and 360.I was saying the open world design was more likely gimped due to having to run on PS4, rather than being a conscious desicion to make it that way. Think about it, why else would they tease all those features only to let down?
I was saying the open world design was more likely gimped due to having to run on PS4
The game was in full production for 4 years.
They are doing it again...talking about a game thats years...maybe 5+ years ahead of release. Just shut up and cook.