fastford58
Member
I'm guessing the game opens up a bit after the initial lab section, eh? Stupid severe weather cut off my game session.
I thought Detroit was cool (once you get going in apartments it feels more like Hell's Kitchen in DX1 than Lower Seattle in DX2), but I'm in Hengsha right now and it's fantastic.Solo said:Okay, so I'm finally starting to have some fun. Spent 2 hours inside the police station and its easily the best 2 hours I've spent with the game yet. Lots of fun to be had in there with sneaking, theft, electronics, etc. And the more of Detroit I get to explore, the more I like it. The outdoor/street area does have a very nice DX kind of feel (DX meets HL2, more like it).
I noticed the lag as soon as I shot my first bullet. I thought it was bad lip syncing(well it IS bad) but there's a sound delay that makes it even worse.TheExodu5 said:There's a lot of audio lag, at least for the gunfire. I take a single shot, and the audio plays maybe 200ms later. I did fix the mouse input lag, so maybe this brought the video further away from the audio.
So many little issues.
If they just see you,Aeana said:I'm having a really hard time being stealthy in the Cloak and Daggers sidequest. :\Any tips?After getting into the area, there's a wrecked car and a concrete tube thing. Beyond that, there's two guards talking to each other, and no matter what I do to try to get myself into position, they see me. I literally cannot seem to even get them into my own field of vision without one of them coming after me.
Aeana said:I'm having a really hard time being stealthy in the Cloak and Daggers sidequest. :\Any tips?After getting into the area, there's a wrecked car and a concrete tube thing. Beyond that, there's two guards talking to each other, and no matter what I do to try to get myself into position, they see me. I literally cannot seem to even get them into my own field of vision without one of them coming after me.
Exuro said:I noticed the lag as soon as I shot my first bullet. I thought it was bad lip syncing(well it IS bad) but there's a sound delay that makes it even worse.
http://www.youtube.com/watch?v=TVFYQL5zC6Q
EmCeeGramr said:If they just see you,they'll get angry and tell you to piss off, and I used that opportunity to climb the fire escape and tranq them from above (I managed to reach them from behind). They have to actually turn hostile for the secondary objective to fail.
Oh, weird. The thing says that you can't be detected, but obviously being seen is being detected! Thanks, I'll see what I can do with that.EmCeeGramr said:If they just see you,they'll get angry and tell you to piss off, and I used that opportunity to climb the fire escape and tranq them from above (I managed to reach them from behind). They have to actually turn hostile for the secondary objective to fail.
Discotheque said:Malik's chopper is waiting for me at the top of derelict row, can I go with her and come back and give Jenny the evidence? Or is this my last chance to finish that quest?
TheExodu5 said:Not everyone is going to feel it. I'm uber sensitive to it, so I feel it quite a bit.
Blizzard said:Or it's different on different system/video card/OS/driver/CPU/background program setups, I would theorize, but naturally I can't really prove that.
Ermac said:How necessary is it to play the original Deus Ex? I understand it's a prequel, but are there tons of references to the original?
Really want to buy this and have a forever alone weekend.
Aeana said:Oh, weird. The thing says that you can't be detected, but obviously being seen is being detected! Thanks, I'll see what I can do with that.
Make sure you never play the original Deus Ex. I thought the textures looked fine. Walls full of papers weren't super high res, but otherwise everything through the first mission has been passable.Cheech said:Playing the PC version. Is there a texture pack or something I'm missing? These graphics are seriously shitty. I have DX11 turned on, MLAA, but don't see a texture quality setting.
I paid attention to lipsyncing, and it seemed fine to me. Maybe I need to be more sensitive about everything. Normally stuttering and syncing stuff drives me nuts I thought.TheExodu5 said:I'm beginning to think it's just a poor audio job. The reload animation seems completely in sync (though maybe it's hard to tell with that kind of sound).
Tzeentch said:Re: BoxesUhm. Are boxes supposed to be almost an exploit in this game? The AI can't resist investigating a flying box, even if they see the box being thrown by me, hiding behind a corner with a pile of their friends that investigated those damn mysterious flying boxes earlier.
My friend saw me use the boxes and said "I wish I hadn't seen that ..."
Sinatar said:It isn't at all necessary. This may be a "prequel" but it feels like it takes play in an entirely different universe. It's supposed to be like 20-30 years prior to DX but the world looks like 200 years in the future.
Tzeentch said:Re: BoxesUhm. Are boxes supposed to be almost an exploit in this game? The AI can't resist investigating a flying box, even if they see the box being thrown by me, hiding behind a corner with a pile of their friends that investigated those damn mysterious flying boxes earlier.
My friend saw me use the boxes and said "I wish I hadn't seen that ..."
Zeliard said:How did you get into the armory? I justpaid off that homeless black lady stereotype (her voice acting and dialogue, holy shit) and she gave me the code straight up.
Blizzard said:I paid attention to lipsyncing, and it seemed fine to me. Maybe I need to be more sensitive about everything. Normally stuttering and syncing stuff drives me nuts I thought.
Did you mean Tim Hecker?BigJiantRobut said:Boards of Canada, the TRON Legacy soundtrack, Faunts, M83, Helios, Dan Hecker, Actress, Com Truise.
Lasthope106 said:Still can't play this game because of the stuttering that is affecting the game on my machine and quite a few people. Will have to wait until it's patched to experience this game in all its glory.
;_;
Hey, please spoiler tag stuff, especially surprises like that. I'm not even done the first mission, I'm so tired I don't have time to play tonight, and I'm afraid I should bail out of this thread already.Solo said:Oh man
Ermac said:How necessary is it to play the original Deus Ex? I understand it's a prequel, but are there tons of references to the original?
Really want to buy this and have a forever alone weekend.
megabnx said:After having similar issues to everyone else, I started doing some monitoring to see if I could pinpoint the source of the problem. I originally held my data on a regular HDD and experienced 40 second save load times and 10 second level load times. I migrated over to an SSD and experienced the same thing. I then ran Performance Monitor to see exactly what is going on.
Loading a level from a save
Loading a level by walking into it
In each case the solid black line represents disk operations per second. The lighter line underneath it is MB of data read per second. What you should notice is that aside from the spike at the start of the save loading one they look almost identical, exact just a little spread out. On average I seem to be making 50 file loads per second at an average rate of 5MB/s. Intrigued by this near constant rate of file load, I loaded up fraps and redid all of my loads. Much to no surprise, I held steady at almost a constant 50fps in both scenarios. I saw that some people had success with disabling vsync, but even that kept me at 50fps (frames AND files per second). Given all this, it seems safe to agree with the general consensus that the frame rate of the loading screen is an issue. What could be happening is that every frame the process spews out another fileIO request. However this does not explain why (some of us at least) see the same thing happening even with vsync forced off. In addition it is extremely odd that the constant is 50fps despite having a refresh rate of 60hz. Alternatively, the problem could be the reverse, i.e. Its sending out file requests at its constant rate of 50fps, and every time it gets a file back, it syncs the screen and waits for that sync to finish before sending off another request. The reason vsync helps some people is that the fileIO is handled differently depending on hardware, and the people it helped were getting more than my 50 for some arbitrary reason. It would be interesting if one of you who had v-sync fix it could post your loading fps with and without.
As a random extra datapoint, I rebooted my computer from Windows 7x64 into xp x86 and tried running the game then with vsync off (I probably should try it on too....). This time I had 100fps during loading screens and it loaded twice as fast.
tl;dr
The game is reading files as fast as the screen refreshes. Refresh the screen faster please.
Oh, I just loaded up (without the 360 pad plugged in this time) and shot a wall. I guess it's L4D2-like delay then, or maybe similar to Just Cause 2.TheExodu5 said:I never noticed it with the lip synching. Try taking single bullet shots. Listen to your mouse click, and see how long it takes for the sound to play.
SalsaShark said:you know im noticing the game stutters a bit on Detroit during some areas, but lowering the graphic options dont make this go away. Anyone with any similar issues?
gtx 560ti and i5 2500k 3.3ghz. Playing at 1360x768 so i should be able to pull it off with no issues. No difference between any of the graphic options regarding how much it stutters.
alphaNoid said:Load times need to be patches (PC version). My ssd though..vertex 2 can load in about 12 seconds...vsync off...D3D on.