probably half way. Maybe less.fuzzyreactor said:how much game do i have left? Im at 30 hours and am escaping the alice garden pods.
probably half way. Maybe less.fuzzyreactor said:how much game do i have left? Im at 30 hours and am escaping the alice garden pods.
fuzzyreactor said:how much game do i have left? Im at 30 hours and am escaping the alice garden pods.
Nope Deus Ex easily lolSalsaShark said:i just remembered portal 2 came out this year
uhm, its a tough one
guess im really slow, idk. not complaining though. I didnt leave detroit till about 18 hours.revolverjgw said:30 hours at that part? Jesus Christ Denton, how?
revolverjgw said:30 hours at that part? Jesus Christ Denton, how?
As much as Portal 2 was fun, it started giving me a headache in the end and became a chore. The last few hours, I rushed to finish it.SalsaShark said:i just remembered portal 2 came out this year
uhm, its a tough one
EmCeeGramr said:I got really fucking lucky with that. They got stuck on a corner and kept running forward, trapped in place.
I just don't understand why they thought these bosses were necessary.
yep, same here i usually scout every area for awhile and read all emails and pds notesLinkzg said:I'm close to 30 hours and right after that part.
I'm literally taking out every guard, looking for every entrance point (some of multi-path solutions are amazing), and letting it all sink in nice and slow.
hahashagg_187 said:I really don't get the hate towards Boss Fights. Whats so wrong about them? I found them fucking amazing, to be honest.
Beelzeboss said:What was the other game if you don't mind me asking
shagg_187 said:I really don't get the hate towards Boss Fights. Whats so wrong about them? I found them fucking amazing, to be honest.
think it just pisses people off that they dont have a choice to kill them like everything else in the game. i find them to be pretty epic myselfshagg_187 said:I really don't get the hate towards Boss Fights. Whats so wrong about them? I found them fucking amazing, to be honest.
Yes. The boss fights are lazy and completely contrary to everything the game aspires to stand for.shagg_187 said:Wait... are you guys pissed cause the boss made you shoot?
Wat...
fuzzyreactor said:think it just pisses people off that they dont have a choice to kill them like everything else in the game. i find them to be pretty epic myself
shagg_187 said:Yeah... I get it where they are coming from, but the story needs to progress. The bosses are meant to die or survive depending on the scenario, really. They even provide you with the weapons that you need to kill them with so if you are going commando and only carrying a silencer, you can pick those other weapons and go on a rampage without missing a beat.
Beelzeboss said:Oh Deus Ex you so crazy. I get all kinds of deaths from that static thing that happens with the biochip and then I fix it at the LIMB clinic and then all the scientists talk about how it was bad and now this boss battle is 10 times harder.
I can't tell if I love that they did this or hate it.
fuzzyreactor said:yep, same here i usually scout every area for awhile and read all emails and pds notes
I've actually been finding the bosses piss easy on the hardest difficulty. Each one took about sub-30 seconds after 2-3 deaths figuring it out.EatChildren said:Fuck the second boss fight.
This makes two otherwise phenominal games released this year that I've felt had serious flaws when it comes to bosses.
Beelzeboss said:Oh Deus Ex you so crazy. I get all kinds of deaths from that static thing that happens with the biochip and then I fix it at the LIMB clinic and then all the scientists talk about how it was bad and now this boss battle is 10 times harder.
I can't tell if I love that they did this or hate it.
Also playing through this has really got me curious about Invisible War. I kinda want to pick it up but is it really as bad as it's made out to be? I might get it now but if it is that bad I might just wait until a Steam sale for it.
EatChildren said:Yes, but the whole idea behind an RPG is that you pick a role, a style of play, and the game allows you to play it.
Human Revolution succeeds in letting you play the minimalist, silent non-lethal spy...until you run into a boss, and then it becomes First Person Shooter No.4056. There's no flexibility of play, and the battles benefit from only a very specific selection of augs.
They're the point where the game stops letting you play how you want to play, and tells you how to play.
Zefah said:I just finished the first boss fight. I thought it was pretty damn fun.
Phoenixazure said:I wonder if u can reach the boss fight and be fine without getting the replacement biochip or does it kill you outright and doesn't let you progress?
shagg_187 said:I picked a different route.
Throwing barrels for breakfast!
fuzzyreactor said:my browser just crashed
shagg_187 said:The attention to detail is amazing. I really hate games where they use bullshit phrases or random text and make it look all "technical" and "real". This game is as immersive when it comes to scenery, location and easter eggs as it can get.
EatChildren said:Yes, but the whole idea behind an RPG is that you pick a role, a style of play, and the game allows you to play it.
Human Revolution succeeds in letting you play the minimalist, silent non-lethal spy...until you run into a boss, and then it becomes First Person Shooter No.4056. There's no flexibility of play, and the battles benefit from only a very specific selection of augs.
They're the point where the game stops letting you play how you want to play, and tells you how to play.