Ventilaator
Banned
The more I hear Adam talking the more I think that the voice actor went into the studio and they played him footage of the original Deus Ex and asked him to sound like that.
The_Darkest_Red said:That is definitely the key and I think the developers understand that. Balancing fun and realism is what's important here, and there is always going to be a line in the sand somewhere. Even if the AI was "more realistic" there would always be something to complain about.
For example, say I sneak into the police station, kill someone, and put his body in a fairly easy to spot location. I could come back in a few hours and complain that there is no sign of anyone finding him, no panicked cops at all. If there were panicked cops, I could complain that there was no ambulance or first aid team arriving at the scene to check on him. If there was an ambulance, I could complain about how five hours later the guy at the front desk acts like nothing ever happened. Continue ad nauseum.
Ventilaator said:The more I hear Adam talking the more I think that the voice actor went into the studio and they played him footage of the original Deus Ex and asked him to sound like that.
I never noticed that they'd peak into a vent. And yeah they'd check the spot where a noise came from, which is why I could also lay out a bullet trail with the silenced pistol to lead enemies to the location I wanted in order to take them out in melee. Again they act a lot like the AI in MGS2 (even down to the animations!), but I was never, ever surprised by anything they did in HR.Tacitus_ said:The AI will check for places where they thought they heard something and will spot you in a vent if they manage to look into it. So it's got that going for it.
And I wouldn't disagree!Still maintain that MGS2 on the higher difficulties features the greatest stealth AI to date. Predictable but still very much capable of surprising the player.
That is brilliant.Daeda said:Do the Adam Jensen Dance: youtu.be/Y414Q7vVgYU
Apparently he really sounds like that... which is why he was perfect for the role.Ventilaator said:The more I hear Adam talking the more I think that the voice actor went into the studio and they played him footage of the original Deus Ex and asked him to sound like that.
Haha, that is awesome.Daeda said:Do the Adam Jensen Dance: youtu.be/Y414Q7vVgYU
Solo said:IW used the merge w/Helios ending as canon, right? If SE decided to do a proper DX2, they could just forget IW ever happened and make one of the other two endings canon. New Dark Age would rock my balls off.
Solo said:IW used the merge w/Helios ending as canon, right? If SE decided to do a proper DX2, they could just forget IW ever happened and make one of the other two endings canon. New Dark Age would rock my balls off.
LOL oh my goodness that is so amazing!dark10x said:Dunno if this was posted, but I enjoyed it. Adam wants that new mirror.
http://www.youtube.com/watch?v=whtNHRYJnrU&list=FLzRkVnlatWpfl5ZlqADhMVQ&index=2&feature=plpp
I don't consider it an insult in the least, but I thought Fallout 3 and ME2 were both kinda crappy.Fine Ham Abounds said:As someone who never played a Deus Ex before (/duck), I can say that this game is basically a superior mix of Fallout 3 and what ME2 should have been.
That may seem like an insult to some people, but it translates into me being an instant fan and wanting to play the original.
Daeda said:The canon ending is basically a combination between Dark Ages and Helio merger. What happens is JC merging with Helios and then blowing up the facility. In IW they often refer to something called the Collapse, which is basically the Dark Ages Tong suggested.
Daeda said:Do the Adam Jensen Dance: youtu.be/Y414Q7vVgYU
..it's a joke right? The french VA is terrible (as always), especially Adam's voice. It doesn't fit the character at all.Sotha Sil said:Funnily enough, the French voice actor is quite the normal-sounding dude, and it's much, much better.
ctrayne said:No news on the cryptic "Be Ready" message yet, I assume?
I'm sure everyone will be happy when the announcement is "pre-order exclusive weapons now available for $1.00 each on XBL, PSN, and Steam!"ctrayne said:No news on the cryptic "Be Ready" message yet, I assume?
ctrayne said:No news on the cryptic "Be Ready" message yet, I assume?
Hakkuei said:..it's a joke right? The french VA is terrible (as always), especially Adam's voice. It doesn't fit the character at all.
The original voice actor is perfect.
It'd be cool to see a game actually do that. At the very least it might force people to change up their approach instead of just going "hey this is my non-lethal run, I'll just wait for them to forget about me and then just go about my business."EmCeeGramr said:That's just something we have to accept with most stealth games; if they were realistic, then there wouldn't be a 2-minute cooldown period until patrols are relaxed again, the entire area would go on lockdown and every square inch would be searched until they found you.
tiff said:It'd be cool to see a game actually do that. At the very least it might force people to change up their approach instead of just going "hey this is my non-lethal run, I'll just wait for them to forget about me and then just go about my business."
Though like others said I guess quick saving kinda ruins that.
Got it, thanks. For some reason I thought it was 02:00 GMT.Daeda said:Isnt it revealed at 22:00 GMT ( - 8 hours to get PST for you Americans)
tiff said:It'd be cool to see a game actually do that. At the very least it might force people to change up their approach instead of just going "hey this is my non-lethal run, I'll just wait for them to forget about me and then just go about my business."
Though like others said I guess quick saving kinda ruins that.
Yes they are. Don't worry about it, the game won't take long to play-through again if you critical path it._Xenon_ said:So the enemies in the tutorial level are also counted for the no-kill achievement right? Well I already arrived in Hengsha, I'm fucked.
Give it a few hours, you'll get used to all of the information being presented to you. There really aren't that many quests in the grand scheme of things it's just that the game seems a little overwhelming when it first opens up.mickcenary said:So, I just picked this up out of boredom/hearing good things and I've got to say, I'm quite enjoying it. I love stealth mechanics in any game, so that aspect is really tickling my fancy.
One question: is anyone else daunted by the sheer amount things/options in the game? I mean, I really enjoyed the first mission after the prologue because it was linear to an extent and I had no other options, but now that I've side quests and whatnot popping up, it's just a bit much. And I know that this doesn't even constitute a negative; it's just me being weird, for the most part.
Also, it's visually fantastic, but inconsistent. What's with Sarif - one of the primary characters - having some of the worst facial animation/modeling ever? This is one of the reasons why I generally loathe RPGs: Uncanny Valley encounters. I was floored by the level of quality and consistency initially, but now, having seen some of the exchanges between Jensen et al., they're eliciting the opposite end of the spectrum.
Give it about 4 or 5 more hours and see if that changes anything. This game is in a different league than Crysis 2.teh_J0kerer said:Hm, so far I'm not really getting what the big deal is about this game. It feels like crysis 2 but with much worse graphics, and without the fun suit. I'm only about an hour in though..
mickcenary said:So, I just picked this up out of boredom/hearing good things and I've got to say, I'm quite enjoying it. I love stealth mechanics in any game, so that aspect is really tickling my fancy.
One question: is anyone else daunted by the sheer amount things/options in the game? I mean, I really enjoyed the first mission after the prologue because it was linear to an extent and I had no other options, but now that I've side quests and whatnot popping up, it's just a bit much. And I know that this doesn't even constitute a negative; it's just me being weird, for the most part.
Also, it's visually fantastic, but inconsistent. What's with Sarif - one of the primary characters - having some of the worst facial animation/modeling ever? This is one of the reasons why I generally loathe RPGs: Uncanny Valley encounters. I was floored by the level of quality and consistency initially, but now, having seen some of the exchanges between Jensen et al., they're eliciting the opposite end of the spectrum.
You are getting off on the wrong foot with me, mister.teh_J0kerer said:Hm, so far I'm not really getting what the big deal is about this game. It feels like crysis 2 but with much worse graphics, and without the fun suit. I'm only about an hour in though..
No, don't critical path it. Explore every nook and cranny of this Mona Lisa of a game.Watanabe Kazuma said:If you really wanted to you could just critical path the game for a while, once you have encountered the first boss you have a chance to mop up anything you want to in Detroit before leaving.
teh_J0kerer said:Hm, so far I'm not really getting what the big deal is about this game. It feels like crysis 2 but with much worse graphics, and without the fun suit. I'm only about an hour in though..
teh_J0kerer said:Hm, so far I'm not really getting what the big deal is about this game. It feels like crysis 2 but with much worse graphics, and without the fun suit. I'm only about an hour in though..
Don't worry, the game is basically nothing like Crysis other than the first-person perspective and the fact that they both have guns.dreamer3kx said:Please dont tell me this, Im not a Crysis fan at all.
It plays nothing like Crysis 2, don't sweat it.dreamer3kx said:Please dont tell me this, Im not a Crysis fan at all.
It is not like Crysis.dreamer3kx said:Please dont tell me this, Im not a Crysis fan at all.
dreamer3kx said:Please dont tell me this, Im not a Crysis fan at all.