hteng said:... thats cruel you asshole
I did feel kind of bad when I killed the homeless guy who thanked me for noticing him.
hteng said:... thats cruel you asshole
I like how they conveyed that mechanic by making all NPCs scream a horrific "GYAAAAGH" when they died.tiff said:No, it's just a holdover from DX1's game balance. There was no XP in that game, so they balanced lethal vs. nonlethal by the amount of noise each made. "A non-lethal takedown is always the most silent way to eliminate resistance."
http://dx3-pc-game-infocast.eidos.co.uk/en-US.datEatChildren said:Has anybody deciphered the main menu codes? No? Alright then.
Huh. Deus Ex continues to be unintentionally hilarious, I guess.Unknown Soldier said:Not really. I could stand behind a guy and Dragon's Tooth sword his head and he would go WAAAAAH! and fall down and nobody else in the room would notice.
EmCeeGramr said:remember, anonlethaltakedownisalwaysthemostsilenttakedown
SpaceDrake said:So is there some kind of trick to doing a two-person takedown? Are nonlethal ones even available? I'm at this one console in the Tai Yung tower where two security guys are standing next to each other, and it feels like I should be able to do a two-man takedown, but I just can't seem to manage it. Should it be lethal or is there some trick to it? (And yes, I have the aug)
toasty_T said:You should then get a prompt to take out both.
Haha yup.Vulcano's assistant said:He was just too detailed, never fooled me for a second.
Btw: People playing pc with dx11, have you noticed that some characters have heavily tessellated boot soles? I mean, whats the point of punting that many polygons there?
You need to get about an equal distance between 2 guards (the distance to perform a takedown).SpaceDrake said:So is there some kind of trick to doing a two-person takedown? Are nonlethal ones even available? I'm at this one console in the Tai Yung tower where two security guys are standing next to each other, and it feels like I should be able to do a two-man takedown, but I just can't seem to manage it. Should it be lethal or is there some trick to it? (And yes, I have the aug)
SpaceDrake said:So is there some kind of trick to doing a two-person takedown? Are nonlethal ones even available? I'm at this one console in the Tai Yung tower where two security guys are standing next to each other, and it feels like I should be able to do a two-man takedown, but I just can't seem to manage it. Should it be lethal or is there some trick to it? (And yes, I have the aug)
shagg_187 said:
EmCeeGramr said:remember, anonlethaltakedownisalwaysthemostsilenttakedown
Zeliard said:Also anyone seen this lethal takedown in the full game? At 1 min 58 secs.
Kyouji said:It's in the game, and is one of my favourites.
thefil said:After stunning, I dragged him down, out of the apartment building to the quest giver.O' Malley
Wow, that is a great song.The English Conquistador said:http://www.youtube.com/watch?v=2cIbVP0W0y8&list=FLxVxDK55AKqdiBM0nuHff2w&index=15&feature=plpp
It's not on the soundtrack which is pretty shitty. A lot music from the game isn't on there. Luckily, the guy/girl who uploaded that song has all of the rest.
Really loved walking into Jensens room, as the window blinds come up and the birds fly past the window. All the while, this music playing in the background.
Poor Jensen.
Zeliard said:Also anyone seen this lethal takedown in the full game? At 1 min 58 secs.
Fjordson said:Wow, that is a great song.
L00P said:People doing only non-lethal takedowns is missing half the fun
I liked the approach in HR. He's not a government agent, but he ends up stumbling upon some major conspiracy.mAcOdIn said:I totally disagree. I think it topped the first one, although I will admit that it has now moved slightly towards a new style of game play. The cover system changed a lot regarding the way stealth and gunplay worked compared to the first two, but I do think there was a sort of "step back" with immersion regarding windows, boxes, interactivity with the environment like ATMs, vending machines and stuff like that.
The levels were more linear, I wouldn't say the hubs were that much smaller than stuff in the first Deus Ex but I personally felt that it made sense for the locations they had picked out. There wasn't as many open areas like in the first.
Deus Ex also, in my opinion, made you feel like more of a player in everything than Human Revolution did but again, I think that made sense story wise, Jensen's just a guy working for a company trying to get his people back and find out why his company's getting attacked, he's not a government agent who's slowly peeling back a conspiracy. Again, I think that's just, different, not worse.
I think I may start with the lethal takedowns. Only against people out to kill me. I'll leave people who chat to each other to live (if their convo is cool).L00P said:People doing only non-lethal takedowns is missing half the fun
Enco said:Anyone know the use of the infolink upgrades? Allows you to receive what communication anywhere? Seems pretty useless.
At its most basic level, the package uses tight-band microwave signals when sending and receiving, as well, enabling them to interface with line-of-sight computer terminals or similar devices.
Coxswain said:The Infolink and the Sentinel Health thing are just for flavour; you start with them maxed out and can never actually upgrade them. They're just the in-story justifications for regenerating health and why Jensen can talk to Pritchard and Sarif without anyone hearing him.
nmEnco said:Anyone know the use of the infolink upgrades? Allows you to receive what communication anywhere? Seems pretty useless.
Dan said:Quick question: when/where do you kick off thequest? I just foundTalion A.D.but kinda feel like it's something I should do in regular ol' Hengsha.Tong and am being sent to the port
JohngPR said:So is there any word on what the announcement is yet?
Damn it. I thought I checked for people there when I dropped in. Okay, thanks a bunch.Ken said:In the LIMB clinic in Henghsa, talk to the named doctor standing near the counter by the door to the surgery rooms.
54-46! said:Did anyone spend point in to the situational awareness skills? they seem completely pointless given how easy it is to stealth your way out of any situation.