thetrin said:
Dermal armor reduces damage by 45%. That's pretty major. You're still not a walking robogod, but I imagine they were trying to avoid that (which is too bad, considering the fact that WRPG players love to break games with min-maxing)
45% isn't shit considering how quickly you go down under fire. It basically means the difference between living for 1.5~2 seconds and 2.5~3 - you're going to have to be a cover humper no matter how you do it.
What they
should have done is made dermal armour an
active ability that is twice as effective - 90% damage reduction
sounds ridiculous, but you'd still have to be a pretty crack shot to take out a room full of dudes in the ten seconds or so that would give you - with a medium drain on the battery. They also could have allowed you to upgrade your health regenerator in a number of different ways (no delay before regen kicks in would be fine, considering that it's a slow regen to begin with, they could up the regeneration speed too, and they could let you upgrade it so that your implant will take you up past 100 health).
That would A) Put in more worthwhile augs to spend points on, so not every single player ends up with every single stealth and exploration aug, and B) Let you become as good of a Terminator with combat augs as you can become Grey Fox with stealth augs.