EmCeeGramr
Member
Continuing my blast to the past with Invisible War!
-I've seen murdered a bunch of people for no reason and felt no remorse
-Gone against my superior's direct orders causing them to send mooks to "destroy" me; after killing one mook out of two, my superior called me in the middle of a firefight to say "Well you've escaped this time (???), but maybe THAT will make you think twice about betraying us, now let me give you another mission."
-The physics just get weirder and weirder and the glitches more surreal
-A glitch relating to a quick save forced me to lose a level's worth of progress by rendering it impossible to continue (made possible by a design decision specifically to lock players out from making two choices at once)
-At a certain point within the first "hub" (term used very loosely) the game decides that if you want to really stealth your way through a level you need to forgot not being seen and just accept that you'll have to shoot guards and robots and hope the alert doesn't last too long while you hide in a corner.
That said, the themes presented in the game are better than I remember and pretty much in line with the first, and murdering people in absurd ways and throwing their ragdolls around is easily worth whatever pittance that the game goes for these days.
-I've seen murdered a bunch of people for no reason and felt no remorse
-Gone against my superior's direct orders causing them to send mooks to "destroy" me; after killing one mook out of two, my superior called me in the middle of a firefight to say "Well you've escaped this time (???), but maybe THAT will make you think twice about betraying us, now let me give you another mission."
-The physics just get weirder and weirder and the glitches more surreal
-A glitch relating to a quick save forced me to lose a level's worth of progress by rendering it impossible to continue (made possible by a design decision specifically to lock players out from making two choices at once)
-At a certain point within the first "hub" (term used very loosely) the game decides that if you want to really stealth your way through a level you need to forgot not being seen and just accept that you'll have to shoot guards and robots and hope the alert doesn't last too long while you hide in a corner.
That said, the themes presented in the game are better than I remember and pretty much in line with the first, and murdering people in absurd ways and throwing their ragdolls around is easily worth whatever pittance that the game goes for these days.