Or just use the nvidia framerate limiter and lock it to whatever is possible..
No, not talking fps drops.
Stuttering as in, 'oh, what is that fraps, 60fps?' as my eyes are destroyed by a horrible slideshow.
Or just use the nvidia framerate limiter and lock it to whatever is possible..
Just as a random point for anyone who has suffered the same stuttering that I have on PC.
Try playing in windowed mode!
Months of putting off playing this game finally come to an end.
Finished it finally last night on PC. I got the Pacifist achievement which I was really happy about because I was confident that I had killed someone by setting a robot on enemies... I must have loaded a previous save or something, because I'm pretty sure they count as kills.
Anywho, the gameplay, graphics, art, audio (mostly) and story (for a video game) were all really impressive. The main thing which bugged me was that for huge portions of the game, it didn't feel like an RPG, but a linear shooter. I suppose it is, really, but with RPG elements.
Still, very rarely are you given the opportunity to sell/buy items, which makes the upgrades to your strength near mandatory and is pretty frustrating as I was constantly having to drop stuff to pick up other gear. There just never felt like a good spread of vendors/shops.
Obviously since I got the pacifist achievement, I completed the game using stealth. The boss fights for someone using stealth really were terrible. The last one was easy, but it was boring and unimaginative. The other 3 were complete trial and error with quicksaving and loading (I was playing on the hardest difficulty also) using any guns I could get my hands on. I think the boss fights were definitely the worst part of the game.
I really loved the world of Deus Ex: HR though. At first the yellow "everything" seemed tacky but eventually I started enjoying it's unique style and colour scheme. Even though I mentioned it felt like a linear FPS, as far as they go, it was never cramped. There were lots of rooms, sometimes entire floors dedicated to nothing to do with your mission, which I think is great for a stealth game. The characters were also mostly interesting, albeit not very fleshed out aside from a few such as Sarif.
I've tried to play DE1 a few times but never really gotten into it, I think it's aged pretty badly -- I'm a huge fan of late 90s / early 00s FPS too. I think after finishing HR, I'm gonna try AGAIN, because I really enjoyed it. Probably top 5 for last year for me.
i had the same issue with inventory management because everyone was complaining about how hard the bosses were so I kept as many guns and ammo as i could carry with me, but really I think the only thing i would need on a second stealth playthrough would be tranq gun, stun gun and pistol so i could carry a few grenades and energy bars in every other slot. For all the moaning I didn't find the bosses hard at all aside from my first run in with boss #1. Then again i did play on normal difficulty.
They weren't hard, they were just cheap, pointless and uninteresting.
For most of the game I only had the Tranq, stun and pistol as you mentioned. When I felt a boss battle was approaching, or lots of guns/ammo started popping up (which meant something big was gonna happen) I'd pick everything up.
I heard the boss battle in The Missing Link is good so I might check that out.
All you had to do as bring the rocket launcher because it stuns enemies on hit and you can permastun bosses with it, 5 shots and they're dead without you losing even 1 hp.Obviously since I got the pacifist achievement, I completed the game using stealth. The boss fights for someone using stealth really were terrible. The last one was easy, but it was boring and unimaginative. The other 3 were complete trial and error with quicksaving and loading (I was playing on the hardest difficulty also) using any guns I could get my hands on. I think the boss fights were definitely the worst part of the game.
Forgive me for not catching up with nearly 20 thousand posts, but are people having problems with bosses not familiar with Typhoon? No boss in the game took me more than 3 Typhoon animations to beat.
First it does not mention anything about the attack on Sarif before Jensen is augmented. Does this count towards the Foxiest achievement if you are spotted? Also the very first mission is excluded as well from the list (Sarif Manufacturing Plant). Now I know I got ghost but not sure if I got smooth operator. I thought this would be as simple since the achievement reads as no alarm should go off. I interpreted this as the alarms the guards go for when they panic.
As for Pacifist, I read you could tranquilize someone and they could still end up dying what are the odd of that happening? Also someone goes through the floor is that considered a death?
The problem usually occurs for people playing stealthy & peaceful during the first or second boss. They have no need for the typhoon and haven't got enough Praxis points to get one yet.
I'm wondering does any know of the best way to get Foxiest of the Hounds? I read a Wiki that explains that getting smooth operator and ghost are essential but it seems to leave out some tidbits that confuse me. (http://deusex.wikia.com/wiki/Foxiest_of_the_Hounds)
First it does not mention anything about the attack on Sarif before Jensen is augmented. Does this count towards the Foxiest achievement if you are spotted? Also the very first mission is excluded as well from the list (Sarif Manufacturing Plant). Now I know I got ghost but not sure if I got smooth operator. I thought this would be as simple since the achievement reads as no alarm should go off. I interpreted this as the alarms the guards go for when they panic.
As for Pacifist, I read you could tranquilize someone and they could still end up dying what are the odd of that happening? Also someone goes through the floor is that considered a death?
Choked my foxiest of the hounds playthrough
And somehow fucked up the ebooks too...But I did get pacifist so that will make things easier...I think. I think I fucked up when I made a turret go hostile...or when Itried to save malik and it didn't give me ghost bonus
My personal game of the year, I still don't understand the extreme hate that accompanies the boss fights. They honestly weren't that difficult unless your character was extremely stealth oriented and anti direct combat but other than that it only took away player choice in dealing with the boss characters which I can see as a potential gripe but would you expect the game to give you the option of reasoning with them?
Choked my foxiest of the hounds playthrough
And somehow fucked up the ebooks too...But I did get pacifist so that will make things easier...I think. I think I fucked up when I made a turret go hostile...or when Itried to save malik and it didn't give me ghost bonus
Joining the late party on this.
Is this a slow starter? I've just started the game (in the first real mission I guess, just did my first hack at the manufacturing plant) and so far I'm not having fun.
I was looking for an RPG with choices, dialog options, character customization (leveling/class, not appearance) etc. with the stealth/action stuff layered on top. I have only had a few conversations with dialog choices, and haven't had the opportunity to add points to stats or get new abilities.
The biggest problem is that the stealth/action so far seems... not so great. I feel like I played games with better stealth mechanics last gen.
That would be fine if it didn't seem to be the majority of what I'm doing. Is the rest of the game like this (watch enemy patrol pattern, move from cover to cover, lots of waiting, get spotted, restart from save after cursing the controls)? Or is there more non-combat stuff to look forward to? Do the stealth-action "levels" get better, with more options besides "kill," "don't kill," "left path around room," "right path around room?"
I want to like this game, and thought it would be right up my alley. But so far, other than the music (which I LOVE) I'm not feeling it.
Oh I definitely will. I might have played an hour, and a bit of that was just messing around and reloading to check out the guard AI. I'm probably still in a tutorial of sorts, seeing as I just learned how to hack.You just need to put more time into it.
It WILL click at some point. Might take a couple of hours, might take five. But it will be awesome.
In all fairness, it's not really a boss battle at all.
A normally powered character at the end of the room is not a boss. I was hoping for more of something like Walton Simons in DX1 -- that was a boss well done in the style of DX. You could fight him head on, you could turn on cloak and sneak around, before finally whacking him from behind. Or you could choose to just run away and not kill him at all.
That being said, The Missing Link is excellent, and you should get it regardless.
Joining the late party on this.
Is this a slow starter? I've just started the game (in the first real mission I guess, just did my first hack at the manufacturing plant) and so far I'm not having fun.
I was looking for an RPG with choices, dialog options, character customization (leveling/class, not appearance) etc. with the stealth/action stuff layered on top. I have only had a few conversations with dialog choices, and haven't had the opportunity to add points to stats or get new abilities.
The biggest problem is that the stealth/action so far seems... not so great. I feel like I played games with better stealth mechanics last gen.
Just beaten the game.
Dumb question:why were Sarif and Taggart in Panchea?
Just received the game today.
I've been wanting it since it came out, but I dislike First-Person shooters intensely. (Not least because I am awful at them)
Now it was cheap and, after watching Blade Runner and Ghost in the Shell one day, I decided to buy.
Anyway, I started playing for a bit and I love the world, the story and so far the ambient music. However, as expected I am not good at playing it (yet?). I am trying to play it as a stealth game, not as a shooter btw.
Any tips which augmentations I should get first? Or any other advice, really.
PS: Honestly, if the game had Move-Support I would buy it just for this game. Pointer-controls are much better for me. With them I am not completely inept, as I am with Dual Analog.
Which augs you pick to start with (and as you play) really depends on what kind of stuff you want to do. I found the strength and jumping augs to be helpful.. as it let me move heavy objects like refrigerators and turrets and with the jumping aug I can get to higher places and climb things more easily.
there are augs that enhance your stealth abilities..and make your footsteps silent and there is also the ability to cloak for brief periods, etc.
Just think about how you play the game and what augmentations you think might be useful.
I don't remember any specific augmentations that helped, but if you don't have the tranq gun yet, try and get that. I used it pretty much all throughout the game - well, apart from the horrid boss fights, which you're going to need some weapons and some strength augments for.
I have not quite grasped the mechanics of hacking. So far, I just wing it and hope for the best.
I also saved Malik, if your going for pacifist the important thing to remember is that when the bot explodes it can kill the people around it.
Just as a random point for anyone who has suffered the same stuttering that I have on PC.
Try playing in windowed mode!
Months of putting off playing this game finally come to an end.
For the Missing Link DLC, are there any difficulty achievements? So I don't have to play through it again?
Is it possible to play it windowed without borders? I haven't looked that up at all.
I just got to the first boss.. it's abig dude with a machine gun hand named Barrett. iseewhatyoudidthere.jpg @ S-E.
There's no difficulty achievement, but there's one for playing through it without using any Praxis kits (so no augs), weapons, or explosives. So stealth and takedowns only. It's actually really, really fun to play that way too.
I just got to the first boss.. it's abig dude with a machine gun hand named Barrett. iseewhatyoudidthere.jpg @ S-E.
I'm so doing this. That's practically how I played the entire game on my first playthrough anyway. hah
This is one of the best tutorials on hacking in DE:HR that I have seen. The only thing that it does not tell you is that when the trace node starts 'discovering' your presence, the nodes that it hacks increase in difficulty rating.
Getting urges to play this game again, might buy it again for my bedroom console...all this because I'm relistening to the awesome OST.
Thanks, watched it and learned quite a bit. For example that fortifying my first node often causes instant detection. I've done that every single time so far!