If I buy from CD Keys now, when should I expect my key?
I want to start with the harder setting. Will i suffer ?
I want to start with the harder setting. Will i suffer ?
I don't really follow Lirik so I don't know if this is just his schtick, but his playstyle is really... not great? He's rushing from story mission to story mission and he doesn't seem interested at all, and that's kinda turning me off from watching the stream... even though I want to see some sweet PC footage.
Just how he plays games like this, he rushes main story and thats it.
Just how he plays games like this, he rushes main story and thats it.
What difficulty did u choose?This is already my GOTY, the difficulty settings are called normal, hard and "I Never Asked for This". Didn't even finish the tutorial section and it looks very solid overall. It's Human Revolution 2 basically.
When does the Steam release happen?
When does the Steam release happen?
It's exactly like that, the first option isn't save but resume but the 2nd one is save you go there and first option is create new save and 2nd is to overwrite last save once you do that you can unpaid and it'll let you continue. So you can basically pause, go down one option and press X twice to save and leave immediately.I hope they made it like Fallout 4 with a controller where if you open the menu, first option is quick save, select it and you're immediately put back into the game. Save/loads sometimes get tedious with controller especially when they keep prompting you to confirm creating a new save, waiting a few seconds for it to actually save, etc.
Nah you won't suffer I think. I've always played the Deus Ex games on the harder difficulties. You'll just need to be more aware of enemies placements and your surroundings tbh.
How big is the day 1 patch for PS4?
That just seems incredibly boring to watch, especially for a game like Deus Ex with all the environmental world building.
For variety streamers like him it's important that audience come to watch him for his personality, not mainly for the game he is streaming that day.
Please don't judge me, but I chose the normal difficulty setting. It's been a while since I've played a Deus Ex game... even though playing in a stealthy way, already lowers the difficulty significantly, imo. Enemies might spot you earlier (which isn't too bad) but I assume that it's much harder to unlock certain dialogue options with more difficult settings. Messing up dialogue and certain decisions is something I also wanted to avoid on my first playthrough.What difficulty did u choose?
When is the Jimquisition review coming?
When is the Jimquisition review coming?
Oh, cool cool. I have found my views have been aligning with his lately so I am curious to see what he scores it. His impressions have been warm so far right?Later today. Jim said he wants to leave some space between review and Jimquisition release.
👍https://twitter.com/JimSterling/status/767489009123663872
https://twitter.com/JimSterling/status/767497599473618944
"Deus Ex: Mankind Divided finished. Review tomorrow." - 22 hours ago.
"Mankind Divided was terrific but I agree with other critics that the end is abrupt. Feels like a set up for more games, definitely."
Should be up in the next few hours.
Oh, cool cool. I have found my views have been aligning with his lately. I'm curious to see what he scores it. His impressions have been warm so far right?
Nice. Hyped for tomorrow, fresh new console to unbox, fresh new game to play.Yeah. He has praised the game in twitter and in few videos about unrelated games.
CDKeys still haven't send me my Deluxe edition code, I'm so pissed right now, it's the first and the last time I pre-ordered something from them, lame.
To those who have played early somehow or watched lots of gameplay, does it seem to have more of a physics system this time around? One of the things I love about games like this (Bioshock, Deus Ex: Invisible War, Fallout, etc) is how every object in the world is interactive and has physics. Human Revolution surprised me with how pretty much only boxes and stuff like refrigerators and coke machines could be moved. Every once in a while an odd can, bottle , or random object could be picked up, but nothing like in Bioshock or Fallout or even the previous Deus Ex (Invisible War). Even shooting some things like cups and objects sitting on desks and counters couldn't be move them or even damage them. I was kinda shocked at how much of a step back it was regarding interactivity. Does DE:MD have more interactivity than HR? About the same? Less (lol)?
Deluxe key is in from CDkeys.
Just before I pull the trigger, I should be fine with 8GB of RAM right?
At its very worst, Deus Ex: Mankind Divided is just as good as Human Revolution, which is really not a problem if you think Human Revolution was absolutely bloody marvelous.
ibn Saïd;214626393 said:and considering the fact dxhr was my #1 of last gen, i think i'm gonna enjoy the shit out of this.
In the original Deus Ex, that generally meant that you could either hack your way in, or access a hard-to-reach alternate route, or smooth-talk a guard, or sneak in and steal the keycode from someones desk, or some other creative option that wasnt immediately apparent. You had to pick a couple of specializations from the outset and focus on them, which meant that some avenues of progression were locked off.
Mankind Divided is so eager to show off its toys that it almost immediately throws all that out the window. The two primary character builds that players have to choose from are basically stealth and combat. Like a good Deus Ex-er, I decided at the outset to focus on stealth, which meant that I didnt need to pay attention to any of the skills related to damage absorption, reload speed or robo-armor.
The farther I got into the game, the less even that initial stealth/combat distinction seemed to count. I was soon able to earn enough upgrades to unlock the majority of my hacking, stealth, exploration and combat options. The game stopped being about building a specific character for a specific playstyle and became more about choosing which way I wanted to crush my adversaries this time.
Is that a bad thing? I'm never going to replay this game, at least not the entire thing. Being able to choose my playstyle from a wide array of options rather than having to be locked into a specialization for a playthrough due to early choices and unlocks sounds so much better and more free-formThe game stopped being about building a specific character for a specific playstyle and became more about choosing which way I wanted to crush my adversaries this time.
So.. we're all migrating to the OT or what? I can't take a look over there without fearing someone forgets to put up spoiler tags or whatever.
See y'all later!.... In two weeks, I'm avoiding all DXMD topics until I've played through all of it.
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@Valkyri - I'm not quoting you because I don't want to read that tag, but surely the next one should already be in development by the time MD reached polishing phase... Especially considering that several critics are saying the ending is abrupt and that it sets up a sequel. Out of my ass I'd say anything more than 2018 would be too long.
Is that a bad thing? I'm never going to replay this game, at least not the entire thing. Being able to choose my playstyle from a wide array of options rather than having to be locked into a specialization for a playthrough due to early choices and unlocks sounds so much better and more free-form
Is that a bad thing?