Mouse controls are shit and the opening mission sucks ass. Good first impression.
Something something you need to be Jensen and that mission is best Deus Ex as it gets! /s
Yes it sucked ass...
Mouse controls are shit and the opening mission sucks ass. Good first impression.
Heads up for others in the UK awaiting their Simply Games delivery - mine didn't arrive with the post today either. They've lost a customer as far as i'm concerned.
Way to overstate what I and others have been saying. And you know perhaps the reason he thinks it's bad is different from the reason you mentioned?Something something you need to be Jensen and that mission is best Deus Ex as it gets! /s
Yes it sucked ass...
As I've generally had great service from them I would have given them the benefit of the doubt, by why they couldn't send the messed up orders via guaranteed next day to make up for their mistake, I have no idea. Weird that I couldn't cancel and refund yesterday afternoon but it still isn't here.
I'll grab a copy this afternoon then...
You need to rebind those augs. Open active aug wheel, bind the aug you want to a slot. It has to be done this way because there are more active augs in game than there are aug quick slots.
I'm trying to do a 'no kill' run and I'm in the Prague hub now. I've just done the section with theand I resolved it bycheckpoint / forger. Thetelling the cops about them, hope it doesn't count against the Pacifist achievement.cops then shot up the checkpoint and killed everyone
Way to overstate what I and others have been saying. And you know perhaps the reason he thinks it's bad is different from the reason you mentioned?
I've always said the reason I like the first mission is because it is a handful and gives a taster of the non lonear design when it comes to player decision while the player expects a simple hand held mission.
I can't believe someone used these mouse controls and was like, yep, ship it
Yeah idk, I was reading earlier about people not liking the first mission and was hoping it it wasn't bad. I had no problem with it at all saved the dude pretty easily. Didn't have too much problems getting passed the people quickly.
Input lag, different sensitivity for the x- and y-axis and high sensitivity even at 0%.The only trouble I'm having is with the cover system. What's so bad about the rest of it?
In case someone didn't pick the stun gun in the beginning like a dummy, you can get one in theyou'll be going to soon after you get to the hub city. It's inside a locker you need to hack open.TF29 offices
Input lag, different sensitivity for the x- and y-axis and high sensitivity even at 0%.
In case someone didn't pick the stun gun in the beginning like a dummy, you can get one in theyou'll be going to soon after you get to the hub city. It's inside a locker you need to hack open.TF29 offices
For the whole game it's "finish without being seen"...which is what ghost is. You are free to kill as long as you yourself don't get noticed (meaning you don't get the hostile sign under the radar)
Heads up for others in the UK awaiting their Simply Games delivery - mine didn't arrive with the post today either. They've lost a customer as far as i'm concerned.
Got my copy from simply broken case included
Edit: doesn't have the usual simply games customer information sheet
I would try the game collection if you haven't, I got both Uncharted 4 and Deus Ex four days early.
Got to Prague, quit. Gonna boot it up later when I'm in the right mood because I know there's destined to be great stuff in there, but the opening chunk of this has left a sour impression. Tutorial mission gonna tutorial, but it felt off across the board. Weakly presented narrative, ugly setting, no real drive or setup that got me hooked. Mouse acceleration feels fucking terrible. The cover system feels off and bloated, much in part due to the new automated movement function which, much like the QTE take down cinematics, just seems like another bloated "strip the player of control" junk system. The tutorial is then followed by what should be a decent intro, but feels like shit thanks to weird sluggish, draggy mouse look while on automated rails. Like HR the pre-rendered cutscenes look worse than the game (but I can half forgive that, as I'm running at 1440p). The writing so far is flat, no real hook and this weird middle ground of not trying to over explain things (which in theory is great) but also seemingly lacking explanation of things I should know if I am Jensen.
I dunno. I'll get back into later. Opening chapters are obviously a very small slice of a much grander game, but every so far falls squarely in the "I don't give a shit" pile, and that's disappointing.
Am I the only one that prefers the sharpening filter at 1080p? Without it the game is just too blurry.
Did I miss something here? It's very early in the game, it's if you go left outside your apartment.
I went through the hatch, through an electric door, out the other side turned electric off, and then I was back outside.
Never really found much of anything.
Similar to my initial thoughts. I was left scratching my head a fair bit up to Prague. Only difference here is that once I got to Prague and played a bit more beyond that my head-scratching increased something fierce. Not a fan of this hub structure one bit.
Does turning on that switch fills the room with electricity? If yes then I know which room it is, there's nothing there apart from if you take that door straight ahead and go left, you'll find 4-5 weapons locker.Did I miss something here? It's very early in the game, it's if you go left outside your apartment.
I went through the hatch, through an electric door, out the other side turned electric off, and then I was back outside.
Never really found much of anything.
I might be wrong about this by the way, I don't know if it says finish the game without any alerts or finish the game without any alarms. Those are both different things.hmm, must be under the secret achievements on steam then, I don't see it
well I hope I didn't fuck this up, sometimes I am not sure if an enemy has seen me like a split second before I knock him out
Like to me this is textbook bad video game writing. If I, the player, am supposed to embody this established character, Adam Jensen, then a good narrative should emphasise established precedent and reason for who I am, where I am, what I'm doing, and why. And then focus on coherent, consistent development of subsequent events to make me feel like I am a part of them just as Jensen would.
Human Revolution's opening chapters aren't incredible by any stretch of the imagination, but they're coherent. The tutorial immediately established who Jensen is, his relationship with Megan, his background, position at Sarif, who Sarif is, the era and technological revolution, the implications of advancements in modern society, the antagonists, the events, the hook, and so on. You instantly get a picture of who you are in the world, who you're working with, what you're working towards, and the why the world is the way it is.
Mankind Divided dumps you on a dropship with a squad on a mission for some reason because stuff to collect a guy for things or something and then the mission ends unresolved for me even though Jensen would have been debriefed and now I'm in Prague meeting new people that I think Jensen already knows or something? Ambiguity and discovery are staples of Deus Ex, but incoherence in narrative from the perspective of Jensen versus the player is just bad narrative.
Despite already knowing who Jensen is from playing all of Human Revolution, unlike Human Revolution I have no connection to Jensen and what is going on or what he or I am supposed to know. It's an assy intro through and through.
I might be wrong about this by the way, I don't know if it says finish the game without any alerts or finish the game without any alarms. Those are both different things.
*Sees a room full of people*I love the electrochromic glass, that's such a cool mechanic.
Lmao, the movement is so janky in this. Jumping is janky as fuck too, hope there won't be many platforming sections in the game.
Which one?I'm on a stealth escapade into a building that I'm pretty sure I would have never known about if I had picked a different conversation choice.
Does turning on that switch fills the room with electricity? If yes then I know which room it is, there's nothing there apart from if you take that door straight ahead and go left, you'll find 4-5 weapons locker.
There is that door to your right in pic, it has disabled pad. There is some stuff behind that door, but I couldn't figure out how to get some juice to that pad.
I guess.Maybe we need to agree to disagree that the encounter at the end is "non-linear"
PM me a picture...I can tell you perhaps.Anyone know how to get in those white containers inI can see pocket secretary's, laptops and stuff in them put cant figure how to open them, I'm sure it's probably obvious!? But I can't suss it out.golem
Pretty much my feelings on the game so far having also quit upon reaching Prague last night, an event which was punctuated by a crash to boot. There are lots of things that feel sloppy, like the UI interface elements for disconnecting can obstruct what you actually want to click on during the hacking minigame because somebody thought it would be a good idea to necessitate moving the camera around during said minigame. The UI for Jensen's email inbox can mess up and become a flickering mess and the same button used to open some menus can't be used to exit the same menu, the list goes on.Got to Prague, quit. Gonna boot it up later when I'm in the right mood because I know there's destined to be great stuff in there, but the opening chunk of this has left a sour impression. Tutorial mission gonna tutorial, but it felt off across the board. Weakly presented narrative, ugly setting, no real drive or setup that got me hooked. Mouse acceleration feels fucking terrible. The cover system feels off and bloated, much in part due to the new automated movement function which, much like the QTE take down cinematics, just seems like another bloated "strip the player of control" junk system. The tutorial is then followed by what should be a decent intro, but feels like shit thanks to weird sluggish, draggy mouse look while on automated rails. Like HR the pre-rendered cutscenes look worse than the game (but I can half forgive that, as I'm running at 1440p). The writing so far is flat, no real hook and this weird middle ground of not trying to over explain things (which in theory is great) but also seemingly lacking explanation of things I should know if I am Jensen.
I dunno. I'll get back into later. Opening chapters are obviously a very small slice of a much grander game, but every so far falls squarely in the "I don't give a shit" pile, and that's disappointing.
Is side mission 01 bugged for anyone else, I found the woman but I cannot find the dude you're supposed to help anywhere.