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Deus Ex: Mankind Divided |OT| We Asked For This

Gen X

Trust no one. Eat steaks.
Heads up for others in the UK awaiting their Simply Games delivery - mine didn't arrive with the post today either. They've lost a customer as far as i'm concerned.

Another member said it was sent on Friday and arrived today. Sounds to me like it's your shitty UK postal service which sadly affects businesses and their clientèle.
 

nOoblet16

Member
Something something you need to be Jensen and that mission is best Deus Ex as it gets! /s

Yes it sucked ass...
Way to overstate what I and others have been saying. And you know perhaps the reason he thinks it's bad is different from the reason you mentioned?

I've always said the reason I like the first mission is because it is a handful and gives a taster of the non lonear design when it comes to player decision while the player expects a simple hand held mission.
 
As I've generally had great service from them I would have given them the benefit of the doubt, by why they couldn't send the messed up orders via guaranteed next day to make up for their mistake, I have no idea. Weird that I couldn't cancel and refund yesterday afternoon but it still isn't here.

I'll grab a copy this afternoon then...

Yeah that's shitty. Well enjoy the game dude. I had so much fun with it last night. Ended up playing till 2am in the morning. Had to be up at 7 for work lol.
 

Nesther

Member
I'm trying to do a 'no kill' run and I'm in the Prague hub now. I've just done the section with the
checkpoint / forger
and I resolved it by
telling the cops about them
. The
cops then shot up the checkpoint and killed everyone
, hope it doesn't count against the Pacifist achievement.

That's my big question too, the app doesnt add a kill to my stats, but I'm not sure I trust that thing.
 

derFeef

Member
Way to overstate what I and others have been saying. And you know perhaps the reason he thinks it's bad is different from the reason you mentioned?

I've always said the reason I like the first mission is because it is a handful and gives a taster of the non lonear design when it comes to player decision while the player expects a simple hand held mission.

Maybe we need to agree to disagree that the encounter at the end is "non-linear" :)
 
D

Deleted member 30609

Unconfirmed Member
I can't believe someone used these mouse controls and was like, yep, ship it
 

Henrar

Member
Does anyone know why two of the DLCs do not appear as owned on Steam despite buying Season Pass? I mean the Assault Pack and Tactical Pack?
 

caesar

Banned
Is side mission 01 bugged for anyone else, I found the woman but I cannot find the dude you're supposed to help anywhere.
 
Yeah idk, I was reading earlier about people not liking the first mission and was hoping it it wasn't bad. I had no problem with it at all saved the dude pretty easily. Didn't have too much problems getting passed the people quickly.
 
Yeah idk, I was reading earlier about people not liking the first mission and was hoping it it wasn't bad. I had no problem with it at all saved the dude pretty easily. Didn't have too much problems getting passed the people quickly.

I thought it was an intro/tutorial to Deus Ex gameplay mechanics. Since they unlocked most of the augments for you and everything for that mission. It just wasn't labelled with a huge "THIS IS A TUTORIAL" -sign.
 

aravuus

Member
In case someone didn't pick the stun gun in the beginning like a dummy, you can get one in the
TF29 offices
you'll be going to soon after you get to the hub city. It's inside a locker you need to hack open.
 

Navarre

Neo Member
In case someone didn't pick the stun gun in the beginning like a dummy, you can get one in the
TF29 offices
you'll be going to soon after you get to the hub city. It's inside a locker you need to hack open.

Thank you! Been looking everywhere.
 
In case someone didn't pick the stun gun in the beginning like a dummy, you can get one in the
TF29 offices
you'll be going to soon after you get to the hub city. It's inside a locker you need to hack open.

One of the merchants in northern part of first hub city also sells one. 2900 credits.
 

Moff

Member
For the whole game it's "finish without being seen"...which is what ghost is. You are free to kill as long as you yourself don't get noticed (meaning you don't get the hostile sign under the radar)

hmm, must be under the secret achievements on steam then, I don't see it

well I hope I didn't fuck this up, sometimes I am not sure if an enemy has seen me like a split second before I knock him out
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Got to Prague, quit. Gonna boot it up later when I'm in the right mood because I know there's destined to be great stuff in there, but the opening chunk of this has left a sour impression. Tutorial mission gonna tutorial, but it felt off across the board. Weakly presented narrative, ugly setting, no real drive or setup that got me hooked. Mouse acceleration feels fucking terrible. The cover system feels off and bloated, much in part due to the new automated movement function which, much like the QTE take down cinematics, just seems like another bloated "strip the player of control" junk system. The tutorial is then followed by what should be a decent intro, but feels like shit thanks to weird sluggish, draggy mouse look while on automated rails. Like HR the pre-rendered cutscenes look worse than the game (but I can half forgive that, as I'm running at 1440p). The writing so far is flat, no real hook and this weird middle ground of not trying to over explain things (which in theory is great) but also seemingly lacking explanation of things I should know if I am Jensen.

I dunno. I'll get back into later. Opening chapters are obviously a very small slice of a much grander game, but every so far falls squarely in the "I don't give a shit" pile, and that's disappointing.
 

desverger

Member
Is there a reason why there are no sights or a reticule when aiming from a cover? Or am I just dumb and can't aim?

Kinda makes cover useless unless you're stalking for that knockout move.
 

Carbonox

Member
Got to Prague, quit. Gonna boot it up later when I'm in the right mood because I know there's destined to be great stuff in there, but the opening chunk of this has left a sour impression. Tutorial mission gonna tutorial, but it felt off across the board. Weakly presented narrative, ugly setting, no real drive or setup that got me hooked. Mouse acceleration feels fucking terrible. The cover system feels off and bloated, much in part due to the new automated movement function which, much like the QTE take down cinematics, just seems like another bloated "strip the player of control" junk system. The tutorial is then followed by what should be a decent intro, but feels like shit thanks to weird sluggish, draggy mouse look while on automated rails. Like HR the pre-rendered cutscenes look worse than the game (but I can half forgive that, as I'm running at 1440p). The writing so far is flat, no real hook and this weird middle ground of not trying to over explain things (which in theory is great) but also seemingly lacking explanation of things I should know if I am Jensen.

I dunno. I'll get back into later. Opening chapters are obviously a very small slice of a much grander game, but every so far falls squarely in the "I don't give a shit" pile, and that's disappointing.

Similar to my initial thoughts. I was left scratching my head a fair bit up to Prague. Only difference here is that once I got to Prague and played a bit more beyond that my head-scratching increased something fierce. Not a fan of this hub structure one bit.
 

Ilmyr

Member
Am I the only one that prefers the sharpening filter at 1080p? Without it the game is just too blurry.

You are not alone. Overall i don't really like the image quality or that particular graphics style. Sharpen makes it look acceptable for me, but its still far away from perfect. (MSAA: Off, TAA: On, Shapen: On)

Maybe its possible to improve image quality further via driver settings, but i barely have the time to experiment with those settings.
 

Moff

Member
so how exactly does this work with the experimental augs

if I have a capacity over 100% can I still play or should that not be done? if I disable augs can I get them back later?

I immediately got that device from the russian koller told me about, but he is not available at the moment to install it, when can I do that? and after that I can use experimental augs without limits? I really want the remote hacking.
 

drotahorror

Member
Did I miss something here? It's very early in the game, it's if you go left outside your apartment.

dxmd2016-08-2406-22-07ssbt.png

I went through the hatch, through an electric door, out the other side turned electric off, and then I was back outside.

Never really found much of anything.
 

Tovarisc

Member
Did I miss something here? It's very early in the game, it's if you go left outside your apartment.



I went through the hatch, through an electric door, out the other side turned electric off, and then I was back outside.

Never really found much of anything.

There is that door to your right in pic, it has disabled pad. There is some stuff behind that door, but I couldn't figure out how to get some juice to that pad.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Similar to my initial thoughts. I was left scratching my head a fair bit up to Prague. Only difference here is that once I got to Prague and played a bit more beyond that my head-scratching increased something fierce. Not a fan of this hub structure one bit.

Like to me this is textbook bad video game writing. If I, the player, am supposed to embody this established character, Adam Jensen, then a good narrative should emphasise established precedent and reason for who I am, where I am, what I'm doing, and why. And then focus on coherent, consistent development of subsequent events to make me feel like I am a part of them just as Jensen would.

Human Revolution's opening chapters aren't incredible by any stretch of the imagination, but they're coherent. The tutorial immediately established who Jensen is, his relationship with Megan, his background, position at Sarif, who Sarif is, the era and technological revolution, the implications of advancements in modern society, the antagonists, the events, the hook, and so on. You instantly get a picture of who you are in the world, who you're working with, what you're working towards, and the why the world is the way it is.

Mankind Divided dumps you on a dropship with a squad on a mission for some reason because stuff to collect a guy for things or something and then the mission ends unresolved for me even though Jensen would have been debriefed and now I'm in Prague meeting new people that I think Jensen already knows or something? Ambiguity and discovery are staples of Deus Ex, but incoherence in narrative from the perspective of Jensen versus the player is just bad narrative.

Despite already knowing who Jensen is from playing all of Human Revolution, unlike Human Revolution I have no connection to Jensen and what is going on or what he or I am supposed to know. It's an assy intro through and through.
 

nOoblet16

Member
Did I miss something here? It's very early in the game, it's if you go left outside your apartment.



I went through the hatch, through an electric door, out the other side turned electric off, and then I was back outside.

Never really found much of anything.
Does turning on that switch fills the room with electricity? If yes then I know which room it is, there's nothing there apart from if you take that door straight ahead and go left, you'll find 4-5 weapons locker.
 

nOoblet16

Member
hmm, must be under the secret achievements on steam then, I don't see it

well I hope I didn't fuck this up, sometimes I am not sure if an enemy has seen me like a split second before I knock him out
I might be wrong about this by the way, I don't know if it says finish the game without any alerts or finish the game without any alarms. Those are both different things.
 

Iceternal

Member
Like to me this is textbook bad video game writing. If I, the player, am supposed to embody this established character, Adam Jensen, then a good narrative should emphasise established precedent and reason for who I am, where I am, what I'm doing, and why. And then focus on coherent, consistent development of subsequent events to make me feel like I am a part of them just as Jensen would.

Human Revolution's opening chapters aren't incredible by any stretch of the imagination, but they're coherent. The tutorial immediately established who Jensen is, his relationship with Megan, his background, position at Sarif, who Sarif is, the era and technological revolution, the implications of advancements in modern society, the antagonists, the events, the hook, and so on. You instantly get a picture of who you are in the world, who you're working with, what you're working towards, and the why the world is the way it is.

Mankind Divided dumps you on a dropship with a squad on a mission for some reason because stuff to collect a guy for things or something and then the mission ends unresolved for me even though Jensen would have been debriefed and now I'm in Prague meeting new people that I think Jensen already knows or something? Ambiguity and discovery are staples of Deus Ex, but incoherence in narrative from the perspective of Jensen versus the player is just bad narrative.

Despite already knowing who Jensen is from playing all of Human Revolution, unlike Human Revolution I have no connection to Jensen and what is going on or what he or I am supposed to know. It's an assy intro through and through.

I feel many games would be benefit from a black screen with text thart gives a little context, it's cheap but can help a lot. Like saying " after the accident with the augmented people, Jensen left Sarif industries and enroled at Interpol ..."
 

Moff

Member
I might be wrong about this by the way, I don't know if it says finish the game without any alerts or finish the game without any alarms. Those are both different things.

as I mentioned in the original post, "foxiest of the hounds" is for finishing without alarms, like in human revolution. there is no achievement for ghosting an entire play through on steam, only for one mission. unless it's a secret achievement of course then I wouldn't see it.
 

Randdalf

Member
I'm on a stealth escapade into a building that I'm pretty sure I would have never known about if I had picked a different conversation choice.

Lmao, the movement is so janky in this. Jumping is janky as fuck too, hope there won't be many platforming sections in the game.

Yeah the jumping leaves much to be desired, it's really quite bad.
 

drotahorror

Member
Does turning on that switch fills the room with electricity? If yes then I know which room it is, there's nothing there apart from if you take that door straight ahead and go left, you'll find 4-5 weapons locker.

Yea that's the one. Someone up above mentioned there's a locked door on the right though.
 

Xyber

Member
So I broke into a random apartment, looted it for a bit and then the automated alarm went off because I was not an authorized person. 2 cops showed up and I hid upstairs until they left. When I went down I noticed an airvent, I climbed up on a speaker and jumped up to it. It lead to the apartment next door. I go to the computer to hack it and guess who's apartment it is.

Director James Miller, the guy you take orders from. :D

Let's see if we can find anything cool here then!
 

WITHE1982

Member
There is that door to your right in pic, it has disabled pad. There is some stuff behind that door, but I couldn't figure out how to get some juice to that pad.

Yeah just been there myself. Even tried turning on both switches (one inside the room and other outside) but no juice to terminal at all.
 

nOoblet16

Member
Maybe we need to agree to disagree that the encounter at the end is "non-linear" :)
I guess.
But non linearity is not just about bring able to take different paths but also about they way you are able to engage. The fact that you have choices despite the game telling you otherwise in a scripted event is what makes it non linear. And you'll find such choices in even more ambigious situations throughout the game and until the end. If you don't like not being told about your options then you won't really appreciate this game as much.
 

JustDrive

Member
Anyone know how to get in those white containers in
golem
I can see pocket secretary's, laptops and stuff in them put cant figure how to open them, I'm sure it's probably obvious!? But I can't suss it out.
 

Terra_Ex

Member
Got to Prague, quit. Gonna boot it up later when I'm in the right mood because I know there's destined to be great stuff in there, but the opening chunk of this has left a sour impression. Tutorial mission gonna tutorial, but it felt off across the board. Weakly presented narrative, ugly setting, no real drive or setup that got me hooked. Mouse acceleration feels fucking terrible. The cover system feels off and bloated, much in part due to the new automated movement function which, much like the QTE take down cinematics, just seems like another bloated "strip the player of control" junk system. The tutorial is then followed by what should be a decent intro, but feels like shit thanks to weird sluggish, draggy mouse look while on automated rails. Like HR the pre-rendered cutscenes look worse than the game (but I can half forgive that, as I'm running at 1440p). The writing so far is flat, no real hook and this weird middle ground of not trying to over explain things (which in theory is great) but also seemingly lacking explanation of things I should know if I am Jensen.

I dunno. I'll get back into later. Opening chapters are obviously a very small slice of a much grander game, but every so far falls squarely in the "I don't give a shit" pile, and that's disappointing.
Pretty much my feelings on the game so far having also quit upon reaching Prague last night, an event which was punctuated by a crash to boot. There are lots of things that feel sloppy, like the UI interface elements for disconnecting can obstruct what you actually want to click on during the hacking minigame because somebody thought it would be a good idea to necessitate moving the camera around during said minigame. The UI for Jensen's email inbox can mess up and become a flickering mess and the same button used to open some menus can't be used to exit the same menu, the list goes on.

The opening mission just didn't engage me and when married with poor mouse controls and a changed-up control system the game really hasn't left a good first impression. Gonna press on but I'm disappointed so far.
 

Diancecht

Member
Is side mission 01 bugged for anyone else, I found the woman but I cannot find the dude you're supposed to help anywhere.

It's not a bug, I think the dude is near the metro station. If you go to settings and turn on objective markers, he will show up on your mini map.
 
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