Nero > Dante
You know, Dante is fun in an old-school sense. But nothing about his gameplay marks out from what other action games do, or previous DMC games.
Sure, style switch allows for ease of function, and on higher difficulties it will be mandatory, but Nero's gameplay just offers things -other action games- don't.
When I run into a pack of enemies with Nero, I FEEL AS IF I CAN CONTROL THE ENVIRONMENT, dragging enemies to me, pulling myself towards them, no longer do I have to do what I have to do in every other action game, I don't have to run to them, I bring those bitches to me...also, using my weapons in conjuction with the devil arm. Do I perform buster on this white knight? If I do -- I'll be left open for an attack. etc etc It adds a dimension other games lack.
He also adds this sort of dimension and puzzle to the bosses, when, how and where do I use the buster attack?
So, Dante is fun -- but a last gen fun. A sort of throw off to say that, we've done all we can with Dante. An ass-load of moves, tons of styles, weapons, levels, upgrades, instant this, instant that, but it seems Dante has capped off.
DMC5, Nero all the way.