-viper- said:I've got a question about the difficulty of this game.
How difficult is the 'Normal' mode of DMC4, compared to DMC3's Normal?
A lot easier. Ememies are not as difficult, health is a lot easier to come across and Capcom did the sensible thing of having a checkpoint right outside the boss fight, which makes the game a hell of a lot less frustrating than DMC3.-viper- said:I've got a question about the difficulty of this game.
How difficult is the 'Normal' mode of DMC4, compared to DMC3's Normal?
A practice would have been really useful. That way you can practice moves until you;re good enough to put a few together and get high stylish points.pj325is said:This game would really benefit from a practice mode where you can specify which enemies spawn and how often. There are some moves that I'd like to be able to do over and over until I get the hang of them.
Hmm okay cool. I think I'll get the game once I acquire a 'next-gen' console.psycho_snake said:A lot easier. Ememies are not as difficult, health is a lot easier to come across and Capcom did the sensible thing of having a checkpoint right outside the boss fight, which makes the game a hell of a lot less frustrating than DMC3.
Boss fights are still tough, but it wouldnt be much fun if they were easy too.
-viper- said:Hmm okay cool. I think I'll get the game once I acquire a 'next-gen' console.
Currently I'm playing DMC3 on easy. lawl.
But it has not troubled me at all. It's pretty damn easy, except you have NO FUCKING IDEA WHERE THE FUCK TO GO. I've had DMC3 for two years now and I'm now on mission 17.
I hate backtracking. Is it worse in DMC4?
Not really, which is why I don't understand the sudden complaints about it in 4. I guess it's more obvious you're backtracking in 4 than 3 or 1, but it has always been something the series has had in its core design.-viper- said:I hate backtracking. Is it worse in DMC4?
Magicpaint said:Not really, which is why I don't understand the sudden complaints about it in 4. I guess it's more obvious you're backtracking in 4 than 3 or 1, but it has always been something the series has had in its core design.
Narag said:3) People not so much upset at the backtracking itself but the fact one used Dante on the way back without giving him levels/enemies designed strictly for him.
Agreed. I guess this is why it never bothered me much. Dante made everything feel fresh again.Narag said:Regarding #3, I'll give them that the levels felt shoehorned at times but I think I'll make a case for enemies designed well for both protagonists in a future post. Nero had fewer options so the "correct" way to approach an enemy was found easier. Between the different styles/DAs/firearms, Dante was a different beast altogether.
MoonsaultSlayer said:The only thing I dislike about the game is that despite the time put into it, it still feels "empty". I feel like Dante's parts were rushed, the story isn't complete (at least it isn't completely told/shown to us... why couldn't we see Nero's mishap in the woods?), and the inclusion of Dante at all seems forced.
I wouldn't have minded a Nero only game with the chance to unlock Dante's path through the game. What'd he do after fleeing from the opera house? Why is he just starting to fight these bosses if he'd already made it through the area before? What about Trish and Lady? I would have liked if they were fleshed out a bit more (no pun intended).
C- Warrior said:Ugh, there is a lot of things Capcom could have put in.
Cerberus, Agni and Rudra, Nevan, Ifrit etc. -- the animations in the previous DMC games are good enough, just re-texture them and make them ready to go in HD. In considering they'd be bonus -easter egg- weapons, I don't think people would be too critical of them if they aren't graphically as pretty as pandora or something.
And also, why not have previous bosses from previous DMC games come in. Again, it's just uprez. the textures. Animations, A.I, everything should be a go.
Why no Vergil?
Why no Boss Rush Mode?
Why no DMC1 costume Dante?
Why can't I record clips of me playing and host them online via Halo? DMC4 is made for that shit.
And damn, I understand not having co-op for the main story since the game's enemies and environments are designed for single player, but why not bloody palace co-op? It's a large, clean, circular environment...they can do the online code (they've demonstrated it well with Lost Planet) they also hvae done it before (see DMC3 SE vergil final mission)
Capcom -is so- doing a special edition
Victrix said:Anyone have some tips for knocking the cloak off of Mephistos with Nero? Or just killing them quickly in general?
Try switching Blue Rose to L1 if you haven't already. Made a big difference to me when you always have a lvl 3 charge ready.ElyrionX said:God, I'm weaksuace. I can't get anywhere further than level 17 with Nero or Dante in Bloody Palace. I just keep running out of fucking time. The time limit is bullshit. I like to take my time to dispose of the enemies because that's just my style. I like to play defensively and Bloody Palace just doesn't accommodate that at all. It's really frustrating.
dralla said:L3 Charged shot + one snatch will decloak them. Try and time it so that you have both Mephisto's decloaked at the same time, than you can rack up a big combo
Maggot9 said:Why does everyone say L3 Charged shot? Do they move the shoot button to the L3 button or something?
You should time it perfectly right when the enemy's attack hits, just like Dante''s Royal Block.tanod said:level 3
Is there a trick to table hopper because it doesn't seem to work? I always roll instead.
tanod said:level 3
Is there a trick to table hopper because it doesn't seem to work? I always roll instead.
Draft said:Remember it's the locked on snatch, not the lockless uppercut.
Victrix said:Anyone have some tips for knocking the cloak off of Mephistos with Nero? Or just killing them quickly in general?
I've been doing really well on SoS mode (S ranked the first several missions first try), but I just hit an ugly point on M5 with Frosts + Mephistos 3 at a time, and I can't figure out a way to kill them quickly.
I've been using charged shots, but those don't seem to work well, and sword slashes do jack all.
Another problem is that in the interest of using charged shots in the middle of combos, I remapped shoot from X to RT, and while that works fairly well for charging and comboing, it is both uncomfortable, and a huge pain to rapid fire while locking/unlocking with rb and doing combos at the same time.
Do I need rapid fire shots only to knock off their cloak, or is there another trick to it? I've been hitting their little claw beam thing that seems to stagger them, and hitting that and then doing a charged shot bumps up the style meter, but it doesn't actually seem to be hurting them much.
delirium said:Let me ask a question, is it worth it to play this game if you have no experience with the others?
gray_fox224 said:Anybody have any tips on how I should upgrade Dante? Use proud souls to max out one style or balance out a couple?
I say pick two styles that work for you, and Swordmaster ought to be one of the two, and mainly work on those. However, Gunslinger is waaaay less gimped than it was in DMC3SE, at least when it comes to the shotgun and Pandora.gray_fox224 said:Anybody have any tips on how I should upgrade Dante? Use proud souls to max out one style or balance out a couple?
C- Warrior said:First, purchase attacks for the weapons.
I say this because it's easier to switch weapons on the fly, then styles. So, on your first play through, develop aspects that are more tangible.
So, max out rebellion, gilgamesh, lucifer etc.
Then work out a style level or two that fit your interest.
Don't forget abilities as well -- i.e, air hike, speed, get more orbs etc.
And finally, max out on purple and blue orbs.
badcrumble said:I say pick two styles that work for you, and Swordmaster ought to be one of the two, and mainly work on those. However, Gunslinger is waaaay less gimped than it was in DMC3SE, at least when it comes to the shotgun and Pandora.
But definitely, definitely go for stuff like double jump and charging the shotgun (pretty crucial for those wraith guys). Dante's all about versatility, but generally I found it to be best to pick two things from each 'choice' and work on them (shotgun+pandora, trickster+swordmaster, rebellion+lucifer) to gain a solid base to work from before expanding into improving other stuff. Really up to you, though - Dante is the epitome of flexibility and you can seriously pick your own playstyle with him, it's awesome.