ypo said:Uhh it's incredibly obvious there's AA on the PS3 version.
This was in very early stages mind you - we didn't even know what the Devil Bringer was at the time. When I heard that common originally, I thought it was some kind of summon system, as it brings devils hence, Devil Bringer :lolTeknoman said:They really said that? Its just a demon powered grapple arm...dunno what was so complicated about that.
Nemesis556 said:Here's what I don't understand - originally they said that the Devil Bringer was "something we can't do on anything but the PS3", yet the game is now available on multiple consoles AND I don't see what's so amazing about it.
Was this some scrapped feature or what?
Well that's what it will become later in the game.Nemesis556 said:This was in very early stages mind you - we didn't even know what the Devil Bringer was at the time. When I heard that common originally, I thought it was some kind of summon system, as it brings devils hence, Devil Bringer :lol
I think he was talking about the grapple mechanics and how you are translated from one zone to another without loading times or texture pop in. At that point the developers might have assumed that only the PS3 had the hardware to accomplish that. Its a feat on its own, it feels very "fresh".Teknoman said:Now to hope that the "Accomplishments" in the PS3 version will get their own 3d trophies in HOME.
They really said that? Its just a demon powered grapple arm...dunno what was so complicated about that.
Mugen said:wtf, where are the youtube videos showing off some mad combos and shat.
dralla said:The enemies die too fast to pull off crazy combo's
probably my favorite move in the demo.
unlike the normal high roller, the ex version goes all the way around, and as you can see, I hit the guy behind me as well
Bearillusion said:I'm out of the loop. Who is Nero? I'm not playing as Dante? Explain.
gray_fox224 said:Whoa, where were you? The Poles?:lol :lol
And so it begins.slidewinder said:Here's one.
Dot50Cal said:comparison pics
Dot50Cal said:On the subject of comparisons, it seems I was a bit hasty in saying that the textures were lower resolution on the PS3 version. I cant be 100% certain, but it seems the PS3 is applying a post processing effect which blurs some area's of the screen during motion (and this game doesn't exactly sit still for you). Another thing I noticed is that the 360 has better mipmap tansitions but in odd places, as if its forced LOD to max. It can make things appear really sharp from a distance but it really shouldn't be. Take this set for an example:
360:
http://dot50cal.the-horror.com/gaf/dmc4/3608.png
PS3:
http://dot50cal.the-horror.com/gaf/dmc4/PS38.png
These are both lossless captures, so they should rule out any artifacting. Though as some have pointed out the PS3 shots are a bit more blurred due to the PS3's analog (component) output not being as sharp as the 360's. Thanks goes to the fellas over at Beyond3D for their technical knowledge
GrayFoxPL said:All fine, but why didn't you use hdmi for ps3?
GrayFoxPL said:Btw. If looking at those pics someone says that one version looks "much better" o even "noticeably better" then the other, I'll come to their home and wring necks of their fucking hamsters.
Enough is enough.
Dot50Cal said:On the subject of comparisons, it seems I was a bit hasty in saying that the textures were lower resolution on the PS3 version. I cant be 100% certain, but it seems the PS3 is applying a post processing effect which blurs some area's of the screen during motion (and this game doesn't exactly sit still for you). Another thing I noticed is that the 360 has better mipmap tansitions but in odd places, as if its forced LOD to max. It can make things appear really sharp from a distance but it really shouldn't be. Take this set for an example:
360:
http://dot50cal.the-horror.com/gaf/dmc4/3608.png
PS3:
http://dot50cal.the-horror.com/gaf/dmc4/PS38.png
These are both lossless captures, so they should rule out any artifacting. Though as some have pointed out the PS3 shots are a bit more blurred due to the PS3's analog (component) output not being as sharp as the 360's. Thanks goes to the fellas over at Beyond3D for their technical knowledge
dralla said:too big to embed in the page
http://i32.tinypic.com/24weko4.gif
FilosopherStoner said:You really cannot tell a difference in sharpness of the textures?
FilosopherStoner said:You really cannot tell a difference in sharpness of the textures? Granted this is nit picking to the infinite degree, and I really couldn't care less what version people buy, but you have to be blind to not see ANY difference. Granted it is a small difference, but it is still there.
godhandiscen said:Wow the graphics in this game... This is the first time in this gen that a game matches the bullshots. DAMN!
GrayFoxPL said:Btw I played the demo first and then looked at the first comparsion pics and got them confused at first because my ps3 output looked exactly like 360 pics in terms of sharpness and gamma. Ps3 pics were tiny bit off.
GrayFoxPL said:I said that it isn't "noticeably better" not that there isn't any, even tiny, whiney bit of difference. You said it yourself that it's nit picking to the infinite degree. I just loose it when people say bullshit like "Oh, it's MUCH better!".
Dot50Cal said:At a closer glance the difference in texture sharpness seems to be the mipmaps being forced (think of LOD Bias on video cards) on the 360 version, which can be a good thing but in some cases leads to oversharpened textures like on the puppet here:
Hold RB> analog stick back and press A a couple of times to quickly move out of its way. Not that hard really.fabs115 said:so is there any way to completely avoid berial's fire attack? it drains health wow
fabs115 said:so is there any way to completely avoid berial's fire attack? it drains health wow
yeah i would like to know this too. i was so close to beating him. i also wished they hadnt timed the demo, i kinda got lostfabs115 said:so is there any way to completely avoid berial's fire attack? it drains health wow
justjohn said:yeah i would like to know this too. i was so close to beating him. i also wished they hadnt timed the demo, i kinda got lost
edit. thanks for answering
....and where is this said video?, unless you're referring to the youtube one.Defuser said:Haha!! Finally found a good combo video:
Now this is how you play Devil May Cry people!!!! DMC is all about Stylish action!!!!
Yes, there is mild post processing while simply moving around (just like the old DMC games). They also use some kickass object motion blur during cutscenes (I assume that's in the 360 build as well, but that cutscene screen shot seems to suggest otherwise).It also seems the PS3 version is applying a blur post processing effect (is this traditional? I seem to recall the previous games in the series having this as well) and the better ice shaders. So the really ironic thing is the PS3 version may indeed be more true to the games vision