Defuser said:ARGH!!! I still can't Rev properly!!! I will get panicky and button mash.
Y2Kev said:Revving on the 360 is really hard for me because the trigger pull is a bit longer.
Y2Kev said:Revving on the 360 is really hard for me because the trigger pull is a bit longer.
karasu said:
Is there a large version of this?
karasu said:
Is there a large version of this?
Tiduz said:just watched the ruliweb vid.
MOST HYPED GAME EVER for me.
MUST HAVE. From now on i will no longer check videos.
brandonh83 said:Is that the version you're getting? Don't you have a PS3?
Mrbob said:I wish Sony would get HOME up and running so the trophy system would work.
Well some people in this thread are getting shocked at a gif of a person EXing High Roller. :lol So I am assuming a lot of people who are getting the hang of DMC will appreciate videos like these.Lostconfused said:The exceed in the video are probably the easiest ones you can do. Except for the first slash in the aerial raid, now that one is nice.
Dahbomb said:Well some people in this thread are getting shocked at a gif of a person EXing High Roller. :lol So I am assuming a lot of people who are getting the hang of DMC will appreciate videos like these.
Dahbomb said:Hobbyconsolas (http://www.axelspringer.es/html/fondos/PUBLICACIONES/HOBBYCONSOLAS/default.html)
The most "prestigious" Spanish Gaming magazine reviews DMC4.
Graphics:93
Sound:85
Lenght:82
Fun:91
OVERALL: 91/100
THE BEST
+"The combat system is full of posibilityes and everyone can get used to it"
+"The Visuals are great, specially in which refers to the main character's animations"
THE WORST
-"Players can't choose beteewn charcaters freely."
-"Scenary repetition."
Also here is a video for Exceed timings:
http://www.thehandvseye.com/final/view/2343/devil-may-cry-4-basic-ir-timing-2/
Here is a video of general combat:
http://www.thehandvseye.com/final/view/2344/devil-may-cry-4-fight-using-ir/
Courtesy of Gemasis from IGN.
I personally have noticed that the Just framing is a combination of 3 things:
1) Hit impact on the enemy
2) Nero's own sounds (when he finishes it)
3) End of move
I hate to use the word "intuitive" here but it really is INTUITIVE when you actually get in to the feel of things.
So the 360 version has slightly better AA?
Does the PS3 have a more stable framerate or less screen tearing?
Probably not hands down. AA is still inconsistant in those videos. V-sync is enabled on XB360. Cut-scenes are 30 to 60fps on PS3.ypo said:No, looks like they got rid of the weird blur from the retail version base on those Ruliweb videos so AA is pretty much the same. PS3 also have 60 fps cutscenes while X360 version is running at half of that. V-sync is also enabled in the PS3 version so no screen tearings. PS3 version is pretty much hands down better version.
FTWer said:So the 360 version has slightly better AA?
Does the PS3 have a more stable framerate or less screen tearing?
ypo said:No, looks like they got rid of the weird blur from the retail version base on those Ruliweb videos so AA is pretty much the same. PS3 also have 60 fps cutscenes while X360 version is running at half of that. V-sync is also enabled in the PS3 version so no screen tearings. PS3 version is pretty much hands down better version.
TheDuce22 said:If you have them both just look for yourself. The 360 version is much more crisp, thats the only difference I noticed.
Correct, it's a very old trick btw. But if it works it works.. who cares how they do it as long as it looks like AAed. I saw many other shots on Rulliweb which also have it.drohne said:i haven't seen ruliweb's videos yet, but you can still see that motion blur/temporal AA effect in one of their shots:
you can see the blurring and the afterimages it produces in the floor texture and the window grating near the camera.
and in any case, it's not that the ps3 version has this effect in addition to MSAA -- it has this effect instead of MSAA. if they've removed it from the final version, then it'll have no AA at all.
diddlyD said:i think all this comparison stuff is in peoples heads or something, because on my setup the ps3 one looks noticeably crisper/sharper with less frame spikes.
drohne said:i'll try to summarize the differences between the two versions:
the 360 version has 2xMSAA -- the ps3 version instead blends each frame with the preceding one, creating something very similar to 2xMSAA in static shots, but creating blur and afterimages when in motion
a difference in texture filtering causes the 360 version to look somewhat sharper, but also produces more texture aliasing (shimmering) -- there doesn't seem to be any difference in texture resolution
cutscenes in the 360 version are locked at 30fps -- in the ps3 version they move between 30 and 60fps
360 version is missing a shader on the frosts, and the shader on berial's sword looks strangely blocky -- i wonder if there are other shader differences in the full game
i don't think either version has a distinct framerate advantage -- there are a couple camera pans and cutscenes in which the ps3 version seems to stutter, but i've seen a few instances of screen tearing in the 360 version
there are the usual slight differences in contrast and shadow map filtering
-----
as far as the technical pissing match goes, the MSAA settles it in favor of the 360 version. but i think the actual perceptual difference between the two versions is pretty small.
drohne said:i'll try to summarize the differences between the two versions:
the 360 version has 2xMSAA -- the ps3 version instead blends each frame with preceding ones, creating something very similar to 2xMSAA in static shots, but creating blur and afterimages when in motion
a difference in texture filtering causes the 360 version to look somewhat sharper, but also produces more texture aliasing (shimmering) -- there doesn't seem to be any difference in texture resolution
cutscenes in the 360 version are locked at 30fps -- in the ps3 version they move between 30 and 60fps
360 version is missing a shader on the frosts, and the shader on berial's sword looks strangely blocky -- i wonder if there are other shader differences in the full game
i don't think either version has a distinct framerate advantage -- there are a couple camera pans and cutscenes in which the ps3 version seems to stutter, but i've seen a few instances of screen tearing in the 360 version
there are the usual slight differences in contrast and shadow map filtering
-----
as far as the technical pissing match goes, the MSAA settles it in favor of the 360 version. but i think the perceptual difference between the two versions is pretty small.
You are mistaken. The effect would produce the same visual once in video as the eyes naturally blend frames (or full images) together that are less than 1/12 of a second apart. So you get a similar effect when you are actually looking at a game screen, even on the 360.drohne said:i haven't seen ruliweb's videos yet, but you can still see that motion blur/temporal AA effect in one of their shots:
you can see the blurring and the afterimages it produces in the floor texture and the window grating near the camera.
and in any case, it's not that the ps3 version has this effect in addition to MSAA -- it has this effect instead of MSAA. if they've removed it from the final version, then it'll have no AA at all.
HOLY SHI-! the Dante video is soooooo bad ass.Dahbomb said:Sweet combos inside.
Nero's Taunts <-- Worth a watch for the comedic value alone :lol
Also some really new and bad ass combos with Dante. NOT IN THE DEMO!!!
I dont know what to say man, but well you lost a few points there.Son of Godzilla said:I keep trying to like this demo and keep getting nothing. The combat on it's own is pretty fun, but the boss fight is boring and the lame trekking between encounters makes me want to die inside. Oh well, at least I don't have to go scrounging for money to pick up Culdcept and this.
Dahbomb said:Sweet combos inside.
Nero's Taunts <-- Worth a watch for the comedic value alone :lol
Also some really new and bad ass combos with Dante. NOT IN THE DEMO!!!
The demo had lots of doors but it never went to the the loading screen for me. The only part where I saw the words loading was when I started the demo and that was only 1-2 seconds.Norml said:Looks pretty good,wish the destructible stuff wouldnt vanish.
Glad PS3 gets the HDD pre-install because wow the demo had lots of doors:lol
knitoe said:I am having a really hard time deciding which version to get. Want the rumble + Achievements from X360, but rather have no load times from PS3. If only I had a DS3, would make decision much easier. When is it coming to NA?