Haha, awesome coinsedence. It was a joke thoughDave1988 said:
There was no framerate stuttering on the PS3 demo. Only cutscenes might play between 60fps and 30fps.pswii60 said:Do we know if the occasional framerate stuttering of the PS3 demo is sorted in the final release? Still debating of which version to go for.
PS3 drive does not read Blu-ray slower than a double layer DVD on the 360 - which DMC4 is.Bebpo said:It reads a little slower, but not really noticably. I'd imagine without install loads might be a second longer than the X360 ones.
Still doesn't explain why it's the only PS3 game with a forced 20+ min install before you can play.
deepbrown said:There was no framerate stuttering on the PS3 demo. Only cutscenes might play between 60fps and 30fps.
deepbrown said:PS3 drive does not read Blu-ray slower than a double layer DVD on the 360 - which DMC4 is.
pswii60 said:There is in certain parts. For example when you go through the first door and it pans around the room, small jerk. More noticeably when you go higher up and it pans out showing all the monsters outside, goes a bit jerky while 360 version is constant 60. This has already been discussed. Just wanted to know if those issues had been resolved as they were my only gripe.
PS3 version it is anyway.
Dude, I'll give you one later. Though you might want to consider thinking before downloading it. You DO know that every orb and skill I buy will be transfered into the next game save (your SoS-save), right?dralla said:where is my SoS save file :[ c'mon
deepbrown said:PS3 drive does not read Blu-ray slower than a double layer DVD on the 360 - which DMC4 is.
Mrbob said:This is what confuses me about the required install of the PS3 version. Does sony not have a temporary hdd caching system in place like MS does with the X360?
Seiken said:Dude, I'll give you one later. Though you might want to consider thinking before downloading it. You DO know that every orb and skill I buy will be transfered into the next game save (your SoS-save), right?
deepbrown said:No it hasn't. The only thing that has been discussed is that the 360 framerate is not as locked as the ps3 framerate. All that has been noted by reviewers (IGN video review) and others is that there is minimal tearing and fr probs on the 360 version. Care to quote those in this thread that said the PS3 version, but not the 360, had fr problems? 360 version is constant 30fps in cutscenes, not 60fps This may be what you are seeing in the panning (cutscene)
I'm very aware of the podcast and the read speeds of both consoles.
More than likely, the simplest explanation is it's simply cheaper and required less time to force a HDD install on the PS3, than to actually optimize data on the disc, and they'd have to do that with or without a cache like the 360. GAF needs to realize that most of the differences we see between multi games right now has to do with time and money, not TEH AWESUMU POWA of their preferential consoles, but oh well, the ware rages on.Mrbob said:This is what confuses me about the required install of the PS3 version. Does sony not have a temporary hdd caching system in place like MS does with the X360?
pswii60 said:The scene panning in 360 version is actually at a locked 60fps where PS3 stutters. Cutscenes in 360 version are indeed at 30fps. Come back when you've played both demos yourself.
Scene panning != cutscene.
Bleeders said:
deepbrown said:It's possible....for cutscene in DMC4 only means "when you're not playing".
No. You stated while apparently speaking with "fact" that the PS3 demo stutters in gameplay, saying that this has already been discussed. When this has not been said here, or on Beyond3d. All that's been said is that the PS3 has v-sync turned on and the 360 version has minimal tearing (watch IGN video review for evidence).pswii60 said:Well in that case, going by your theory, some 360 cutscenes ARE actually locked to 60fps
But as I said, they're not real cutscenes, simply environment camera panning when you reach a new interesting area. 360 demo is locked to 60 with these while PS3 demo stutters. Actual cutscenes are 30 locked down on 360 and a stuttering 60 on PS3.
But I wasn't asking for a fucking argument deepbrown, I just wanted to know if those issues were sorted for the final build to determine which version to buy. So let's just leave it there.
That explains why I beat Beral on my first try on the retail version and 5th+ time on the demo, rofl. I thought I had read the demo was human so I was wondering wtf was going on.Bebpo said:The demo was devil hunter difficulty.
deepbrown said:No. You stated while apparently speaking with "fact" that the PS3 demo stutters in gameplay, saying that this has already been discussed. When this has not been said here, or on Beyond3d. All that's been said is that the PS3 has v-sync turned on and the 360 version has minimal tearing (watch IGN video review for evidence).
So as someone who has played the PS3 demo and only sees a differing of fr in cutscenes which will be in the retail game also - where has this "already been discussed"?
For a stronger fr you'd best go with ps3 version, but if the wavering (frankly odd) cutscene framerate on the ps3 version offends you, go with the 360 version.
scoobs said:So when will this game be available in stores?
Well you stated "is THE fr stuttering in the ps3 version gone", going on to say -"this has already been discussed", to then disagreeing with when i said there is only a difference in fr in cutscenes. Hence "fact" and "gameplay".pswii60 said:Where the fuck did I say the words 'fact' or 'in gameplay'? I didn't. You fail. And I already decided on the PS3 version after Bebpo's response. I'm not going to rely on your biased bullshit opinion to decide how to spend my money.
ezekial45 said:Wednesday at the earliest.
deepbrown said:Well you stated "is THE fr stuttering in the ps3 version gone", going on to say -"this has already been discussed", to then disagreeing with when i said there is only a difference in fr in cutscenes. Hence "fact" and "gameplay".
They're called funny bunny rabbit ears, not quotation markspswii60 said:And as I said, I was referring to the environment panning, not the actual cutscenes. And don't use quotation marks for words that weren't used.
pswii60 said:Where the fuck did I say the words 'fact' or 'in gameplay'? I didn't. You fail. And I already decided on the PS3 version after Bebpo's response. I'm not going to rely on your biased bullshit opinion to decide how to spend my money.
deepbrown said:They're called funny bunny rabbit ears, not quotation marks
HomerSimpson-Man said:Why is it a forced install for PS3 again? We don't have the option to not install? It's not like PS3 games load something fierce.
Not likely. You're a brit wankapswii60 said:Stop being nice.
/ tears turn slowly in to a reluctant smile
/ small laugh
/ hugs
/ kisses
I didn't really see any..._leech_ said:Fucking Game Trailers and their spoiler-filled review!
NameGenerated said:I didn't really see any...
Everybody knows that will be a nero vs dante fight...._leech_ said:Nero vs Dante (non-cutscene).
The entire beginning of the game.
_leech_ said:Nero vs Dante (non-cutscene).
The entire beginning of the game.
hteng said:i'm playing the PS3 ver and i can confirm that the frame drop does happen in the forest area, one zone to be exact(where you fight forest lizards for the first time), i have not encounter any problems in other areas, cutscenes were surprisingly smooth too.
Omg, they spoiled the first <10 minutes of the game!_leech_ said:Nero vs Dante (non-cutscene).
The entire beginning of the game.
Do you live on the East Coast?Coin Return said:Just got the word. 5pm tomorrow at Gamestop.
Holy balls, I can't wait!
ClevelandNameGenerated said:Do you live on the East Coast?
The ones in chicagoland area are getting them too around themNameGenerated said:Do you live on the East Coast?
Sounds good.shintoki said:The ones in chicagoland area are getting them too around them