Dark, you're obviously pretty savvy when it comes to these technical details/artifacts, but don't call me crazy when without having proper knowledge of your background, I side with a known member and creator of the subject in question.
From what I recall, the creator never specifically stated anything about anything. He just continued to say that they were roughly equal and that trade-offs were made on each version without ever suggesting what those were (at least on GAF).
What you see in those shots and what I've seen in person has nothing to do with texture filtering. That wouldn't have an impact on the texture at such a close range. The resolution of the textures is simply lower. That's all there is to it. If you look at the strap on Price's uniform, for instance, you can clearly see detail in the 360 shot that is completely missing on PS3. It isn't simply a matter of blurring, the detail doesn't exist. This is the case with a great number of textures throughout the game. When you look directly at a texture, it doesn't matter if they are only performing bilinear filtering as that won't make a difference. If you were to look at both textures with point sampling (no texture filtering) there would still be a difference.
Distance texturing is entirely different and deals with the use of anisotropic filtering. The PS3 version seems to use VERY slightly AF, but it certainly isn't an optimal amount.
Look at this PS3 shot (the floor)...
That is poor texture filtering. Both versions suffer from it. The PS3 version may be using something like 2X AF, however, but that really doesn't have a huge impact overall.
Look at these comparisons and you can clearly see that even textures right in front of the screen appear lower in resolution.
Notice how there is significant detail lost on the PS3 shot (the bottom)? The distance is the same from the camera, yet there is simply detail that is not present in those textures (his uniform and walkie-talkie).
Again, another close up...
How could you possibly suggest that either of those PS3 shots feature textures of the same resolution as the 360? That simply isn't the case. Fortunately, those differences are minor enough that most won't notice (and a developer TRYING TO SELL his game would not point out). The differences are much greater when dealing with surfaces textures, however. Brick walls, dirt, etc. all tend to be much higher resolution on 360 (though the textures in all versions of the game are weak next to other recent games on all platforms).