1UP: That said, Dante earns so many cool new things, like the Gilgamesh, that we now want our own personal suit of armor that looks like that. When did you decide that enough was enough, and to stop adding new powers and attacks? What was the limit?
HI: With Dante, we kept playing with his repertoire until quite late in the development process. I'd say the two big limits were the amount of memory we could use for his attacks and all their associated animations and data, as well as the release date of course. We had more ideas that we could fit into the game [Editor's note: Wow.], but I'm really satisfied by the volume and mix of stylish weapons and attacks that Dante has. We weren't able to put absolutely everything that we thought up into the game, for instance we wanted combos to split down different paths based on button press timing, but Dante and the player certainly have more than enough things to do in the first and even the second play through of the game.