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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Astral Dog

Member
Hm, not my idea of fun. Besides, it's not like the story of the main series (be it the games or even the anime) is particularly cynical at its core to begin with. The opposite, really.

God and Angels could be assholes too. or part good and evil, thats the way it would work, unlike DmC were all the angels are good so far.

But then you have the mockery like the Order and Ascended Angels. with a pure Demon as God, wich makes the universe interesting in its own way.

Really, could work but also could be argued that the DMC World doesnt need a heaven..
 
Hey guys whats the reason everyone here seems to be swaying towards the import of this game? is there something in it that im missing? I thought all regions were the same content wise.

Japan is the only place getting a physical disc release of the game. Every other country is getting it as a digital only title. Personally, I prefer having a disc copy if it's available for me to have.

The collector's edition of the game is also exclusive to Japan.
 

Korigama

Member
God and Angels could be assholes too. or part good and evil, thats the way it would work, unlike DmC were all the angels are good so far.

But then you have the mockery like the Order and Ascended Angels. with a pure Demon as God, wich makes the universe interesting in its own way.

Really, could work but also could be argued that the DMC World doesnt need a heaven..
Not arguing for or against the necessity of a heaven within DMC. Shin Megami Tensei, which DMC has already been cross-promoted with, has focused on the idea of neither side being ideal for decades. Just don't agree with the idea that a cynical setting = more fun.
 

Dahbomb

Member
Fun is such a subjective term...

To me the Berserk mythology and setting is "fun" but I am sure for other people it isn't fun. To me fun is "engaging" or at least stimulating at a certain level where I am enjoying myself.

For me there wasn't anything fun about the DMC4's atmosphere or story. The characters were fun but everything else wasn't (and even then only a couple of characters were actually fun). So for me personally they definitely need to make the overall world more interesting and engaging.


Man all I am hearing about Dark Souls 3 in the leaked thread... that shit should be in a DMC game already. Transforming states of bosses? Dat artstyle? Bosses and weapons from previous games? OMFG!

I hope Itsuno goes Super Saiyan lvl3 with DMC5. He needs to bring his SSS tier game.
 

GuardianE

Santa May Claus
I ordered the Asian ver. of this game off of Play-Asia since I figured there wouldn't be any DLC costumes/content in general.. I might just buy and play the U.S. version now since I assume you can't redeem a voucher from another country on a US account, right?

Probably not. In most cases (maybe all cases?), DLC is region locked, so the code included in the game shouldn't work unless you have an Asian account.
 
I would be up for a more gothic art style (ala bloodborne) in DMC5 too, it needs to be a little darker. I assume it will be just because DMC4 was so light hearted, and if Vergil comes back to wreck shit it won't be pretty. Also I assume because they haven't dived into a full or half campaign in hell, they might do that with DMC5.
 
Probably not. In most cases (maybe all cases?), DLC is region locked, so the code included in the game shouldn't work unless you have an Asian account.

fortunately it's very easy to create a SG or HK account and have it reside in your console, since everything is in English. That's how I redeem all my asian region DLC
 
fortunately it's very easy to create a SG or HK account and have it reside in your console, since everything is in English. That's how I redeem all my asian region DLC

Oh word? I had resigned myself to not being able to use the preorder DLC, but if that's the case (and it's easier than making a JP account was), I'll make one right now.
 

Korigama

Member
Fun is such a subjective term...

To me the Berserk mythology and setting is "fun" but I am sure for other people it isn't fun. To me fun is "engaging" or at least stimulating at a certain level where I am enjoying myself.

For me there wasn't anything fun about the DMC4's atmosphere or story. The characters were fun but everything else wasn't (and even then only a couple of characters were actually fun). So for me personally they definitely need to make the overall world more interesting and engaging.
I can definitely agree that much more can be done to flesh out the world in a potential DMC5. Though I know that most people didn't really like the DMC anime, while it wasn't all that great for action, I felt that it did do a decent job of giving a general idea of the nature of the setting compared to what the games have established so far.
 

Dahbomb

Member
I can definitely agree that much more can be done to flesh out the world in a potential DMC5. Though I know that most people didn't really like the DMC anime, while it wasn't all that great for action, I felt that it did do a decent job of giving a general idea of the nature of the setting compared to what the games have established so far.
They did a decent job on that front (and they nailed the character designs and soundtrack) but the story was boring and worst of all the action scenes were severely lacking. It just overall wasn't engaging in terms of development for the characters and the universe. It was just "slice of life Dante edition".

It was essentially a bunch of "Tuesday" collections of Dante. You know... like "for that guy it was the most important moment in his life... for Dante it was Tuesday". This would've been tolerable if every episode was balls to the walls godly stylish action that just kept escalating in style.
 
I can definitely agree that much more can be done to flesh out the world in a potential DMC5. Though I know that most people didn't really like the DMC anime, while it wasn't all that great for action, I felt that it did do a decent job of giving a general idea of the nature of the setting compared to what the games have established so far.
DMC3 setup a pretty desolate world. DMC4 was isolated to some random cult town...
 

Korigama

Member
They did a decent job on that front (and they nailed the character designs and soundtrack) but the story was boring and worst of all the action scenes were severely lacking. It just overall wasn't engaging in terms of development for the characters and the universe. It was just "slice of life Dante edition".

It was essentially a bunch of "Tuesday" collections of Dante. You know... like "for that guy it was the most important moment in his life... for Dante it was Tuesday". This would've been tolerable if every episode was balls to the walls godly stylish action that just kept escalating in style.
Pretty much. Definitely a focus on what an average day was like for Dante above all else for the majority of it.
DMC3 setup a pretty desolate world. DMC4 was isolated to some random cult town...
That's basically the issue. Everything still feels more disconnected within the actual games by comparison, less representative of the state of the world at large.
 

Unit24

Member
It just occurred to me that the Vergil playthrough might get a bit dull, since you'll have to go back through all the same levels with the same character you originally went through them with.
 
I don't want DMC to go too much darker and gritty tbh. I like the light hearted stuff in between. I'd also like it to be more colorful. A bit more gore would be nice though. I think Bayonetta has a pretty good balance of both.
 

Sesha

Member
They don't need to go super gritty in general, but I would like to see some dark, gothic environments. Something like Old Yharnam, Cathedral Ward, Yahar'gul or Cainhurst from Bloodborne. Just something like Bloodborne in general. I want church bells and demonic howls echoing through the moonlit night.

DMC3 setup a pretty desolate world. DMC4 was isolated to some random cult town...

This is exactly why I'd like a globetrotting adventure for Dante and co. So we could establish the DMC world properly beyond Dante's undefined city and Fortuna which exists in an undefined location. Heck, they don't even need to do globetrotting, but they could at least create a map like Bayonetta did and just plop the various locations we've been to so far, on it.

Hm, not my idea of fun. Besides, it's not like the story of the main series (be it the games or even the anime) is particularly cynical at its core to begin with. The opposite, really.

I meant cynical in terms of there only being a human world and a demon world, with no lawful (good) supernatural realm existing as a counterpart to the chaotic (evil) one. And humanity in DMC are supernaturally inferior in terms of power and are reliant on demons in order to gain power. And the savior of humanity was a coincidentally sympathetic demon, now followed by his son. In terms of the tone of the story, it's not particularly cynical. And "fun" is a matter of semantics. You could call it "interesting", "appealing", whatever. It's fun in the sense that I like it way more than the typical humanity-heaven-hell paradigm.

Man all I am hearing about Dark Souls 3 in the leaked thread... that shit should be in a DMC game already. Transforming states of bosses? Dat artstyle? Bosses and weapons from previous games? OMFG!

I hope Itsuno goes Super Saiyan lvl3 with DMC5. He needs to bring his SSS tier game.

Wow, DS3 went from just a rumor to confirm with tons of info and screens in just a day or two wtf. Took me by surprise.

I think a problem for Capcom is that they are quite terrible at asset reuse. They are quick to just create all new assets for every major new title, which is a waste. From is quite good at it as they are obviously getting a ton of use out of their existing assets from DS1, and I bet they used some assets from DeS as well when making DS1. Not to mention animations which are heavily reused between all the Souls games.

For DMC4 it was difficult since they had to recreate everything from scratch anyway. So I hope they are able to get some mileage out of DMC4s assets so they don't have to start completely from scratch.
For example, creating an entirely new gauntlet weapon would be completely pointless. They should be able to reuse Gilgamesh and now Beowulf. Unless they add something with claws or make some kind of gimmick, then they should focus on creating all new weapons. We don't need a copy-pasted gauntlet weapon called Heracles, or "Satan", which is exactly like Lucifer in almost every way.
But if this is any indication, then they might have gotten at animation reuse. Two of Trish's moves are quite clearly nicked directly from Sengoku Basara 4. I hope they do more of that, pillage animations from other Capcom games when creating moves. Not for every move, of course. Not every Capcom game might be portable to DMC, but there should be enough that would be useable.
 

i-Jest

Member
Fun is such a subjective term...

To me the Berserk mythology and setting is "fun" but I am sure for other people it isn't fun. To me fun is "engaging" or at least stimulating at a certain level where I am enjoying myself.

For me there wasn't anything fun about the DMC4's atmosphere or story. The characters were fun but everything else wasn't (and even then only a couple of characters were actually fun). So for me personally they definitely need to make the overall world more interesting and engaging.


Man all I am hearing about Dark Souls 3 in the leaked thread... that shit should be in a DMC game already. Transforming states of bosses? Dat artstyle? Bosses and weapons from previous games? OMFG!

I hope Itsuno goes Super Saiyan lvl3 with DMC5. He needs to bring his SSS tier game.

Devil Arms from previous games would be nice. The individual weapons having their own properties and special moves to differentiate them would be awesome. This would allow to optimize for certain situations with certain enemies. Quick Silver and Doppelganger return would be nice too. Lore wise, it doesn't feel like they're cannon abilities to Dante. Then again, DMC's story has always been a little on the weak side imo.
 
"I think a problem for Capcom is that they are quite terrible at asset reuse."
That's a sentence, I thought I would never hear. Capcom - the kings of recycling assets.
 

Dahbomb

Member
I don't want DMC to go too much darker and gritty tbh. I like the light hearted stuff in between. I'd also like it to be more colorful. A bit more gore would be nice though. I think Bayonetta has a pretty good balance of both.
DMC4 is one of the most colorful games out there...
 

Astral Dog

Member
DMC4 is one of the most colorful games out there...

?
I agree they dont need to go more colorful, but DMC 4 was not that full of color.
I thought it just used stronger tones to highlight the different areas and enemies, and worked very well on the demons/bosses.

It was not like a party of vomit pastel . unless you mean its one of the most colorful M rated games? even then, it looked good :/

if they go for a darker route it would be best to tone it down, i supposse.
 

Astral Dog

Member
Sorry I didn't mean DMC4, but DMC5. I don't want it to be dark and gritty and loose all the colors. But I'm okay with more gore.

Bloodborne does look incredible , but i wouldnt want DMC to look like Dark Souls. ugh, it just doesnt fit. two very different styles. keep Dark Souls as Dark Souls.

just wanted to say it:
 

Sesha

Member
DMC4 was the most colorful the series has ever been, but that's not saying much as the series has always had very desaturated colors. DMC1 and 3 both had very muddy color schemes. 4 is still a very grey and visually dull game a lot of the time. Contrast that with something like Onimusha 2 and 3 which were pretty damn colorful. But DMC4 has a lot of color contrast in the environment design and the lighting is pretty bright and very flat .

What DMC needs is more variety in its art design. Meaning more dynamic lighting, more variety in its environment design. That means colorful levels, more contrasting colors in all parts of the levels, as well as more visual darkness. Not just grit and grime and flat colors.

I want more types of monsters than just demons.

latest
latest

latest
latest

dmc4-assault.jpg

?

DMC5 needs more human skulls embedded into things.

That it does. More skulls are always cool. I want some skull cathedrals and skull mausoleums with skull chandeliers.

what if I told ya'll rumor has it DMC5 was cancelled...

I mean I'm not saying it is, but how would ya'll feel about tah

I would start making my own DMC5. With blackjack! And hookers!
 

Dahbomb

Member
DMC4 was full of vibrant colors.

Bright shiny blue Devil Bringer, rainbow colored Scarecrow, bright yellow Golden Angelos, bright red Dante everything, shiny white enemies. All the bosses are colorful as are the environments.


People forget where this series originated from... DMC1 and DMC3. Both games while had color were fairly muted to match the tone of the environments. DMC4 had no universal tone to it, it tried to be gothic in some areas but it didn't work with that palette.

I am not even saying go to Souls level of everything being dank and dark but rather DMC1/DMC3 level of colors. Still have the colorful characters and colorful weapons/effects but the environment needs to match the tone. If we are fighting demons in a strip club then colors are fine but if I am fighting enemies in a castle I don't need to see shiny colors.
 

Village

Member
Let me be more clear, i want more impostant and playable character monsters than demons.

There needs to be character who is just unapologetic blade.

Like to fight and unlock him , you have to ice skate up hill.
 

Astral Dog

Member
DMC4 was full of vibrant colors.

Bright shiny blue Devil Bringer, rainbow colored Scarecrow, bright yellow Golden Angelos, bright red Dante everything, shiny white enemies. All the bosses are colorful as are the environments.


People forget where this series originated from... DMC1 and DMC3. Both games while had color were fairly muted to match the tone of the environments. DMC4 had no universal tone to it, it tried to be gothic in some areas but it didn't work with that palette.

I am not even saying go to Souls level of everything being dank and dark but rather DMC1/DMC3 level of colors. Still have the colorful characters and colorful weapons/effects but the environment needs to match the tone. If we are fighting demons in a strip club then colors are fine but if I am fighting enemies in a castle I don't need to see shiny colors.

What do you think of the DmC visual style?
 

Village

Member
What do you think of the DmC visual style?

I think the level design is sick. I like levels having a variety of colors, dmc levels weren't that. I think they should steal that, i love dmc proper but the levels are boring as hell

Everything else... eh
 

Sesha

Member
DmC somehow manages to be both garish and dull-looking. The underwater prison levels and the slurm factory are full of fancy filters and effects and saturated colors, but the actual textures are just grey, brown and look boring in general. I like the idea of the underwater prison, the TV world and the night club, but visually they amount to fancy skyboxes with filters applied to mostly dull environments and floating platforms.

Let me be more clear, i want more impostant and playable character monsters than demons.

There needs to be character who is just unapologetic blade.

Like to fight and unlock him , you have to ice skate up hill.

I wouldn't mind if they created human deities, like plain old polytheistic gods, along with witches and fairies and other folkloric creatures. Look at Hellboy for an example of what I mean, as it has both demons alongside non-Judeo-Christian folkloric beings and polytheistic deities.

Not a fan of Blade, though I'm all in favor of more characters of all colors and shapes. Maybe they can retcon Lucia into the series without addressing DMC2.
 
Pretty sure DMC4 looks flat because they wanted to maintain 60 fps so they had to sacrifice somewhere.. But DMC5 will probably look amazing... E3 is in how many days (though it probably will be a teaser if it's shown there with zero gameplay)?
 

Dahbomb

Member
DMC5 would look better than DMC4 but probably not "next gen" enough because it has to be running at 60 FPS. That means it won't even look nearly as good as Bloodborne for example.

There still hasn't been a 60 FPS action game for the new consoles yet. Yet again DMC is tasked with setting the bar. Would be the 3rd time in a row.


I guess Deep Down kinda sorta counts as a 60 FPS action game but that game's status is currently unknown. DMC5 looking like that would be nice though.
 
Honestly, it tries a little too hard to be both gritty and bright.

I mean it looks "pretty", but it also looks...off to say the least.
I think it looks like garbage. Like people said the dullness really rubs me the wrong way, and the enemy design and weapon design is terribly bland. Just look at the gauntlets, what the fuck are those supposed to be? I think that same design pattern of blandness with no personality permeates their other games as well...
 

Dahbomb

Member
What you guys didn't like the blue/orange

maxresdefault.jpg



Man imagine if DMC5 looked like this:

devil-may-cry-4-dante-tgs-2005.jpg



Maybe a bit too photorealistic for DMC though...
 

Clawww

Member
I don't necessarily want it to be super realistic or anything, but I wouldn't mind it being slightly less cartoony/anime than it is now, and I'd like to see a strong vision in terms of art design, which 1 & 3 delivered (with 4 being very unfocused).

Like, from that pic above, I'd be happy to see really detailed environments and realistic materials in DMC5.
 

Mizerman

Member
Yeah, that color-coded mechanic is something that shouldn't have existed. At all.

Anyways, as long as DMC5 has a good art design, characters we know and love (or respect kicking ass and looking stylish, I can walk away happy.
 

Miker

Member
DMC4 looked really desaturated for most of the game, even in areas like the forest. I'd go so far as to say that aside bursts of color from the main cast, it was mostly beige. The only really colorful part that sticks out in my mind is the fight with Berial.

Still better than the endless gray tower of DMC3, tho.
 

Clawww

Member
More stuff like this please:

DMC-1-Remake-2.jpg


403.gif

one reason I love the fixed-camera in DMC is because it showed off the some the amazing environments and art really well. A little cumbersome in terms of control once in a while, but I've always wanted to make a thread/post with screencaps of some of the best 'shots' in 1 & 3 with the fixed camera, since there's some pretty neat shit. I love the vantage points in Cerberus' chamber, for a quick example.
 
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