They don't need to go super gritty in general, but I would like to see some dark, gothic environments. Something like Old Yharnam, Cathedral Ward, Yahar'gul or Cainhurst from Bloodborne. Just something like Bloodborne in general. I want church bells and demonic howls echoing through the moonlit night.
DMC3 setup a pretty desolate world. DMC4 was isolated to some random cult town...
This is exactly why I'd like a globetrotting adventure for Dante and co. So we could establish the DMC world properly beyond Dante's undefined city and Fortuna which exists in an undefined location. Heck, they don't even need to do globetrotting, but they could at least create a map like Bayonetta did and just plop the various locations we've been to so far, on it.
Hm, not my idea of fun. Besides, it's not like the story of the main series (be it the games or even the anime) is particularly cynical at its core to begin with. The opposite, really.
I meant cynical in terms of there only being a human world and a demon world, with no lawful (good) supernatural realm existing as a counterpart to the chaotic (evil) one. And humanity in DMC are supernaturally inferior in terms of power and are reliant on demons in order to gain power. And the savior of humanity was a coincidentally sympathetic demon, now followed by his son. In terms of the tone of the story, it's not particularly cynical. And "fun" is a matter of semantics. You could call it "interesting", "appealing", whatever. It's fun in the sense that I like it way more than the typical humanity-heaven-hell paradigm.
Man all I am hearing about Dark Souls 3 in the leaked thread... that shit should be in a DMC game already. Transforming states of bosses? Dat artstyle? Bosses and weapons from previous games? OMFG!
I hope Itsuno goes Super Saiyan lvl3 with DMC5. He needs to bring his SSS tier game.
Wow, DS3 went from just a rumor to confirm with tons of info and screens in just a day or two wtf. Took me by surprise.
I think a problem for Capcom is that they are quite terrible at asset reuse. They are quick to just create all new assets for every major new title, which is a waste. From is quite good at it as they are obviously getting a ton of use out of their existing assets from DS1, and I bet they used some assets from DeS as well when making DS1. Not to mention animations which are heavily reused between all the Souls games.
For DMC4 it was difficult since they had to recreate everything from scratch anyway. So I hope they are able to get some mileage out of DMC4s assets so they don't have to start completely from scratch.
For example, creating an entirely new gauntlet weapon would be completely pointless. They should be able to reuse Gilgamesh and now Beowulf. Unless they add something with claws or make some kind of gimmick, then they should focus on creating all new weapons. We don't need a copy-pasted gauntlet weapon called Heracles, or "Satan", which is exactly like Lucifer in almost every way.
But if this is any indication, then they might have gotten at animation reuse. Two of Trish's moves are quite clearly nicked directly from Sengoku Basara 4. I hope they do more of that, pillage animations from other Capcom games when creating moves. Not for every move, of course. Not every Capcom game might be portable to DMC, but there should be enough that would be useable.