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Devil May Cry 4 SE: Vergil, Trish & Lady Playable, Release Date 18th of June

Golnei

Member
What DMC needs is more variety in its art design. Meaning more dynamic lighting, more variety in its environment design. That means colorful levels, more contrasting colors in all parts of the levels, as well as more visual darkness. Not just grit and grime and flat colors.

I'd love more varied and creative environmental art - the Saviour's eyeball hallway and the opera house aside, 4 didn't really have that many environments that were as distinct as 3's endless void and infernal river; or the mirrored courtyard and distorted cathedral from 1. And while I don't necessarily want to see the DMC series completely abandon its current aesthetic, it could definitely take a lot of inspiration from its contemporaries to further realise it.

DMC5 needs more human skulls embedded into things.

Human skulls are overdone. The obvious thing the series needs is more dinosaur skeletons - I can't believe they only stopped at one...
 

Miker

Member
I really liked the snow areas in 4. Because snow is always good.

Agreed. Frosts were really cool-looking enemies, too.

I think what the series really needs is another collaboration with Diesel. Gimme a DMC2-inspired costume called Dante in Denim.
I'm only half-kidding. The DMC2 costume is my favorite.
 

K.Sabot

Member
What you guys didn't like the blue/orange

Man imagine if DMC5 looked like this:

devil-may-cry-4-dante-tgs-2005.jpg



Maybe a bit too photorealistic for DMC though...

I remember that Dante looking pretty / cool / pretty cool.

gja7HrW.png
 

Sesha

Member
I always thought Dante looked super goofy in that teaser. I'm glad they didn't stick with that look.

DMC5 would look better than DMC4 but probably not "next gen" enough because it has to be running at 60 FPS. That means it won't even look nearly as good as Bloodborne for example.

There still hasn't been a 60 FPS action game for the new consoles yet. Yet again DMC is tasked with setting the bar. Would be the 3rd time in a row.


I guess Deep Down kinda sorta counts as a 60 FPS action game but that game's status is currently unknown. DMC5 looking like that would be nice though.

Bloodborne owes a lot to a good art design, well-crafted level design (meaning not the layout of the levels but the details) and a good lightning system. But considering the game was bought and paid for by Sony, they were probably able to pump a lot of money into making the visuals look godly.
That said, though, I still think they can make DMC5 look amazing by having a good art design with good lightning. Give PC a dynamic lightning option. As long as the PC version can look amazing it's OK if the console version have fewer bells and whistles.

What you guys didn't like the blue/orange

maxresdefault.jpg



Man imagine if DMC5 looked like this:

devil-may-cry-4-dante-tgs-2005.jpg



Maybe a bit too photorealistic for DMC though...

I just want DMC to look like this. *cries*


Human skulls are overdone. The obvious thing the series needs is more dinosaur skeletons - I can't believe they only stopped at one...

Don't say that you wouldn't find something like this super cool.

 

GuardianE

Santa May Claus
What do you think of the DmC visual style?

Horribly oversaturated colors and terrible grunge aesthetic.


I just want DMC to look like this. *cries*

7 years is such a long time, and Capcom has come a long way in terms of visual fidelity. There are just so many directions they could take it. The possibilities are endless. I would expect them to potentially borrow certain cues from Souls and Bloodborne. They already have with deep down.
 

Sectus

Member
I personally prefer the artstyle they had with DMC4. I really like the variety of the environments and how they didn't shy away from it being bright and colourful sometimes. And I think it fit with the rather lighthearted tone of the game.
 

Dahbomb

Member
when DMC5 is announced with F2P/forced co-op/"RPG Elements"/Open World....
Dude how many time do I have tell you...

Quit with the anti-hype non sense!


Aside from the F2P I am ok with most of those. Well forced co-op can be changed to optional mode co-op and we are totally in there.
 

GuardianE

Santa May Claus
Yeah, forced co-op is a no-no. That would require an A.I. controlled character, which would be an absolute disaster.

Optional or sidemission specific co-op is not only fine, but encouraged.
 

Dahbomb

Member
It should just be like a Bloodborne or Diablo co-op where when you play alone you play by yourself but other people can join your game and when they do the enemies become stronger/tougher to compensate for more than 1 player.

That's about what is acceptable for these types of games.


Unlike DMC3 dante, I thought this Dante actually looked like a young DMC1 Dante.
If anything he looks like an older Dante. Like even older than DMC1 Dante.

The design is cool though as long as he doesn't grimace too much. They used some really weird facial capture tech for the face and he just looks ugly at time. But when he's not grimacing he looks fine.
 
I personally prefer the artstyle they had with DMC4. I really like the variety of the environments and how they didn't shy away from it being bright and colourful sometimes. And I think it fit with the rather lighthearted tone of the game.

I like the juxtaposition between the tone of the cutscenes and the setting, plus I simply enjoy the gothic architecture/aesthetic, it was one of my favorite things about the original game, the melding of traditional horror themes with action mechanics. If anything though I expect them to move further away from horror in DMC5 though considering their increased focus on the Japanese market and apparent want to attract the Sengoku Basara audience. I enjoy the gameplay too much now to stop playing regardless of what direction they go in thematically.
 

Aske

Member
I like the juxtaposition between the tone of the cutscenes and the setting, plus I simply enjoy the gothic architecture/aesthetic, it was one of my favorite things about the original game, the melding of traditional horror themes with action mechanics. If anything though I expect them to move further away from horror in DMC5 though considering their increased focus on the Japanese market and apparent want to attract the Sengoku Basara audience. I enjoy the gameplay too much now to stop playing regardless of what direction they go in thematically.

Agreed on all points. I'd love to see a more DMC1 style return to the game; but if I was directing the art, I'd want eclectic. Vegas Strip, South American jungle, shopping mall, French chateaux, etc. DMC 3 brought some of this to the table, but strip club and Leviathan aside, everything else lacked sufficient diversity. DMC 1 nailed environment variety given the game's short length and perfect pacing.

But at the end of the day, I don't care that much as long as the combat's fun, enemies are diverse and complex, and the chatacter designs don't make me cringe.

Most important note for DMC 5 aside from level design is the need for better bosses. More Credos, less Saviours.


...Also, bring back Shadows.
 

i-Jest

Member
Man imagine if DMC5 looked like this:

devil-may-cry-4-dante-tgs-2005.jpg



Maybe a bit too photorealistic for DMC though...

I remember that Dante looking pretty / cool / pretty cool.

gja7HrW.png

I rather liked this Dante. It seems like a good look for a future game but that's just my opinion though.


I always thought Dante looked super goofy in that teaser. I'm glad they didn't stick with that look.

Bloodborne owes a lot to a good art design, well-crafted level design (meaning not the layout of the levels but the details) and a good lightning system. But considering the game was bought and paid for by Sony, they were probably able to pump a lot of money into making the visuals look godly.
That said, though, I still think they can make DMC5 look amazing by having a good art design with good lightning. Give PC a dynamic lightning option. As long as the PC version can look amazing it's OK if the console version have fewer bells and whistles.

I just want DMC to look like this. *cries*

Don't say that you wouldn't find something like this super cool.

This pedigree of level design would be freaking AMAZING for a DMC game. For that to happen, I think Capcom would probably have to bump it up in priority to a "Triple A" status game. Don't know how I'd feel about that. Maybe I'm being pessimistic but a lot could go wrong gameplay quality wise. Loss of identity or vision and such. Maybe Capcom should partner with FROMSOFT to do the next DMC game :p
 

Nemmy

Member
I just want DMC to look like this. *cries*





Don't say that you wouldn't find something like this super cool.

Man Bloodborne looks awesome. Someday I'll be buying a PS4 for it >.>
And I'd love DMC5 to take hints from its design. Or at least go back to DMC1 roots - I still think that castle was unparalleled as far as art direction in DMC games goes. DMC4 obviously referenced it but completely failed to make its castle creepy.

And lol @ those skull chapels. I've been to a couple of those, they're insane. But a lot of people would probably go "this is overdone" at giant skull chalices if they were to see them in a game.
 

Neff

Member
This pedigree of level design would be freaking AMAZING for a DMC game. For that to happen, I think Capcom would probably have to bump it up in priority to a "Triple A" status game.

If Capcom is working on DMC5 right now (and they probably are) then it's safe to assume it'll be as big a deal as Capcom can muster. DMC4 was one of Capcom's biggest productions ever, only behind RE5, RE6 and Dragon's Dogma in terms of budget and manpower.
 

Golnei

Member
Man Bloodborne looks awesome. Someday I'll be buying a PS4 for it >.>
And I'd love DMC5 to take hints from its design. Or at least go back to DMC1 roots - I still think that castle was unparalleled as far as art direction in DMC games goes. DMC4 obviously referenced it but completely failed to make its castle creepy.

And lol @ those skull chapels. I've been to a couple of those, they're insane. But a lot of people would probably go "this is overdone" at giant skull chalices if they were to see them in a game.

I don't think anyone particularly expects subtlety from a DMC game. If anything, DMC4's environments were too mundane; the Sedlec Ossuary mixed with bio-organic surrealism is exactly the sort of thing 5's art direction should channel. Horror elements aren't necessarily mandatory - though 1's atmosphere hasn't been matched by later games and a return to something as well-realised would be welcomed - but anything with more character than Fortuna could work.

But at the end of the day, I don't care that much as long as the combat's fun, enemies are diverse and complex, and the chatacter designs don't make me cringe.

Most important note for DMC 5 aside from level design is the need for better bosses. More Credos, less Saviours.


...Also, bring back Shadows.

4 wasn't really that bad in terms of bosses overall - the Saviour, human Agnus and both Sanctus battles were painfully bad, but the rest ranged from competent to great. It actually compares favourably to the first Bayonetta in that regard...

I'm mostly hoping that they'll avoid stationary and giant statue bosses altogether in the next game; as well as having the budget/time to make sure any repeat bosses have fundamental differences between each encounter.
 
Man, it's too quite. No leaks, no rumors, nothing. Even the dream land doesn't post anything about DMC5 anymore. *sigh*

... And then the announcement hits. Everybody is surprised. Chairs are thrown back. Cheers are heard. Info drops. It's everything we wanted. Fans are thanked for their patience. Early 2016 release date announced. Cheers are again heard. Applause. Screen fades to black. It's over, and we are motivated.
 
... And then the announcement hits. Everybody is surprised. Chairs are thrown back. Cheers are heard. Info drops. It's everything we wanted. Fans are thanked for their patience. Early 2016 release date announced. Cheers are again heard. Applause. Screen fades to black. It's over, and we are dead.
Fixed :)

Honestly, that would be the best thing ever.
 

ezekial45

Banned
So it's confirmed that Vergil, Lady, and Trish don't have their own themes and that their is no boss rush right?

They do have their own themes, yes, but it only seems to be present during their cutscenes. The battle music is the same as the original game.

And no, there's no boss rush.
 
We already have the Verendus rumor. That's all I need.

Verendus saying that the game is in development is great, but I'm specifically talking about E3 reveal. He only listed DMC5 as a potential reveal for E3, never said it would be there :(

I know I must look impatient to you guys, but honestly after 7 years of waiting I just want them to show me a logo and confirm the damn thing.
 

Ushiwaka

Member
So, where in the canon timeline do you guys want DMC5 story to happen? After DMC4 or what? I'm cool with before DMC3 (maybe focused of what Vergil was doing and the "it's been a year since we last met" line). or After DMC4 with a full family reunion with Uncle Dante, Daddy Vergil and Nero.

Whatever they're doing, I just hope they don't go with a Old/Middle-aged Dante for DMC5, I just don't like the idea...
 

ezekial45

Banned
What was the point of making them then?

They're still there, just not in the combat. I guess they didn't want to have the songs over stay their welcome? Some people don't even like them anyway.

So, where in the canon timeline do you guys want DMC5 story to happen? After DMC4 or what? I'm cool with before DMC3 (maybe focused of what Vergil was doing and the "it's been a year since we last met" line). or After DMC4 with a full family reunion with Uncle Dante, Daddy Vergil and Nero.

Whatever they're doing, I just hope they don't go with a Old/Middle-aged Dante for DMC5, I just don't like the idea...

Definitely post DMC4. There's a lot of fruitful territory to cover there.
 
when DMC5 is announced with F2P/forced co-op/"RPG Elements"/Open World....

I think some amount of subtly applied RPG elements already exist in the series and I'd be okay with more of them being introduced as long as they're similarly restrained, tbh (like Bayonetta's accessory system).
 

Son Of D

Member
So, where in the canon timeline do you guys want DMC5 story to happen? After DMC4 or what? I'm cool with before DMC3 (maybe focused of what Vergil was doing and the "it's been a year since we last met" line). or After DMC4 with a full family reunion with Uncle Dante, Daddy Vergil and Nero.

Whatever they're doing, I just hope they don't go with a Old/Middle-aged Dante for DMC5, I just don't like the idea...

Post DMC4. See what Nero and Dante do now, see what happens when Vergil returns, see what happens with Nero/Vergil and Dante/Vergil interactions.
 

mnz

Unconfirmed Member
So, where in the canon timeline do you guys want DMC5 story to happen? After DMC4 or what? I'm cool with before DMC3 (maybe focused of what Vergil was doing and the "it's been a year since we last met" line). or After DMC4 with a full family reunion with Uncle Dante, Daddy Vergil and Nero.

Whatever they're doing, I just hope they don't go with a Old/Middle-aged Dante for DMC5, I just don't like the idea...
Take it all the way back...playable Sparda.
 
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