a shot behind the head (isn't that sort of a hidden/unnamed move? I can't remember).
It's called Backlash, it's not a hidden move.
Since we are going for random wishlist stuff anyway, I will just throw in some stuff.
This is a wishlist of random, very minor stuff that I would like to see. I have already talked a lot about the major things.
*They have to increase the movement speed while locked on. That way the new player can get more used to being in lock on mode rather than just not locking on and mashing buttons which is how a lot of people seem to play DMC including journalists. There's no reason why Dante should become slower while locked on.
*Character shouldn't start aiming with their gun while locked on. Like this is another one of those RE relics from DMC1 that should've gone away with DMC3. When a new player sees this they automatically want to start shooting with their gun when they are locked on. The gun should keep aiming after shooting so we can still retain that flavor but I would prefer a new stance while in lock on.
*Said it before but there should be a toggle option for Lock on so that you can tap lock on and it will remain locked on until you choose to take it off (changeable in the menus). This is really just a quality of life change, it's really about time to be honest. Pretty much every game that has lock on nowadays has this option.
*I really hope they don't move towards the "cancel anything" Vergil mechanic from DMC4SE/DmC because that would be too easily exploitable. I mean it leads to some wild stuff but it's a balancing nightmare. If they want to have this type of mechanic then have it use DT meter kinda like how GGXrd does it with the Roman cancels. That way you can still swag out using this stuff (especially in the Super costumes) but you can't use it all the time for stuff like evasion, pressure and huge DPS.
*I want to see some use of slow down time like they do in Tekken 7 or like just frame dodges. I think it would be neat if it was attached to Perfect Just Releases.. you don't do those that often anyway. Nothing that happens too often though, it would ruin the flow of the combat but just enough of it sprinkled in to produce the hype. Would be cool to see slowdown when you are about to get hit by a lethal move and you have already hit dodge but you don't know if the attack will connect or not... will create for a real tense situation.
Just some random ideas thrown out there.
moving while shooting with a shotgun/e&i is super beneficial because you can reposition yourself for stuff, especially in terms of e&i juggling and whatnot
like, the prime difference between the shotgun and spiral is specifically the versatility in mobility and firepower vs. spiral's locked-in-place firepower. it makes a massive difference in how the weapons function and how you can play with them- spiral only runs are exceedingly boring while shotgun only runs can be extremely dynamic given that level of freedom you have while using it
That's why I said keep it for E&I.
The prime difference between Shotgun and Spiral is that Shotgun can be used in the air and Spiral has far superior range. No one goes around walking and shooting with the Shotgun... that's something people do when they are first playing the game. I am not talking about removing shooting Shotguns in the air by the way... that would be a terrible change.
I might be missing something painfully obvious, but why can't you have toward+gun be gunstinger when locked on?
Because if you want to move forward while locking on and then shoot you will then come out with a Stinger. Reason it works for grounded attacks is that you can't move around while attacking with a sword but you can while shooting with E&I and Shotgun.
With E&I you have better movement while shooting, with Shotgun you have a very slow walk speed while shooting to the point where it has almost no real practical application. Sometimes you want to be shooting something from a distance but also not be a stationary target which is a legit use for E&I... but Shotgun has no range and at close range it matters very little that you can move an inch vs not moving at all. So why are we allowed to move at all? If they are afraid to add Stinger like motions to Shotgun because of this then it needs looking at again.