I feel like whatever they did would still be better than Berserk Musou we are getting right now.
- 30FPS
- Basic Musou style gameplay in almost all aspects of the game
- No MP/Co-Op
[*]No dismemberment for humans
- Only 8 playable characters and Skull Knight isn't even one of them!
And I'm sure I'm missing a few more. At least with Pirate Warriors they added some unique stuff in there. Berserk looks like a generic Musou on all fronts
Yeah. I've heard a lot about Basara in recent years so I would love it if the released any of the newer PS4 games in west so I can finally try it. Omega Force's Musou games are starting to get really stale so I wouldn't mind trying Capcom's take on them.
Last I heard, the Western release of Berserk was going to be gorier, and so, more decaps (even for the humans) were going to be a thing. Is that still true?
That said...if you were ever the kind of person that was able to navigate through a Yakuza game in Japanese, SB won't be much trouble for you. I could hook you up with the resources you'd need, and the games otherwise are pretty straightforward.
Isn't Capcom mishandling the Basara series in general? I remember reading something about new entries selling less and less.
Capcom's handling of SB basically has three main issues that I can think of.
1) They're not doing much to retain or grow the fanbase, as of late. Prior to SB3's (Samurai Heroes) release, the brand had quite the extensive appeal, thanks to the "PUT YA GUNS ON" anime that even Funimation got in on and provided a decent dub for. But since then, not as much (and the more recent SB anime didn't do that well, at all). This creates a problem, as the brand hasn't done much else to expand in the years since becoming JP-exclusive, and even now, the formerly loyal female base is starting to get their fixes elsewhere.
2) The "One Game a Year" rule is slowly killing the brand. Capcom basically expects Team BASARA to compete with Koei's Omega Force squad, but without having the manpower, budget and/or time that Koei usually gives their crew. So, you end up with games that have great combat engines, but built around incomplete ideas, increasingly mundane rosters that STILL don't have some favorites from the PS2 era back on board and other issues, like how the most recent game ended up feeling quite incomplete even compared to SB4: Sumeragi (the game was released before). Yukimura-Den was practically sent out to die, for it to be a game that served more as another "SB4 expansion", instead of being a complete game by itself.
3) Not as many chances to experiment, as per my previous post. Again, I think about the possibilities that could have been, if Capcom was as enterprising as Koei and snapped up deals to interesting properties that Team BASARA could have been tapped to make. Whether such properties were relevant outside of Japan or not, it would have only done more to broaden your game's appeal and give the team outlets to try new ideas. But now-a-days, even Koei isn't the only game in town if you want to make a Musou-like. Shoot, Dimps and 8ing have long since had their own forays in the genre. Capcom missed their chance.
So, you take all of these into account, there's reasons why BASARA has been in a bit of decline. I can only hope these supposed plans of Capcom to go for a "2.5 dev cycle" for games, and having a few more mobile offerings all help the brand. Cuz unless Onimusha stands to come back any time soon, too, Capcom-flavored Sengoku action could stand to be on the endangered list in a few years...