ArclightBorealis
Member
The visual style bit I'd say is debatable, but I'll admit I'm more biased towards that as I was introduced to NG before DMC and was way more fond of the look and feel of Tairon and its surrounding areas way more than Mallet Island.DMC1's visual design, enemy designs, artstyle pretty much blows NG1 out of the water though. Great audio design as well.
Actually DMC1 generally blows every action game in those areas.
Combat has been surpassed by a bunch of games but very few (if any games) maximizes the combat tools as good as DMC1 does. DMC1 has like one useless move (Round Trip although it's a good style tool) and that's it. NG on the other hand is filled to the brim with useless, vanilla moves.
That, and I feel like as you get higher up in the difficulties more of the combos at your disposal become more useful as Flying Swallows and other universal moves become less effective against the tougher, more agile enemies. Maybe not as maximized as the tools available in DMC1, but I wouldn't call the large majority of the ones in NGB useless.
I actually still kind of like NGII's art in a dumb fun kind of way, between locales like the air fortress, Sky City Tokyo, or the ceremony of Vangelfs playing drums at a ritualistic ceremony getting fiends hype for a resurrection. It's all over the place and inconsistent, but sure as hell more entertaining than whatever the hell Hayashi was going for with 3.I think Ninja Gaiden Black actually had pretty strong art and enemy design. It wasn't until Ninja Gaiden 2 when enemy and level design shit the bed entirely. DMC1 might be better, but I don't know if I'd call it a slam dunk.