i'm not really a fan of dmc's stage aesthetics overall tbh, beyond the parts that are wildly outlandish or have very strong sense of place- see mission 3, mission 19 in dmc3. overall they just kinda seem functional without leaving too great of an impression.
ninja gaiden's areas are a bit generic at first but when you start descending into hell/getting to the later levels they're really wild and i enjoy that kinda wigging out aesthetic as a counterpoint to the more bland areas. plus it's got the freakin' zeppelin stage with the fight on top of the thing!
i actually really enjoy ninja gaiden 2's stages because of this due to the general variety of interesting locales with a strong sense of place (until you start getting into the 'everything was demon ruins/castle-like stuff/hell is a fiery cave' section of the game)
the venice level is just super pretty and has this really clean look to it that i love as it contrasts perfectly with the huge amount of blood and guts you're producing as you shred through a bajillion werewolves
same with the japan stage, the ninja village stage, the technological blah blah stage. big plus of NGB and NG2 is that even some of the boss venues are really memorable- the flaming dojo, the small room vs murai, the battles vs. doku, alma's cathedral.. of course there's also plenty of bland ones but man when they're good, they are good
oh also i found a silly way as trish to fight blitz that's still less effective than just lasering/spinning them to death: you can do TK divekick fast enough to where there won't be an active physical attack but the lightning streak still comes out. you also retain the jump invin when you do this, so you just basically just run straight at the blitz and keep divekicking it over and over until it's shield is down.if you mess up though you're gonna get hit so it's not really ideal but it makes fights a bit more fun and also helps wildly reduce risk while you sit around waiting to laser them as your vulnerable frames when just screwing around doing that are super limited.
in fact, i think if you link tk divekicks together perfectly you actually never leave invulnerability- i ended up divekicking through a blitz's concentrated laser alongside the followups and really wish i had recorded it because i wasn't able to reproduce it after spending awhile trying