Devil May Cry
Playstation 2
JP August 23, 2001
NA October 17, 2001
EU December 7, 2001
Devil May Cry 2
Playstation 2
NA January 25, 2003
JP January 30, 2003
EU March 28, 2003
Greatest Hits release
NA April 26, 2006
Devil May Cry 3: Dante's Awakening
Playstation 2
JP February 17, 2005
NA March 1, 2005
AUS March 22, 2005
EU March 24, 2005
Devil May Cry 3: Special Edition
Playstation 2
NA January 24, 2006
JP February 23, 2006
EU September 29, 2006
Microsoft Windows
EU June 28, 2006
JP June 30, 2006
NA October 16, 2006
Devil May Cry: HD Collection
Playstation 3 / Xbox 360
JP March 22, 2012
NA April 3, 2012
EU April 3, 2012
Devil May Cry was an accident and a very welcome one. Hideki Kamiya and crew were assigned the next Resident Evil game (RE4 at the time) following the success of the series. Team Little Devil went to work but found their direction was ending up radically different in reference to the mechanics from the RE titles. A reported bug during development of Onimusha: Warlords where characters were juggling on hit has also been stated as the inspiration for DMCs famous juggle mechanic. The team decided to take on the new direction and create DMC as opposed to what likely would have been the 4th entry in the RE franchise. The new development cycle resulted in a Playstation 2 release.
The fan forgettable Devil May Cry 2 released not long after without Hideki at the helm; replaced by Hideaki Itsuno. Despite being a financial success, the mundane tone, easier difficulty, and imbalanced combat was a turn-off for fans. It has been rumored that Itsuno came on late in the development and could only salvage the project so much.
Devil May Cry 3 was Itsunos turn-around success following DMC2. The prequel brought back a more youthful Dante will all his smart-alecky one-liners. The difficulty went from the mentioned easier DMC2 to a level of brutality. The difficulty settings were such an issue that different versions received different assignments based on region. The combat engine was re-balanced and the multiple-style system was put in place. The weapon switching system was enhanced and the gameplay depth is unparalleled even today. Due to the games success a special edition was released shortly after. The main addition was the ability to play as Dantes brother, Vergil.
Devil May Cry 1 Mommy
You are Dante. You kick ass with swords and guns.
I guess there is more.
Yea so, Dante is in his office hanging out. In true DMC fashion a lunatic woman barges in and ruthlessly tries to put him on the 10o clock news. Dante responds by kicking ass and not giving a damn. It is shockingly revealed that it was a test and Dante was seriously impressive to boot. Trish (the lunatic woman), tells Dante totally at random that Mundus is back (huh?). Mundus is the king of the demon world and killed Dantes demon pops. So Dante gets semi-serious face and Trish pulls a vanishing act.
Dante then goes to a castle since
Dante then needs to find Trish since he fell in love with her when she tried to crash his business and murder him. So he finds her, sweet. Oh wait; she was a creation of Mundus and looks like his mom! Dante then fights Mundus with his mean face on. Trish gets the hots for Dante since I guess they were together for another 10 minutes so she takes massive damage to spare Dante (like he wouldnt have survived that ).
Dante kills Mundus and Trish is dead. But Dante uses black magic by dumping inventory items on her corpse, so she eventually revives. The girl cries and Dante says devils never cry to consolidate the game title choice. He then partners up with her as a dynamic duo where you hope they arent hooking up. The shop is called Devil Never Cry which is a much worse name then the former.
Devil May Cry 2 Devils Cry at this Game
You are Dante. You dont kick ass with swords and guns.
You meet a new chick named Lucia and kill a businessman.
Devil May Cry 3 So Very Stylish
You are Dante. You once again kick ass with swords and guns.
So a dude named Arkham pulls a psycho Trish stunt and attacks Dante at his place of styleness business. Cue awesome over the top action. This was all pointless though since he was just delivering an invitation to a dance party from Dantes bro Vergil and this time around there was no need to do a test. Dante steps outside and Vergil rises atop some crazy tower. Was the invitation to go outside?...WTF
Dante is now tasked to climb that sucker cause he wants to get close to his bro again. So he starts kicking ass while moving towards the end-zone. After killing the Greek myth Cerberus a girl on a motorcycle says have at you! Thats Lady, who suffers from the anime condition called ridiculous heterochromia. Iris-girl is Arkhams daughter. She reveals that Vergil wanted to do more then host a dance party. So this is again about the b-day amulet from his mom which is still a strange thing to give your adolescent sons
Dante ditches Iris-girl and meets up with a clown. This idiots name is Jester and he is Arkham in Agent 47 disguise. He puts you through the first of his many stupid battles. Dante then still wants to play king of the mountain and tops the tower. The Dance party is cancelled since the DJ didnt show up (though there is a ton of rock music playing in the background ) and the bros must fight. The two supporting characters show up and say we must push the narrative forward. So Arkham reveals he is a total douche and is using everybody. The now revealed circus clown is going after the sword that Link didnt get a chance to hold to the sky.
Dante loses king of the mountain and is thrown downwards to a sweet action cut-scene. He gets swallowed up by some stupid eel thing but eventually busts you like wham, Im out. So he climbs the tower again cause the douche clown needs to be torn up. He fights Vergil again during the climb or whatever; forget why. He also fights Iris-girl cause she is pissed about her character design and she gives him a high explosive round, crowd control, ass-kicking bazooka Moving on, Dante takes a siesta to the Demon world and finds the clown. He DTs and the clown turns into a blob. The blob is annoying so Vergil crashes in and the bros rolls that fool like play-doh. He then is all weak and crap so miss crazy eyes takes him out.
Dante and Vergil then fight over their birthday gift cause the damn kids cant share. Dante wins and tells Vergil not to touch his shit. But Vergil still gets half the amulet and decides for some reason to get absorbed by the demon world. Lady now is revealed to be Dantes first hot chick who hangs around and Dante is all crying about his bro. She says the awesome devil may cry line which is the only thing she has done right in her life. The shop is now called that awesome name ready to be changed to the crappier name years after.
Game Changes (countesy of LHK)
-Dante in DMC3 got new taunts
-New control choices for DMC1
-Art gallery
-Soundtrack for all three games
-99 trophies and achievements w/platinums
Trophies (courtesy of DarknessTear)
http://www.yourgamercards.net/game/1232
http://www.yourgamercards.net/game/1231
http://www.yourgamercards.net/game/1233
Videos! [Xbox360] (courtesy of randomwab)
Devil May Cry
Devil May Cry 2 Dante
Devil May Cry 2 Lucia
Devil May Cry 3
Box Art said:
Screenshot Comparisons said:
HD Screenshots said:
Player: Gunbo13
System: PC @ 1400 x 1050
Controller: PS2 w/ USB Adapter
Direct Link: http://www.youtube.com/watch?v=0Q8buprGu-4
Direct Link: http://www.youtube.com/watch?v=Ayw26DjGUE0
Direct Link: http://www.youtube.com/watch?v=fW5LXYEMVAc
*60fps links available in the youtube description where available. I highly recommend downloading them.
AF juggle - Using an air flicker at a specific tempo to ESC with extremely small gravity drop.
Bounce Back - Getting the enemy to bounce off the wall at the player after executing a ricochet special.
Buffering - Inputting attack commands before an animation is finished. Buffering is typically either rapid input or an input with a hold.
Cancel - Normal move canceled into a special move would be a cancel. You are interrupting animation frames with that of another move.
Chain - It's simply a canned move one after the other. There is very little timing involved and there is a lot of flexibility when you can go into the other move. /\ , /\ , /\ is basically a chain combo.
Crumple - An enemy receives a blow that causes them to immediately slump/fall to the ground.
Dash out and Go - Using a combination of a star dash away, AH, and air trick for a stylish effect.
Dead Zone - The dead zone is an area where the player can ESC yet not follow with a special. It is the lowest possible altitude an action can be performed in DMC3:SE.
Downed State - State where the enemy is on the ground vulnerable.
Elevator combo - Using AR + AF to ESC up and down on aerial.
Enemy Step Cancel - Using a jump input to jump off an enemy canceling your attack into another.
ESC threshold - The base level where the player loses the ability to ESC as they are too low in position to enemy step.
Full Aerial Kill - Killing an opponent using only aerial attacks and not touching the ground until completion.
Flop - The enemy flops to the ground from the air.
Fire-wheel - The final attack on Dantes Sky Dance, involves an aerial drop
Ground Stun - Keeping an enemy stunned on the ground in order to execute moves like free-ride.
Hit-Box - Defined geometric area on an enemy or player which determines if an attack connects.
Hit-Confirm - When an attack successfully hits a hit-box.
Hit-Stun - When an enemy is "stunned" from a player's attack and they are trapped in the stun animation. They are vulnerable to attacks without defensive options.
Homing - Targeting and executing melee specials with projectile type tracking.
Janky - ESC causes animation frames to halt and transition into new animation frames awkwardly. Almost like a stutter on the change-over.
Knock-Back - An attack which knocks back the enemy away from the player.
Lag - Any animation stall during attacks, enemy, or otherwise.
Lag Windows - Input windows during lag to start buffering for future attacks without executing an animation.
Link - A link is where a move finished it's recovery animations completely but you still "link" a move after it if it's fast enough and the hit stun of the previous move allows it.
Max Tempo - The fastest ESC tempo possible per special attack.
Mix-Up - Mixing up special attacks or ESC in creative ways.
Multi-hit - Canned animations which hit the enemy repeatedly.
Multi-lock release - Releasing a multi-lock Artemis charge. This is best done canceling with the shoot button instead of simply releasing the button.
Near Zero Gravity - Basically keeping the enemy in the air with almost zero drop. A&R SD x2 and AF.
Outward Priority - An attack will commit to the direction Dante is facing and not necessarily at the enemy.
Red Shots - Red colored shots from charged shots
Rise - When an enemy is rising from the ground.
Retreat Jump - Jump that occurs after you kick-off on enemy at the end of a free-ride.
Rush Down - The idea of chasing down the enemy in 3d space not allowing them free inputs.
Straight Drop - Not doing any inputs in the air to drop straight to the ground.
Swing Stall - using an Artemis multi-lock release during swing ESC, letting Dante drop, and then resuming the swing ESC.
Space Control - Controlling 3d space regarding you and the enemy. This includes offensive and defensive maneuvers to always press the advantage.
Tempo - The pace you can ESC with certain weapons.
The Lab - mission 16, hell sloth chamber, straight ahead -> right turn.
Tracking - Specials that will track the enemy, following and aligning them closely in 3d space.
Trampoline - The idea of using attacks to bounce on enemies in a downed state.
Vanilla - Specials which are not based on style choice; weapon based.
Whirlwind - Doing an extremely fast ESC SD x1 at the base of the enemy to put Dante into a frenzy.
Vertical Down - An attack which lowers the player vertically when performing an ESC in relation to the enemy.
Vertical Up - An attack which raises the player vertically when performing an ESC in relation to the enemy.
Wall Bounce - Hitting an enemy against the wall, keeping them within reach for subsequent attacks.
Wall Splat - Kicking an enemy into the wall with the jump input or letting the animation finish.
X1/X2/X3 - The input number that you ESC on during a special. X1 would be the first input, X2, the second, X3 the third.
AC - Air Cross
AF - Air Flicker
AH - Air Hike
AR - Aerial Rave
Art - Artemis
A&R - Agni & Rudra
AT - Air Trick
Beo - Beowulf
CS - Charged Shot
DoG - Dash out and go
DS - Downed State
DSL - Downed State & Low
DZ - Dead Zone
E&I - Ebony and Ivory
ESC - Enemy Step Cancel
FAK - Full Aerial Kill
FE - Force Edge
FR - Free Ride
FW - Fire-wheel
GS - Gunslinger
HB - Helm Breaker
KB - Killer Bee
LBC - Lag buffered cancels
LTG - Low to Ground
MLR - Multi-lock release
MS - Million stab
Nev - Nevan
nZero - Near Zero Gravity
OTG - Off the Ground
R&B - Rise and Body
Reb - Rebellion
RD - Rising Dragon
RG - Royal Guard
SD - Sky Dance
SF - Starfall
SG - Shotgun
SM - Swordmaster
SS - Spiral Swords, BS - Blistering Swords, ST - Storm Swords
Tele - Teleport
Tramp - Trampoline
TU - Trick-Up
TS - Trickster
VertD - Vertical Down
VertU - Vertical Up
WS - Wild Stomp
Yam - Yamato
Note - Acronyms and glossary are for DMC3:SE. You will find that section below.
DEVIL MAY CRY
The original Devil May Cry is considered the grand father of the modern 3D stylish action genre. In fact, the creator of the game Hideki Kamiya billed the game as a "stylishly hard gothic action" game. I personally believe that this billing of DMC is what really sets the tone of the series and what sets it apart from the other action games out there.
STYLISH
There has always been a preference of style over substance in the series even ingrained in the various stylish cutscenes of the franchise. Dante is the ultimate stylish, bad ass video game protagonist and the day DMC was born was the day style in gaming was re-invigorated (and then again when DMC3 was released). It should be mandatory for every Webster dictionary to have a picture of Dante next to the word "stylish". Style is of course subjective and even over the course of the series style has changed with changes in direction but even to this day the word "stylish" and Devil May Cry go hand in hand.
HARD
This is something that I feel most people overlook or understate when it comes to the franchise. DMC games are SUPPOSED to be hard and challenging. If they were not difficult you would not be bothered to learn the intricacies of it's combat. The games in fact are balanced around the fact that you get to keep your weapons/stats across difficulties and even then the game's higher difficulties prove challenging for even the more seasoned gamers. The difficulty comes with a great deal of satisfaction and makes you wanting more. You gain new abilities/new weapons, you want to test your new toys and tricks on better/strong enemies and push yourself to the limit. The challenge in the game is necessary to prompt the player to learn the game rather than just doing the motions and let the game take you for a ride.
GOTHIC
This is where I feel the original Devil May Cry is different from the other games in the series. DMC has always been a moody, atmospheric type game taking place in creepy environments void of sunlight and human existence. The roots of the series can even be traced to the Resident Evil/survival horror genre although it has diverged from it greatly. DMC1 is the game where these gothic roots are most present and although other games in the series attempt to replicate the feel... they just don't seem to have the same level of craftmanship to them or at least they don't put in the same effort into this aspect of the series. I would say the series has strayed more towards the "stylish" aspect and less of the gothic.
ACTION
DMC has and always will be an action game at heart. That means everything you do is geared towards killing some demon scums. Even if it's some down time puzzle solving, it's just a break to get you fighting in another area. Dante is a demon hunter by profession and even the story is built up to the fact that Dante is going to be fighting demons no matter what. The game play is balls to the wall combat driven action where you are always looking to inflict damage on the opponent while maintaining a high degree of style to your play. This involves juggling the opponent in the air with hand guns, performing intricate sword combos on them, transforming into a demon to burn them to cinders or blow them up with a few rounds of a grenade gun. There is no block button in the DMC games because it's entirely an offense driven game although you are given a very valuable roll to get you out of tight situations or some counter moves (sword deflects or parry) to help you keep on the offense. Like every other action game out there, the point is to kill enemies while not getting killed yourself only in DMC you do it with style.