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No darkness, he says.
Man, the sprite work for CoM was so good. I'd love to see a 2D KH again... but we won't.
Just 100% 0.2, critical with no second chance was super hard, every encounter was so dangerous specially with the flying and elemental enemies, and bosses can kill you on one hit if you don't have more than 50% health, thank god there was once more.
And now I'll start x back cover, super exited to see whats in there.
I'm still holding out hope for a sort of "0.2 2.0" update that brings its mechanics further in line with KH2 and lets the assorted missions also unlock support abilities for you in addition to costume pieces. It'd be nice for the game, as brief as it is, to have slightly more in the way of real RPG elements - and I think it'd be a good thing for players to be able to go around sidequesting to unlock an extra Fire Boost or whatever if they're having too much trouble.
Does the 2.8 version of 3D have any additional scenes or unlockable secret scenes? I was going to replay it after playing the 3DS version but I kind of really don't want to and did pretty much all that I wanted on that version.
Cheers thanks, guess I'll just be buying it for 0.2 and a movie of X then, which sounds kind of pathetic in a way but I'm desperate to play 0.2 anyway.It does not. It's a pretty straightforward port of a barebones/unbalanced game.
Cheers thanks, guess I'll just be buying it for 0.2 and a movie of X then, which sounds kind of pathetic in a way but I'm desperate to play 0.2 anyway.
That's good to hear, it seems like most people feel the same way and say it has replayability. I might end up playing 3D on Easy if I have the time if I just want to play it again but I really doubt I'll want to.0.2 is very good for what it is, though I'd like to see it improved further somehow.
Did KH2FM Critical also cut down on your MP supply like BBS 0.2 Critical does?
That's what I thought I remembered.On the contrary, the bonus MP hastera you get at the beginning makes it easier to cast more spells.
The cure animation in 0.2 is gorgeous.
Also, the framepacing/framerate is fucking atrocious.
I can't get over how bad it runs considering:
-It's exclusive, only one platform to worry about
-It's fucking 900p, less than vast majority of games minus stuff like Battlefront that aim for 60fps
-It looks good but it doesn't look THAT good
-Areas are still relatively small compared to many other open games and there aren't many characters/enemies present really.
Did a quick run of 0.2 and it's frustrating that while magic is the best it has ever been in the series it's still missing the one little tweak I probably have talked before.
The MP system needs to allow recovering MP at all times akin to KH1. There is no reason to have a system where you are just sitting on super low MP waiting for you to take damage to use cure and being ''unable'' to use any other magic. MP should slowly recover when using normal attacks so you could throw some basic spells in there without losing your chance to cure but still making sure you cannot spam spells too much without items.
Same thing when the MP Charge is active, the gauge should recover faster when attacking enemies to make aggressive gameplay feel more of an option rather than just run away spamming dodge waiting for the MP to recover.
So I'm playing 3D right now and I need some advice. What's the optimal way to build/create Dream Eaters for the best skills?