Finished the Proud Mode playthrough of Dream Drop Distance, its a shame the Critical Mode wasnt unlocked from the start cause the thought of replaying isnt too enticing.
Still dont like the deck command and glad it wont be in KH3. The Dream Eaters shouldnt have those abilities tied to them and its unfortunate they themselves are in the game as well. Remember Nomura saying something about them being in KH3 but hopefully its kept to a Chirithy minimum. Dont really enjoy playing as Riku which made the drop system that much more annoying, seems like KH3 will have Sora in the front seat again though so that will be nice, still expecting to play as others here and there though. Flowmotion remained fun to use in general but the attacks got repetitive quick.
I know people go over the top about how hard it is to get the story and what not but honestly havent found it confusing at all to follow. Until this one, I remember when I first watched the scenes and saw how much foolishness was in it. With the fresh take, I dislike it even more somehow, this story does favors for no one. And the exam itself makes no sense compared to BBS balls of light. Still my favorite series and all that but this little title contained some awfulness all around that set some big changes in motion.
Luckily 0.2 exist, continuously washing this taste out. Not sure if Im going to do the Critical Mode cause theres not much reason to. This didnt really have many memorable moments, the bosses arent great, and these segmented worlds stories arent great either (another reason I need another main Sora journey). However, still a couple of stuff I want to do on my current playthrough.