TalentAlwaysWins
Banned
I just did Julius on sora and riku on proud with balloon spam. 💀 Why am I still playing this
Okay, I am done with Dream Drop Distance. The stuff from BBS (aka deck commands) was good but I did not like th emonster collecting at all. Anyway, my final thoughts:
i don't really care about the platforming but flomo kind of breaks combat. the flo mo jump bomb attack is too OP.I never cared for KH platforming; it mostly was a frustrating endeavour. So yeah, I am really glad Flowmotion will be in KH3. People that like platforming can still choose to avoid using Flowmotion, so everyone is happy.
if they're going to keep flowmotion they need to allow you to chain it with other movement.
not being able to flowmo into a glide in ddd is really disappointing.
i don't really care about the platforming but flomo kind of breaks combat. the flo mo jump bomb attack is too OP.
I dislike FlowMo precisely because of its attacks.Flomo attacks don't really do much damage though, at least later on in the game. I'm rarely using them now as my normal attacks and other moves are much stronger. Also, you still take damage when using Flomo attacks, so it's not free invincibility or anything. I feel it is balanced well enough.
i don't really care about the platforming but flomo kind of breaks combat. the flo mo jump bomb attack is too OP.
YESt'd be much better if you could go into a regular aerial combo after FlowMo, and combo a spell and a few Horizontal Slashes rather than a stupid spiral and slam.
About Chi Back Cover....
who is the traitor?
I dislike FlowMo precisely because of its attacks.
Long animations, no i-frames, risky damage later in the game - it'd be much better if you could go into a regular aerial combo after FlowMo, and combo a spell and a few Horizontal Slashes rather than a stupid spiral and slam.
Do you also not like progression gating? Like seeing a chest somewhere high up in Traverse Town and thinking "hmm, I'll have to come back for that when I get High Jump"? Because thanks to Flowmotion, that was all gone and abilities like High Jump and Glide were pretty much useless.I never cared for KH platforming; it mostly was a frustrating endeavour. So yeah, I am really glad Flowmotion will be in KH3.
Not this again. It's like saying "Sure, Balloon is OP and you can beat the secret boss by mashing triangle with it, but people who like the combat can still beat the secret boss without it."People that like platforming can still choose to avoid using Flowmotion, so everyone is happy.
Do you also not like progression gating? Like seeing a chest somewhere high up in Traverse Town and thinking "hmm, I'll have to come back for that when I get High Jump"? Because thanks to Flowmotion, that was all gone and abilities like High Jump and Glide were pretty much useless.
Not this again. It's like saying "Sure, Balloon is OP and you can beat the secret boss by mashing triangle with it, but people who like the combat can still beat the secret boss without it."
The thing is that people who like it are effectively crippling themselves if they decide not to use Flowmotion, and not playing the game the way it is intended to be played. And if they do use Flowmotion, it just becomes mindless, exactly like how the combat becomes mindless by spamming Balloon.
this is a strange responseHaving to back track to the same areas to pick up a couple of chests is needless padding, and poor design. So yeah, don't care for it at all.
You don't need to pick up those chests. In case you want to pick up those chests, wouldn't that mean you like the exploration/platforming enough to do so? Or do you feel forced to go for 100% completion somehow?Having to back track to the same areas to pick up a couple of chests is needless padding, and poor design. So yeah, don't care for it at all.
But there is literally no motivation for doing so, so why would you limit yourself at all? By locking optional treasure chests behind platforming challenges, or just useless crowns like in KH2FM, the items become motivations and rewards for playing well, instead of just things that you would be able to get either way, and they are not forced upon anyone...It's not crippling yourself if you don't use flowmotion for platforming. The game is actually designed such that you can reach every treasure chest without flowmotion. So people that like platforming will find it rewarding if they do it without flowmotion.
You don't need to pick up those chests. In case you want to pick up those chests, wouldn't that mean you like the exploration/platforming enough to do so? Or do you feel forced to go for 100% completion somehow?
But there is literally no motivation for doing so, so why would you limit yourself at all?
wow wrongHaving to back track to the same areas to pick up a couple of chests is needless padding, and poor design. So yeah, don't care for it at all.
Probably no one.
I want the Ultima Weapon but don't care about doing the secret boss. It's fantastic that I have Balloon so I can skip it and still get the reward. And players that do enjoy bosses like that still have the option to not use Balloon and still get satisfaction out of beating it - yet no extra reward. It's a win-win.I want the items inside of those chests, and don't care about platforming.
It's good that you have that option, yes, but you can't turn it off if you want to collect everything in the game. There are portals that require you to pull off X Flowmotion attacks and even some platforming segments that require it, such as this part (which the guy playing of course completely skips with the wall jump). There's also the fact that you save yourself time by skipping the platforming, and you save yourself from falling into stuff like that pink mist that increases your drop rate, so you get rewarded for skipping everything instead of the other way around. There really is no reason to turn it off.Just wanna say, if you aren't that big on Flowmotion and would rather play DDD without activating the attacks and whatnot, you can disable it via the command menu.
There's some nice systems in place for exploration if you choose to not use Flowmotion, such as those boards that can flip you higher and super glide. I get that turning off Flowmotion isn't the solution for some people despite not liking it but it's good they give the option if you so choose.
I want the Ultima Weapon but don't care about doing the secret boss. It's fantastic that I have Balloon so I can skip it and still get the reward. And players that do enjoy bosses like that still have the option to not use Balloon and still get satisfaction out of beating it - yet no extra reward. It's a win-win.
KH3 with flowmotion is going to be fun!
Even if he isn't, you can do the exact same thing even on Critical if you have Magic Haste active so your commands reload fast enough. Julius will repeat his moves whenever he gets staggered - which is what Balloon does, apart from dealing massive damage. So spamming Balloon over and over will lead him to repeat his moves and get staggered again, until he's dead.People keep quoting that video, but I doubt that the guy is playing on the higher difficulties.
Jump fiesta trailerWhere is the top and bottom gif from?
So I'm doing all the Special Portals in 3D. Why is the Forecast system wrong? It keeps saying the portal I haven't done is "Next" so I drop and and check again and it's not. It seems random and broken.
IIRC, the one it shows next is for your current character, not the character you're dropping to.
So I'm doing all the Special Portals in 3D. Why is the Forecast system wrong? It keeps saying the portal I haven't done is "Next" so I drop and and check again and it's not. It seems random and broken.
Yeah I got that. The issue is for example I'm on The Grid as Sora and the forecast tells me the last Special Portal I need to get will be happening next. So what I do is drop twice so that I'm playing as Sora again and it doesn't work. Sometimes the current Special Portal stays the same, sometimes it changes and the "Next" section always has the one I need. I even tried re-clearing whatever current Portal was up on the world to see if that would change it with no luck.
The Lost Page, according to [chi] during it's final chapter, suggests that the traitorRewatched a couple of back cover scenes
It seems to only state a key blade wielder will betray other key blade workers. The master of masters never directly says it's anyone from the current era. I think the implication is simply xehanort is the traitor. It technically means the Keyblade war was pointless since they were fighting over an enemy yet to be born.
2) just means it dislikes that area being rubbed/poked.2) my dream eater has some green bubbles when I pet his and doesn't seem to like it. what's that?
3) I've been petting, feeding and poking my Spirit's face to get it to change disposition and nothing happens (Necho -> Artist). If it were up to me, I'd stop rubbing that Necho Cat's feet, I'd cut them off and feed them to him instead.
Is it my imagination or was Proud Mode pretty easy in DDD? I only had trouble on a few bosses, and no where near as difficult as KH1HD to me.
I haven't decided if I want to go back and 100% DDD yet.
I want the Ultima Weapon but don't care about doing the secret boss. It's fantastic that I have Balloon so I can skip it and still get the reward. And players that do enjoy bosses like that still have the option to not use Balloon and still get satisfaction out of beating it. It's a win-win.
Do you agree?
It's good that you have that option, yes, but you can't turn it off if you want to collect everything in the game. There are portals that require you to pull off X Flowmotion attacks and even some platforming segments that require it, such as this part (which the guy playing of course completely skips with the wall jump). There's also the fact that you save yourself time by skipping the platforming, and you save yourself from falling into stuff like that pink mist that increases your drop rate, so you get rewarded for skipping everything instead of the other way around. There really is no reason to turn it off.
To be fair, all those platforming parts being in the game make it feel more like they designed the game to be played with Flowmotion, but they just didn't realize it was so easy to abuse it to trivialize the level design they actually worked pretty hard on.
I want the Ultima Weapon but don't care about doing the secret boss. It's fantastic that I have Balloon so I can skip it and still get the reward. And players that do enjoy bosses like that still have the option to not use Balloon and still get satisfaction out of beating it - yet no extra reward. It's a win-win.
2) just means it dislikes that area being rubbed/poked.
3) Here's the dealio:
Positive dispositions - Blue/Green eyes
Negative dispostions - Red/Yellow eyes
Rubbing gets you Green or Yellow, Poking gets you Red or Blue. Where you Rub/Poke will determine if you'll get the Positive or Negative one.
Also, a Spirit's dispositions can only be changed once per visit to the Dream Eater bonding screen. When it does, quit out back to the main menu and then back to Bonding: you'll be able to change its disposition again once more. And of course, it's all RNG if your Spirit changes right away or after 20 Pokes/Rubs.
Man the skill acquisition system is complete garbage in this game. I have completed the game and I still didn't have what I consider vital abilities. The game really expects you to stop everything else and grind A LOT. And even then, your abilities are tied to your equipped Spirit - lame.
Everything about the Spirits should have been easier. More link points per fights, less petting, skills that stay with your character. I found BBS's system absolutely fantastic on that matter. It was very addicting and it kept you going. 3D is like "how much farther?".
trueFor how much critique KH1 platforming gets, IMO
1)It wasn't that bad. You want bad? Go play DMC1.
2) There actually is very little """hard"""" platforming you need to so. The only thing that comes to mind is the hippo section in Deep Jungle. A ton of platforming sections are completely optional.
The part where you need to friggin push a box to reach an accessory at the start of KH1 is 100x more satisfying than anything exploration wise in DDD.
For how much critique KH1 platforming gets, IMO
1)It wasn't that bad. You want bad? Go play DMC1.
2) There actually is very little """hard"""" platforming you need to so. The only thing that comes to mind is the hippo section in Deep Jungle. A ton of platforming sections are completely optional.