DenchDeckard
Moderated wildly
It looks sensational on PC with the right setup.
Jeeeesus, that looks incredible.
It looks sensational on PC with the right setup.
I was not expecting to be impressed anymore with loading in PS5 games.The loading times on PS5 are into the unacceptable range.
It should be below 4s no matter what excuse you try to made up.
GT7 loads tracks below 2s with way better assets.
Yes, dont know why you missed that mid to low 50s is the most common fps during stressful situations in the OP.
They want to push image clarity, that's why the lower bound on Xbox One X is much higher than PS5. Even PS4 Pro lower bound is higher and that doesn't have VRR, so it's obviously just developer choice.
It looks sensational on PC with the right setup.
If the framerate suffers...then maybe it shouldn't be pushing 25% + higher resolutions?You "forgot" to mention that XSX pushes 25+% higher resolutions. And that the game loads slower on PS5.
You call this another one. Game looks like an optimised mess like Dying light 2. Doing victory run over this? LolAnother one to the trend.
This years is being a good year for PS5 multiplats.
That said... it is just me or DRS doesn't work that well on Series consoles? Well it should drop the resolution if the framerate is not stable but it keeps the high resolution and drop the framerate... it is not the first game to have this behavior.
Shouldn't you posting this to devs than Gaf member?If the framerate suffers...then maybe it shouldn't be pushing 25% + higher resolutions?
My personal candiates are: 1.VRR 2. Linear scaling being less effective on XSX for some reason 3. Some sort of a 'soft mandate/preference' by Microsoft related to PR influencing developer decisions.The thing is, how does a conversation like this go?
Sir, PS5 is locked 60, but Xbox is dropping to 40.
Ship it
But sir, why don’t we just spend 2 minutes in the Xbox ini file to adjust the resolution
Nah, F those green rats, ship it
Or, they played with the ini file, didn’t claw back the performance and gave up.
I added the full article to fill in anything I missed while taking notes and watching the video. Factually, the game does drop into the 40s on XSX during game play. Yes, 50s is most common.
The systems can only play the games that are released on them... It is a definite trend now that XSX favors res over framerate and PS5 favors framerate over res. Why cant it just be the facts and not always a win one way or the other?You call this another one. Game looks like an optimised mess like Dying light 2. Doing victory run over this? Lol
the game seems to be very unrefined.
strangely lower shadow settings on Series X,
lower resolution on PS5,
worse framerate on Series X,
slower loading on PS5
none of that makes any sense really. why is the resolution higher on average on Xbox when the framerate clearly suffers? why are shadow settings different? why does the PS5 load slower?
you could argue the PS5 loads slower because the consoles only use the CPU to decompress, and the Series X has a faster CPU... but that wouldn't explain the Series S loading faster as well with it slower clocks... weird
Maybe we shouldn't have digital foundry videos posted here. Maybe they should just be sent to devs as well?Shouldn't you posting this to devs than Gaf member?
I would wait for better analysis, no idea who this Oliver guy is. Hopefully vgtech do a video on it.They want to push image clarity, that's why the lower bound on Xbox One X is much higher than PS5. Even PS4 Pro lower bound is higher and that doesn't have VRR, so it's obviously just developer choice.
No worries, but its a pretty important piece of info. Makes the xsx look worse then it is weather that was your intention or not.
I can’t imagine so many devs would be leaning on the VRR crutch and not bother optimising. I think VRR is just a happy coincidence in a system that needs it.I personal candiates are: 1.VRR 2. Linear scaling being less effective on XSX for some reason 3. Some sort of a 'soft mandate/preference' by Microsoft related to PR influencing developer decisions.
I'd take his counts with a grain of salt.I would wait for better analysis, no idea who this Oliver guy is. Hopefully vgtech do a video on it.
It’s not a matter of taking it with a grain of salt. The resolution is dynamic and will give variances depending on what frame you count from. DF, NXG, VGTech might all have different counts sometimes because the game is very dynamic.I'd take his counts with a grain of salt.
PS4 renders at a native resolution of 1536x864.
Xbox One S renders at a native resolution of 1280x720.
He straight up lied about Dying Light 2.It’s not a matter of taking it with a grain of salt. The resolution is dynamic and will give variances depending on what frame you count from. DF, NXG, VGTech might all have different counts sometimes because the game is very dynamic.
Riky, you're venturing off into foolishness territory.
1. Last gen consoles ran at 30fps with less vfx.
2. The lower bound for PS5 was an extreme outlier that would be difficult to replicate.
3. IQ will NEVER be prioritized over performance in a racing sim.
Yet another eastern developer that's lazy eh? Oops, I meant western. Jeez. Nobody gives a damn it seems. Tragic.Last gen versions often went higher than 30fps, PS4 up to 40fps.
All lower bounds are outliers.
The developer could have had Xbox One X at 1080p and pushed framerate if that was the case, they didn't.
Yet another eastern developer that's lazy eh? Oops, I meant western. Jeez. Nobody gives a damn it seems. Tragic.
Yet another eastern developer that's lazy eh? Oops, I meant western. Jeez. Nobody gives a damn it seems. Tragic.
Well all games are an optimized mess if you want to use that excuse lolYou call this another one. Game looks like an optimised mess like Dying light 2. Doing victory run over this? Lol
That’s a real cockpit by the way, real steering wheel and hands, monitor behind it. Filmed with a helmet cam.
Game doesn’t look like this.
You also "forgot" 25% of higher resolution in some scenario doesn't means it uses 25% of more pixels constantly..You "forgot" to mention that XSX pushes 25+% higher resolutions. And that the game loads slower on PS5.
It seems you weren't so indignant to lower 1080p in AC Valhalla on XSX for better fps lol. But sure have better FPS on ps5 shouldn't count right?I agree, 1152p is lower than PS4 Pro and far lower than Xbox One X, unacceptable.
But it does. He's got it all set up in a very convincing way but when maxed out on PC it's still the best looking driving sim out there on any platform when in gameplay scenarios.
This is a video on his setup so you can see what it rendered vs what is real:
So you are seeing the XSX RAM setup as the sole hardware reason that prevents effective linear scaling contary to PS5, is that correct?I can’t imagine so many devs would be leaning on the VRR crutch and not bother optimising. I think VRR is just a happy coincidence in a system that needs it.
Can’t be a PR thing unless ms PR department are complete idiots as this is obviously doing the opposite. They spent a great deal of effort buttering up DF early in the gen, so they should know what’s what.
It is the system memory, I’m almost certain off it. The GPU is prioritising the fast ram and other processes are being essentially starved. More handcrafted approaches are needed here, and not all devs have the skill, time, or budget to worry about it.
Yes, nothing else stands out - everything else in the hardware is conventional apart from the ram configuration.So you are seeing the XSX RAM setup as the sole hardware reason that prevents effective linear scaling contary to PS5, is that correct?
Sorry, I don’t get it? It’s offscreen footage, and essentially mixed reality on that vid. It completely changes the presentation. Any racing game shown like this will not look like it’s raw self.
I play the game myself and yes, graphically it looks every bit as good as shown in that video.
This is direct feed gameplay with a similar reshade to what he'll be using:
I play the game myself and yes, graphically it looks every bit as good as shown in that video.
This is direct feed gameplay with a similar reshade to what he'll be using:
It can very well be then, makes sense. I'll still wait for PS5 VRR release to see if there is change in resolution/FPS ratios to dismiss the role of VRR safely.Yes, nothing else stands out - everything else in the hardware is conventional apart from the ram configuration.
It can very well be then, makes sense. I'll still wait for PS5 VRR release to see if there is change in resolution/FPS ratios to dismiss the role of VRR safely.
Aren't those versions running at 30fps vs the 60 of the PS5/XSeries consoles?I agree, 1152p is lower than PS4 Pro and far lower than Xbox One X, unacceptable.
Wait until PS5 gets VRR…Aren't those versions running at 30fps vs the 60 of the PS5/XSeries consoles?
Your constant twisting of facts to try and prop up an Xbox positive narrative is tiresome and contributes negatively to this board in a very noticeable fashion.
I hate to raise such things, but the constant promotion of series S is very odd. Almost like a marketing campaign, I just can’t get past a core gamer push such hardware on a core forum. And never, not even once critical of MS. 2 + 2 = 5Aren't those versions running at 30fps vs the 60 of the PS5/XSeries consoles?
Your constant twisting of facts to try and prop up an Xbox positive narrative is tiresome and contributes negatively to this board in a very noticeable fashion.
That said... it is just me or DRS doesn't work that well on Series consoles? Well it should drop the resolution if the framerate is not stable but it keeps the high resolution and drop the framerate... it is not the first game to have this behavior.
Nope. He says during rain Xbox is around 2016p while PS5 is around 1800p.
Drops to the 40s in game play. DF calls this "problematic". VRR is only going to do so much. Dev would have been better off lowering the rez on XSX.
Aren't those versions running at 30fps vs the 60 of the PS5/XSeries consoles?
Your constant twisting of facts to try and prop up an Xbox positive narrative is tiresome and contributes negatively to this board in a very noticeable fashion.
Edit: Riky I see you responded to this post with the "empathy" tag. I don't think you understand what that word means. I'm pretty sure I know what you think it means, but no. One quick definition is "The ability to understand and share the feelings of another." So you either don't know what you're talking about, or you also think your behavior on this board is ridiculous.
I understand allowing the framerate to drop a bit because of VRR, but often the console drops too much. Would this some behind the doors Microsoft policy/recommendation?
After playing Forza for so long I tried both this and Project Cars and neither hold a candel to it. They handle like shit and the graphics suck. I assume it's the same going from GT to these as well.
I won't even bother trying it.
Shocking news. Many if not most of the games with 60 FPS mode hit a lower resolution dynamically than the pro/one X version at 30 FPS. This prove again what kind of buffoon you are when we talking about ps5 performance on multiplat. My empathy goes to the people who tries to have a serious conversation with you in this matter because you really deserve all the shit you get it from post like the previous quoted.The only negative aspect is people that can't follow the conversation or don't want to like you. I'm responding to people who are saying developers are pushing resolution as framerate doesn't matter due to VRR. The proof is the last gen versions running at higher base resolutions than a PS5 but having performance fluctuate between 30 and 40fps shows that isn't the case as PS4 Pro doesn't even support VRR and never will. My empathy is for your lack of understanding.
It’s impressive but this isn’t all in game, basically the chassis wheel and some dash elements are actually real.Looks like a gen and a half ahead of the console versions. Damn son.