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(timestamped)
Better quality videos give better insights to some of the games. although the new files they have still are too low quality to judge how the overall image quality will look on a subjective level on an actual TV in front of you.
Street Fighter 6:
Seems to run at 540p Docked, using DLSS to 1080p. Looks sharper than the native 1080p of the Series S due to how awful RE Engine's TAA is.
Lacks SSR (which is arguably an upgrade due to, again, how awful RE Engine's SSR look) and some other graphical features of the Series S. Textures look sharper however.
Metroid Prime 4:
Seems to run internally at 1440p 60fps using an unknown form of Antialiasing that creates a clean sharp final image, and seems to reconstruct additional detail that gets lost if you scale the image down to actual 1440p.
Possibly FSR1, but it's missing typical FSR1 signs.
(Switch 1 = 900p 60fps with no AA)
Pokémon Legends Z-A:
Seems to be 1080p 60fps using TAA that looks quite soft. The image cleans up over time after camera cuts, which is a telltale sign of TAA.
(Switch 1 = 720p 30fps with no AA)
Kirby and the Forgotten Land:
Seems to be 1080p 60fps possibly using FSR1 to upscale to 4k. looks more likely to use FSR1 than Metroid does.
(Switch 1 = Dynamic 1080p~810p 30fps)
They are disappointed by how conservative the upgrades of especially Pokémon and Kirby are compared to the more substantial boost the Zelda games get, which go all the way from dynamic 900p 30fps to 1440p 60fps (although Oliver jokingly proclaims that it might be better that way in Pokémon's case, as a higher resolution would make the flat and detailless buildings even more obvious)
Better quality videos give better insights to some of the games. although the new files they have still are too low quality to judge how the overall image quality will look on a subjective level on an actual TV in front of you.
Street Fighter 6:
Seems to run at 540p Docked, using DLSS to 1080p. Looks sharper than the native 1080p of the Series S due to how awful RE Engine's TAA is.
Lacks SSR (which is arguably an upgrade due to, again, how awful RE Engine's SSR look) and some other graphical features of the Series S. Textures look sharper however.
Metroid Prime 4:
Seems to run internally at 1440p 60fps using an unknown form of Antialiasing that creates a clean sharp final image, and seems to reconstruct additional detail that gets lost if you scale the image down to actual 1440p.
Possibly FSR1, but it's missing typical FSR1 signs.
(Switch 1 = 900p 60fps with no AA)
Pokémon Legends Z-A:
Seems to be 1080p 60fps using TAA that looks quite soft. The image cleans up over time after camera cuts, which is a telltale sign of TAA.
(Switch 1 = 720p 30fps with no AA)
Kirby and the Forgotten Land:
Seems to be 1080p 60fps possibly using FSR1 to upscale to 4k. looks more likely to use FSR1 than Metroid does.
(Switch 1 = Dynamic 1080p~810p 30fps)
They are disappointed by how conservative the upgrades of especially Pokémon and Kirby are compared to the more substantial boost the Zelda games get, which go all the way from dynamic 900p 30fps to 1440p 60fps (although Oliver jokingly proclaims that it might be better that way in Pokémon's case, as a higher resolution would make the flat and detailless buildings even more obvious)
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