DF Direct - Switch 2 Game Resolution Pixelcounting Updates

The more we hear about Switch 2, the worse it gets. Technically speaking, it sounds like a big joke. If at launch you're already dropping down to 540p at docked mode, the systems power is already tapped out.
Or developers are lowering the internal resolution to allow settings closer to current gen consoles.
 
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Wow, so Nintendo "messed up" by putting a too high res screen of 1080p on the handheld

Fucking DF 🤡

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I think a 720p or 900p (Steam Deck went with 800p) screen would have been fine and maybe better at that size and would have allowed devs to spend even less resources in handheld mode on pixel resolution. I think the choice was made for them though, without them being willing to pay for a custom panel they are limited to what their suppliers can do that supports HDR, VRR, and 120 Hz. If Steam Deck 2 stayed with the same 800p resolution I would be happy for example (OLED, 90-120 Hz refresh rate, etc… is more important to me on a handheld even at 7-8'' size… and can aim for better quality graphics, downscaling if one must for extra sharpness).

Then again DLSS can help a fair bit… I do want some hands-on time to see it for myself, when the preorder arrives, as many people and smitten reviewers as well fail to notice artefacts like ghosting, haloing, etc… Oblivion for example is temporal reconstruction artefacts galore with lots of artefacts and to a lesser extent was Indiana Jones, so with DLSS often not recommended for upscaling very low resolution, even with the possibility of a custom Switch 2 implementation, I do not trust reviewers and gamers hands-on so far to have picked up any of that).
 
I really gotta see Street Fighter 6 hands on myself, because it's still crazy to me that apparently uses such DLSS so severely from only 540p apparently. Looking at that side by side footage of the Series S footage next to Switch 2 is also just crazy how the Switch 2 looks so much nicer if that's true.
 
540p resolution is just awful. Are we back in the wii era with these resolutions, like holy moly what an abomination.
I want to see how it runs. If it does not have a lot of attracts as a result of DLSS.

If it does not then in the end who cares about the input resolution if the upscaling algorithm does not hallucinate detail contrary to what devs would want to?

This is the promise of what they call more aptly sparse rendering (so it would be reductive or a bit incorrect to call it low res rendering and upscaling)… you are essentially rendering "key pixels" (think about key frames in animation) and the AI is interpolating (filling the gaps).
 
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I want to see how it runs. If it does not have a lot of attracts as a result of DLSS.

If it does not then in the end who cares about the input resolution of it does not hallucinate detail contrary to what devs would want to?

This is the promise of what they call more aptly sparse rendering (so it would be reductive or a bit incorrect to call it low res rendering and upscaling)… you are essentially rendering "key pixels" (think about key frames in animation) and

I feel like the bigger the screen you're playing some of these games on, the more noticeable the flaws become. If you got a 60 inch tv and above then i don't see how the lowered resolution won't be noticeable even with upscaling technology. But the biggest worry is that this machine isn't even out yet and yet it can only do 540p resolution max upscaled and then 1080p on that terrible pokemon legends game that looks like it's from the gamecube era. That dosen't bode well for the switch 2 and what you can expect from it if it's already being pushed to its limit.
 
Good point about if there is already 540p internal dlss to 1080p in docked mode in sf6 how will look portable mode and thats 1080p screen wasnt probably best idea as it can be too much for portable mode.
 
Last time I checked they compared SF6 on the switch2 to being ~ps4 level quality while there were two screens side by side showing the S2 was clearly better than the Series S.

This is literally covered in the second paragraph of the OP. Why won't you read?


At some point (during 2023-2024) they said they doubt a mobile SoC that would power the Switch 2 would have tensore core (or something like that - I am no expert at all on the subject, I don't even know what it is) to have DLSS

They never said this. It's been known for ages now that the Switch was going to use an Ampere class GPU which would support DLSS.

Wow, so Nintendo "messed up" by putting a too high res screen of 1080p on the handheld

Fucking DF 🤡

Timestamp in the video where they made this claim?
 
It's amazing how quickly some turn on DF for not glazing their favourite product enough, even though they have been extremely positive over said product.
 
I feel like the bigger the screen you're playing some of these games on, the more noticeable the flaws become. If you got a 60 inch tv and above then i don't see how the lowered resolution won't be noticeable even with upscaling technology. But the biggest worry is that this machine isn't even out yet and yet it can only do 540p resolution max upscaled and then 1080p on that terrible pokemon legends game that looks like it's from the gamecube era. That dosen't bode well for the switch 2 and what you can expect from it if it's already being pushed to its limit.
Pokemon Legends Z-A looks to be running at 720p on the Switch 1 with drops into the 20s. So if the Switch 2 runs solidly at 1080p60 that could still be a significant improvement.

And talk about "only" being able to do 540p misses the point that developers are always going to try and maximise the visual return. In this case no one (not even DF) was doubting that the 540p version was running natively at 1080p and people were comparing it favourably to the Series S version. So why would developers increase the native resolution to 1080p and therefore lower the settings, when people already believed it had a native 1080p presentation?

The whole point of DLSS is to be able to increase fidelity without significantly compromising image quality. Yet when developers actually use it as intended, it suddenly becomes this terrible thing.
 
At some point (during 2023-2024) they said they doubt a mobile SoC that would power the Switch 2 would have tensore core (or something like that - I am no expert at all on the subject, I don't even know what it is) to have DLSS

I don't remember that... and I kinda doubt they ever said that given how long we have known the exact SoC used in the system, and that included knowing it's an Ampere based tegra chip with RT and Tensor cores.
 
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540P in dock mode for a game like SF6 is not acceptable, it should be 1080p minimum (the resolution of a PS4) and scale with DLSS from there.
 
540P in dock mode for a game like SF6 is not acceptable, it should be 1080p minimum (the resolution of a PS4) and scale with DLSS from there.
Is ps4 actually even 1080p 60fps native? Also maybe the reduced resolution helps bring other settings above ps4 which with DLSS makes the tradeoff worth it. Pixel numbers dont matter.. its what we see on the screen that does
 
Is ps4 actually even 1080p 60fps native?

PS4 is 1080p, PS4 Pro is 1440p.

the big trouble spot on PS4 and PS4 Pro is the World Tour mode. in that the fights are capped to 30fps with bad frame pacing (which is also true on SX and PS5 if you select resolution mode).

there is no World Tour footage of the Switch 2 version afaik, so it's not known if World Tour fights are 30fps or 60fps
 
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I don't remember that... and I kinda doubt they ever said that given how long we have known the exact SoC used in the system, and that included knowing it's an Ampere based tegra chip with RT and Tensor cores.
It was in one of their directs, and they were also commenting the rumours about the 120hz screen, which was highly unliklely. And still is honestly.

But after some research, I couldn't find the video, so maybe I'm wrong, or misunderstood what they said
 
PS4 is 1080p, PS4 Pro is 1440p.

the big trouble spot on PS4 and PS4 Pro is the World Tour mode. in that the fights are capped to 30fps with bad frame pacing (which is also true on SX and PS5 if you select resolution mode).

there is no World Tour footage of the Switch 2 version afaik, so it's not known if World Tour fights are 30fps or 60fps
Wow okay then im just confused lol. DLSS isnt that HEAVY to warrant a drop from 1080p to 540p on comparable hardware. Hence im guessing other settings are turned up
 
540p docked? What?

War Omg GIF by Bombay Softwares
U would think its gonna look tragically terrible, but look at that, dlss4 ultraperformance so 720p ai upscaled to 4k, new transformative model, i tested it on my own pc coz got very similar specs and its indeed pretty clean, way more crisp from native 1080p, i would say at the very least similar to native 1440p, i dunno how nvidia did this magic, but it is real indeed.

Look at what current gen consoles cp2077 res look like:

that 720p upscaled to 4k definitely doesnt look worse from native 1440p on ps5/series x :)
 
Wow okay then im just confused lol. DLSS isnt that HEAVY to warrant a drop from 1080p to 540p on comparable hardware. Hence im guessing other settings are turned up
all upscalers are heavy
going from quality to performance (720p to 540p), you don't really get that much performance on any hardware


take this benchmark average performance charts as a perspective. from native 1440p to dlss performance (720p) you only gain 67% performance
real 720p would run MUCH MUCH faster actually

that is why it is somewhat unfair to say "lol it runs at 540p" or "lol it runs at 720p"

neither the image quality nor the actual performance you get has anything to do with 720p in such situations

reviewers really have to find a different metric to measure the actual image quality you get with upscalers
 
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I can't wait for them to port RDR2 on this thing. Got that running at a locked 40 on Deck so Switch2 with DLSS should be able to match and have more pleasing image quality.
 
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DLSS making 540p look that good is crazy to me
In a tiny screen? What exactly is crazy? 540p is a perfect resolution for portable console upscaled even better. I wouldn't count of that goodness in a big 4k TV. Without any offence.
 
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In a tiny screen? What exactly is crazy? 540p is a perfect resolution for portable console upscaled even better. I wouldn't count of that goodness in a big 4k TV. Without any offence.
i disagree. Maybe if it was a native 540p panel. But for example 540p on steam deck looks like crap. Non native resolutions without upscaling just look bad
 
Street Fighter 6:
Seems to run at 540p Docked, using DLSS to 1080p. Looks sharper than the native 1080p of the Series S due to how awful RE Engine's TAA is.
Lacks SSR (which is arguably an upgrade due to, again, how awful RE Engine's SSR look) and some other graphical features of the Series S. Textures look sharper however.

540p native resolution on a cross gen/cross platform launch title? That doesn't bode well for the future of Switch 2.
 
540p native resolution on a cross gen/cross platform launch title? That doesn't bode well for the future of Switch 2.
for multiplat or in general? Cause i think we are gona get some pretty wild nintendo exclusives with this tech.
 
540p native resolution on a cross gen/cross platform launch title? That doesn't bode well for the future of Switch 2.

given that the PS4 version has to run at 30fps on the Wold Tour mode fights, that might be one reason they chose 540p and use DLSS. this might enable them to run World Tour at 60fps like in the PS5 Perfomance mode (which is 1440p).

Series S afair is 1080p 60fps in World Tour mode. so quarter res of that, + DLSS... seems to add up imo.
 
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U would think its gonna look tragically terrible, but look at that, dlss4 ultraperformance so 720p ai upscaled to 4k, new transformative model, i tested it on my own pc coz got very similar specs and its indeed pretty clean, way more crisp from native 1080p, i would say at the very least similar to native 1440p, i dunno how nvidia did this magic, but it is real indeed.

Look at what current gen consoles cp2077 res look like:

that 720p upscaled to 4k definitely doesnt look worse from native 1440p on ps5/series x :)

bang4bucks vid with3090 looks good
 
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