DF: Hogwarts Legacy Switch 2 Preview: A Huge Leap Over Switch 1, But What About Series S And PS4

So, slightly higher assets on the Switch 2 but slightly paired back resolution (although with a better TAA version). Calling this similar to the PS4 versions sounds about right. Obviously, DF couldn't compare loading times, but the Switch 2 should be better on that front as well.

It just goes to show that you should never trust a press release that uses vague language like "up to 1440p". It happens over and over again, and yet people still fall for it.

Also, Steam Deck version is obviously better in this particular game, even better than the docked footage, which I didn't expect.
This is a terrible port is say. All these types of demanding games should be using DLSS for starters. I'm afraid the Switch 2 is going to be a Ps5 Pro situation where for whatever reason developers do not put in the effort to get the most out of the console. For example, Steam Deck version uses DLSS right? Then why the fuck isn't Switch 2? Consoles always seem to get the short end of the stick these days.
 
So, slightly higher assets on the Switch 2 but slightly paired back resolution (although with a better TAA version). Calling this similar to the PS4 versions sounds about right. Obviously, DF couldn't compare loading times, but the Switch 2 should be better on that front as well.

It just goes to show that you should never trust a press release that uses vague language like "up to 1440p". It happens over and over again, and yet people still fall for it.

Also, Steam Deck version is obviously better in this particular game, even better than the docked footage, which I didn't expect.
The devs and publishers should be the ones to stop fucking lying to people in press statements and trailers. Thats the real problem. This has become an industry where dishonesty is somehow accepted and its just disgusting. Most gamers aren't close to as savvy as people on Gaf. Is it reasonable to expect the average gamer to not take devs/pubs at their word? I don't think so!
 
loorks same for 99 percentige of peoples 🤷‍♂️

It's you. I guess that we all live in our bubble in a way, but the launch for Switch 2 will be basically the best ever made. They will sell more switch 2 day-one than all gaming PC handheld sold in 3 years.

There is a lot of excitement about it.

jurassicpark-jurassic.gif
 
This is a terrible port is say. All these types of demanding games should be using DLSS for starters. I'm afraid the Switch 2 is going to be a Ps5 Pro situation where for whatever reason developers do not put in the effort to get the most out of the console. For example, Steam Deck version uses DLSS right? Then why the fuck isn't Switch 2? Consoles always seem to get the short end of the stick these days.

The devs and publishers should be the ones to stop fucking lying to people in press statements and trailers. Thats the real problem. This has become an industry where dishonesty is somehow accepted and its just disgusting. Most gamers aren't close to as savvy as people on Gaf. Is it reasonable to expect the average gamer to not take devs/pubs at their word? I don't think so!

I bet the situation here will be better than that of PSSR. Nvidia did a great job with the API of the Switch 1, and made development on it pretty streamlined it seems.
so I bet the Switch 2 is no different here.

the issue with them not using DLSS here (or a very paired back version) could be performance related. it's easier to just slap on a fast and "ok" form of TAA instead of squeezing everything out of the system, especially for a launch window title.
also, it's not like any of the other versions of the game launched in a good state lol.


as for the fake resolution numbers... yeah, that shit needs to stop. but even Nintendo seems to do it when early pixel counts of their games turn out to be accurate. where they had "4K 60fps" in the Metroid Prime 4 trailer, while the game seems to run at 1440p. or Kirby seems to run at 1080p while Nintendo claims it's 1440p. in both cases what they are referring to is seemingly the HUD.


and no, the AMD powered Steam Deck doesn't use DLSS... because... it can't lol.
 
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I bet the situation here will be better than that of PSSR. Nvidia did a great job with the API of the Switch 1, and made development on it pretty streamlined it seems.
so I bet the Switch 2 is no different here.

the issue with them not using DLSS here (or a very paired back version) could be performance related. it's easier to just slap on a fast and "ok" form of TAA instead of squeezing everything out of the system, especially for a launch window title.
also, it's not like any of the other versions of the game launched in a good state lol.


as for the fake resolution numbers... yeah, that shit needs to stop. but even Nintendo seems to do it when early pixel counts of their games turn out to be accurate. where they had "4K 60fps" in the Metroid Prime 4 trailer, while the game seems to run at 1440p. or Kirby seems to run at 1080p while Nintendo claims it's 1440p. in both cases what they are referring to is seemingly the HUD.


and no, the AMD powered Steam Deck doesn't use DLSS... because... it can't lol.
I know im so pissed at Nintendo for that! Same thing for TotK they said it was 4k/60 its only 1440p
 
I know im so pissed at Nintendo for that! Same thing for TotK they said it was 4k/60 its only 1440p

pretty sure Nintendo never stated it was 4K 60. there was some leak about a presentation more than a year ago that said they showed the game running at 4k. but from what I have seen Nintendo didn't state any resolution number for that game specifically. at least not in promotional material.

it was only Kirby and Metroid where they seeminly overpromised.
 
pretty sure Nintendo never stated it was 4K 60. there was some leak about a presentation more than a year ago that said they showed the game running at 4k. but from what I have seen Nintendo didn't state any resolution number for that game specifically. at least not in promotional material.

it was only Kirby and Metroid where they seeminly overpromised.
Really? For some reason I remembered from the Switch 2 direct them saying it..
 
pretty sure Nintendo never stated it was 4K 60. there was some leak about a presentation more than a year ago that said they showed the game running at 4k. but from what I have seen Nintendo didn't state any resolution number for that game specifically. at least not in promotional material.

it was only Kirby and Metroid where they seeminly overpromised.
Why are you so sure they're lying about the resolution? The games aren't out yet to know and even so it's very possible that they aren't because why would they? They don't sell their games on specs, the only numbers I've seen in the direct was for Metroid Prime 4 at 4K, so why would they lie about it? Because it's DLSS instead of native?
 
Why are you so sure they're lying about the resolution? The games aren't out yet to know and even so it's very possible that they aren't because why would they? They don't sell their games on specs, the only numbers I've seen in the direct was for Metroid Prime 4 at 4K, so why would they lie about it? Because it's DLSS instead of native?

well pixel counts of the gameplay Nintendo showed seem to suggest it's 1440p using normal TAA 🤷 we'll see when it comes out, but it seems to be the case. same as Kirby being 1080p when the treehouse stream claimes it is 1440p.
the 1 edge I found that was countable (bad YouTube quality made it hard) also came out as 1080p, while the HUD was 1440p. (posted that in another thread, with the screenshot I used to pixelcount)
 
Beyond the fact that making such video and drawing such conclusion based on compressed YouTube footage is pure click bait by DF, we also cannot discard the possibility that this game is just... A bad port. There will certainly be some.

When we live in a world where the far more advanced Cyberpunk 2077 on Switch 2 trounces the last generation versions and trades blows with the Series S in some instances, it's easy to see that not all ports are created equal and there will be easy cash grabs on switch 2, which shouldn't put the quality of the machine into question.
 
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My bone to pick with the constant 'base PS4' comparison from DF is that it is so utterly ridiculous to compare a Jaguar system to an Ampere chip, and I am not remotely an expert in this field.
 
Proves what I & many others have been saying, Switch 2 is a Base PS4 with faster CPU & storage speeds, DLSS can help make it sharper, Series S destroys it in every conceivable way.
 
My bone to pick with the constant 'base PS4' comparison from DF is that it is so utterly ridiculous to compare a Jaguar system to an Ampere chip, and I am not remotely an expert in this field.
They only said that with regards to early cross-gen games comparisons, graphics-wise.

I mean this game, Cyberpunk 2077, Elden Ring, FF7R Intergrade all operate really close to base PS4 versions.
 
If it was handheld mode it would be rather good bu its not. Little concern about handheld mode that probably I will use most of time, maybe indeed 1080p screen wasnt best idea, 800p but little smaller screen would be probably enough.
 
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If it was handheld mode it would be rather good bu its not. Little concern about handheld mode that probably I will use most of time, maybe indeed 1080p screen wasnt best idea, 800p but little smaller screen would be probably enough.
720p/800p screen is pretty fine in portable mode. If we're not getting native 1080p just like the first switch did not get native 720p most of the time, I'd prefer they stayed at a lower res and gain some battery life.
 
Of course, even Base PS4 version is "close" to PS5, because the Intergrade version adds nothing more than a few volumetric lights & a better texture quality, PS5 has a native 4K mode & 60 FPS mode, Switch 2 only has 30 FPS mode that runs at 1080p, no more than base PS4.
SE has released the official specs for Switch 2 version?
 
To make it simple for less techsavy ppl, thats switch2 vs lastgen consoles, even with midgen upgrades having big gpu power advantage- endresult is what counts:


Now if we take heavyweight top ufc fighter(think ps5pr0 or highend pc) ofc connor(aka switch2) doesnt stand a chance, and thats ok, its perfectly logical after all.
 
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90% of the time when developers say that game is running 1080p, 1440p, 4k - they are using "up to" figures or with some kind of reconstruction.

This is typical marketing bullshit that will be used heavily for Switch 2 (as is with other consoles).
 
People was expecting series S power lol, as expected is a middle ground between PS4 and the leas powerful current gen, with better ray tracing and upscaling than the later
 
I bet the situation here will be better than that of PSSR. Nvidia did a great job with the API of the Switch 1, and made development on it pretty streamlined it seems.
so I bet the Switch 2 is no different here.

the issue with them not using DLSS here (or a very paired back version) could be performance related. it's easier to just slap on a fast and "ok" form of TAA instead of squeezing everything out of the system, especially for a launch window title.
also, it's not like any of the other versions of the game launched in a good state lol.


as for the fake resolution numbers... yeah, that shit needs to stop. but even Nintendo seems to do it when early pixel counts of their games turn out to be accurate. where they had "4K 60fps" in the Metroid Prime 4 trailer, while the game seems to run at 1440p. or Kirby seems to run at 1080p while Nintendo claims it's 1440p. in both cases what they are referring to is seemingly the HUD.


and no, the AMD powered Steam Deck doesn't use DLSS... because... it can't lol.
if nintendo says so why dont the game release before and see if they were lying.
 
90% of the time when developers say that game is running 1080p, 1440p, 4k - they are using "up to" figures or with some kind of reconstruction.

This is typical marketing bullshit that will be used heavily for Switch 2 (as is with other consoles).
So A.I. upscaling is now "marketing bullshit"? If the image is upscaled to 1440p and your eye sees 1440p, what's the problem?

Lol Is this now going to be the tactic to troll and shit on Switch 2? DLSS is bad, marketing BS?
 
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So A.I. upscaling is now "marketing bullshit"? If the image is upscaled to 1440p and your eye sees 1440p, what's the problem?

Lol Is this now going to be the tactic to troll and shit on Switch 2? DLSS is bad, marketing BS?

This started long before Ai upscaling became a thing. Dynamic resolution were introduced long time ago, even fucking spatial upscaling to 4k is called "native 4k resolution" sometimes.

How can you say that you have 1440p quality here when DLSS3 on PC looks much better than what they showed on S2?

JkMNFqt.jpeg


In motion you can see even bigger difference:



DLSS they use is low quality or it's something else entirely.
 
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Sounds like a shitty port.
Sounds more like the Switch 2 even with DLSS doing the majority of the hard work just isn't as powerful as a Series S or a PS5. Which is not a surprise as it's not designed to match either of those consoles.

Maybe the Switch 2 is as claimed as powerful or even a bit better than a PS4/Pro? There is noting wrong with it being powerful as a PS4/Pro as it should make anyone interested in buying a Switch 2 beyond happy.

I'm happy it can match and sometimes exceed the PS4 that in its self is an achievement for handheld's and makes me excited that future handhelds like the Steam Deck 2 would exceed the Switch 2's power.
 
Well clearly two things appear evident.

1.) It is possible to upgrade a NS1 version of the game and ***Possibly*** easier than porting an Xbox or PS version of the title.
2.) The NS2 version clearly looks inferior to the XBXS version. Which is not a problem. It just that is does look inferior. Even if it is close to as powerful for ports, that is amazing.

Edit: Will we see more upgrades to existing Switch 1 games versus porting over the Xbox/PS version? Games like Grounded, Witcher 3, outer worlds, borderlands 3, Skyrim, Doom (2016)?
 
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Well clearly two things appear evident.

1.) It is possible to upgrade a NS1 version of the game and ***Possibly*** easier than porting an Xbox or PS version of the title.
2.) The NS2 version clearly looks inferior to the XBXS version. Which is not a problem. It just that is does look inferior.

Will we see more upgrades to existing Switch 1 games versus porting over the Xbox/PS version? Games like Grounded, Witcher 3, Skyrim, Doom (2016)?

Yeah that's the one caveat I would agree with. The fact that there is already a Switch 1 version of this game...they made have just ported that and then slightly tinkered with it because it was faster/easier.
 
So A.I. upscaling is now "marketing bullshit"? If the image is upscaled to 1440p and your eye sees 1440p, what's the problem?

Lol Is this now going to be the tactic to troll and shit on Switch 2? DLSS is bad, marketing BS?
Nah, upscaling to 1440p with a good TAA or ML solution is fine. Doesn't appear to be the case here though.
 
well, you are wrong... like, extremely wrong.

The One X has a more powerful GPU than the Series S, so you instantly fail.

but that's to be expected from you. You're basically a walking meme at this point.
Also keep in mind. NSW2 has soo many advantages cos it using newer tech. i see it doing things Xbone X and PS4pro could not. That why we are seeing assets fusion between PS4 and Series S version.
 
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