Honestly looks like they butchered the visuals with rt off to pimp out rt. The shadows look horrendous and the flickering is unacceptable without ray tracing. There's no reason for them to look this bad.
It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.What a silly conspiratorial opinion. They aren't going to make the game worse for 99% of their customers just to make path tracing more impressive.
Honestly looks like they butchered the visuals with rt off to pimp out rt. The shadows look horrendous and the flickering is unacceptable without ray tracing. There's no reason for them to look this bad.
Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.SlimySnake - thoughts?
Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.
Unfortunately because of poor vram optimization, i cannot enable PT on my PC. Or even use High texture streaming. Everyone was raving about this running at 60 fps and being optimized. Bullshit. If you cant even use high texture streaming on a 10 GB card, you are poorly optimized. If you cant use PT on a 3080, you are poorly optimized. I was running PT in cybperunk and thats an open world game.
My video just finished processing in 4k so take a look. most settings maxed out with texture pool cache set to medium, and shadows set to high because they break the game if i go over.
The 3090 on my wife PC is still kicking assIt seems PT / FULLRT is only usable on RTX cards with at least 16GB VRAM. My RTX4080S 16GB can only run this game at for 1440p with max settings with fullRT. At 4K there's clearly not enough VRAM. 4K DLSS performance at high texture settings with fullRT is still usable and I dont mind using these settings because texture quality reduction is visable anyway. Considering how amazing PT looks in this game and what it does, I think the requirements are justified. It would be nice if developers would improve graphics for people who cant run PT in this game. Shadows quality is abysmall without PT, it almost like they made this game only with PT in mind.
It's never a good idea to buy a new GPU at the start of a console generation. I learned that lesson a long time ago when I bought the GTX680 2GB. Your RTX3080 is still very fast GPU, but the VRAM is obviously limiting this card. I have heard that some people are able to mod cards like yours and increase the VRAM.
It seems PT / FULLRT is only usable on RTX cards with at least 16GB VRAM. My RTX4080S 16GB can only run this game at for 1440p with max settings with fullRT. At 4K there's clearly not enough VRAM. 4K DLSS performance at high texture settings with fullRT is still usable and I dont mind using these settings because texture quality reduction is visable anyway. Considering how amazing PT looks in this game and what it does, I think the requirements are justified. It would be nice if developers would improve graphics for people who cant run PT in this game. Shadows quality is abysmall without PT, it almost like they made this game only with PT in mind.
It's never a good idea to buy a new GPU at the start of a console generation. I learned that lesson a long time ago when I bought the GTX680 2GB. Your RTX3080 is still very fast GPU, but the VRAM is obviously limiting this card. I have heard that some people are able to mod cards like yours and increase the VRAM, so if I were in your shoes I would ask experts in your country if they can mod your card,
Stuff like this makes PC gaming worth it. We are a whole generation ahead.
The 3090 on my wife PC is still kicking ass
When did you get married to a PC? Can't say I'm surprised.
Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.
Unfortunately because of poor vram optimization, i cannot enable PT on my PC. Or even use High texture streaming. Everyone was raving about this running at 60 fps and being optimized. Bullshit. If you cant even use high texture streaming on a 10 GB card, you are poorly optimized. If you cant use PT on a 3080, you are poorly optimized. I was running PT in cybperunk and thats an open world game.
My video just finished processing in 4k so take a look. most settings maxed out with texture pool cache set to medium, and shadows set to high because they break the game if i go over.
The 3090 on my wife PC is still kicking ass
It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.
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I cant remember seeing these shadows after patch 1. DF refers back to their own video which was recorded before the patch. Now they compare PT to this outdated build.It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.
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Yeah, been playing on a 3080, even the 10GB model. Easily >60fps with everything maxed out (except for texture pool size medium, hair low, and shadows medium) at 3440x1440 with DLAA. No flickering, unlike DLSS, smooth anti-aliased and yet sharp image, smooth frame times. Hair quality makes no discernable difference to me; texture pool size medium looks also fine and requires a magnifying glass to spot the difference between higher settings. difference is only noticeable when set to low.I feel you can still great performance with a 3080
I don't want to be that guy, but the Series X doesn't look very impresive here. And it's not the consoles fault.A true generational leap in lighting and shadows. Impressive stuff.
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I am still wondering if it's using hardware RT of fake RT on Xbox. Lately DF have not been specifying the difference in those UE5 games oddly enough, but there is a big difference for me.I don't want to be that guy, but the Series X doesn't look very impresive here. And it's not the consoles fault.
This goes back to the thread about how devs got super fucking lazy with baking great lightning and push all the fancy stuff to RT. I just compared it to how the jungle foliage looks in stock Crysis on the highest details and this look comparable. This is laughable.
This is a bit harsh, but I do agree that an effortless 120 fps at 4K DLSS Quality, max settings (higher still with framegen) seems preferable, gameplay-wise, than an almost-60 just for path tracing.Garbage video. He recommends playing at a garbage iq and sub 60 fps just to have some slightly better shadows that you will never notice when playing instead of you know a clean native resolution with DLAA on at over 100 FPS which is incredibly essential for a first-person game. This channel is going downhill fast with their RT obsession.
The game looks great without RT and you SHOULD NOT AVOID the game because your gpu can't handle PT. Even my high end gpu can't handle PT consistently and I disabled it because 150 FPS is far superior.