DF Indiana full ray tracing deep dive

Honestly looks like they butchered the visuals with rt off to pimp out rt. The shadows look horrendous and the flickering is unacceptable without ray tracing. There's no reason for them to look this bad.
 
Honestly looks like they butchered the visuals with rt off to pimp out rt. The shadows look horrendous and the flickering is unacceptable without ray tracing. There's no reason for them to look this bad.

What a silly conspiratorial opinion. They aren't going to make the game worse for 99% of their customers just to make path tracing more impressive.
 
What a silly conspiratorial opinion. They aren't going to make the game worse for 99% of their customers just to make path tracing more impressive.
It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.

9eOwDLg.png
 
Honestly looks like they butchered the visuals with rt off to pimp out rt. The shadows look horrendous and the flickering is unacceptable without ray tracing. There's no reason for them to look this bad.

Game looks fire without PT too. With PT its just on another level tho
 
Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.

Unfortunately because of poor vram optimization, i cannot enable PT on my PC. Or even use High texture streaming. Everyone was raving about this running at 60 fps and being optimized. Bullshit. If you cant even use high texture streaming on a 10 GB card, you are poorly optimized. If you cant use PT on a 3080, you are poorly optimized. I was running PT in cybperunk and thats an open world game.

My video just finished processing in 4k so take a look. most settings maxed out with texture pool cache set to medium, and shadows set to high because they break the game if i go over.

 
It seems PT / FULLRT is only usable on RTX cards with at least 16GB VRAM. My RTX4080S 16GB can only run this game at 1440p with max settings with fullRT. At 4K there's clearly not enough VRAM. 4K DLSS performance at high texture settings with fullRT is still usable and I dont mind using these settings because texture quality reduction isnt noticeable anyway. Considering how amazing PT looks in this game and what it does, I think the requirements are justified. It would be nice if developers would improve graphics for people who cant run PT in this game. Shadows quality is abysmall without PT, it almost like they made this game only with PT in mind.
Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.

Unfortunately because of poor vram optimization, i cannot enable PT on my PC. Or even use High texture streaming. Everyone was raving about this running at 60 fps and being optimized. Bullshit. If you cant even use high texture streaming on a 10 GB card, you are poorly optimized. If you cant use PT on a 3080, you are poorly optimized. I was running PT in cybperunk and thats an open world game.

My video just finished processing in 4k so take a look. most settings maxed out with texture pool cache set to medium, and shadows set to high because they break the game if i go over.


It's never a good idea to buy a new GPU at the start of a console generation because VRAM rquirements always increase drastically. I learned that lesson a long time ago when I bought the GTX680 2GB. Just one year later and my card was already VRAM limited in many PS4 ports. Your RTX3080 is still very fast GPU, but the VRAM is obviously limiting this card. I have heard that some people are able to mod cards like yours and increase the VRAM, so if I were in your shoes I would ask experts in your country if they can mod your card,
 
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It seems PT / FULLRT is only usable on RTX cards with at least 16GB VRAM. My RTX4080S 16GB can only run this game at for 1440p with max settings with fullRT. At 4K there's clearly not enough VRAM. 4K DLSS performance at high texture settings with fullRT is still usable and I dont mind using these settings because texture quality reduction is visable anyway. Considering how amazing PT looks in this game and what it does, I think the requirements are justified. It would be nice if developers would improve graphics for people who cant run PT in this game. Shadows quality is abysmall without PT, it almost like they made this game only with PT in mind.

It's never a good idea to buy a new GPU at the start of a console generation. I learned that lesson a long time ago when I bought the GTX680 2GB. Your RTX3080 is still very fast GPU, but the VRAM is obviously limiting this card. I have heard that some people are able to mod cards like yours and increase the VRAM.
The 3090 on my wife PC is still kicking ass
 
It seems PT / FULLRT is only usable on RTX cards with at least 16GB VRAM. My RTX4080S 16GB can only run this game at for 1440p with max settings with fullRT. At 4K there's clearly not enough VRAM. 4K DLSS performance at high texture settings with fullRT is still usable and I dont mind using these settings because texture quality reduction is visable anyway. Considering how amazing PT looks in this game and what it does, I think the requirements are justified. It would be nice if developers would improve graphics for people who cant run PT in this game. Shadows quality is abysmall without PT, it almost like they made this game only with PT in mind.

It's never a good idea to buy a new GPU at the start of a console generation. I learned that lesson a long time ago when I bought the GTX680 2GB. Your RTX3080 is still very fast GPU, but the VRAM is obviously limiting this card. I have heard that some people are able to mod cards like yours and increase the VRAM, so if I were in your shoes I would ask experts in your country if they can mod your card,

I feel you can still great performance with a 3080. It's still going to have better performance than a series X. Where ray tracing pretty much would cook the console.
 
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I've been using it on my 4090 and it looks spectacular. Path tracing is definitely a game changer when it comes to visuals
 
The RT on PC is genuinely some next level stuff, absolutely gorgeous implementation that flaunts why high end cards are worth the squeeze. However, it's still mightily impressive that the Series X can run this game at 1800p, 60 fps, with RTGI, no matter if the latter is set to the "lowest" bound. It's still noticeable in-game, and still looks quite good!

Once I upgrade my GPU, I'll most definitely be playing through this game again with path tracing.
 
On a performance note, my very modest 4060ti 16GB has no trouble with Ultra preset plus full path tracing at 1440p DLSS Balanced and FG on. The final framerate hovers between 70-90 in the first large mission area (VC), but stays around 60fps in the opening jungle prologue area, outdoors.

The input latency feels perfectly fine on a controller except for that opening jungle area outdoors, where the added latency is very noticeable even on a controller. It's not unmanageable or anything, just annoying. The whole first large mission area (VC) stays 70-90 at all times and feels very good on controller by comparison.

Note that this genre & style of game is exceptionally forgiving on input latency, which makes frame generation a really good fit for it.
 
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Only a few minutes in, and its pretty impressive and helps explain why I am so underwhelmed by the graphics. A lot of this has to do with the shadow cascades in the non-PT mode. It makes most distant buildings look like crap until the shadows resolve, and the non-PT GI and AO are also simply worse than most baked game solutions leading to a very bland look in the non-PT mode.

Unfortunately because of poor vram optimization, i cannot enable PT on my PC. Or even use High texture streaming. Everyone was raving about this running at 60 fps and being optimized. Bullshit. If you cant even use high texture streaming on a 10 GB card, you are poorly optimized. If you cant use PT on a 3080, you are poorly optimized. I was running PT in cybperunk and thats an open world game.

My video just finished processing in 4k so take a look. most settings maxed out with texture pool cache set to medium, and shadows set to high because they break the game if i go over.


Yeah, yours looks better than the Xbox version but still not great. Seems like they built the game to be Raytraced, and high quality baked lighting beats shitty raytracing - whereas high quality Raytracing beats everything
 
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Shit like this is why I am probably going to pony up to Jensen's leather jacket fund in Q1 this year. Really hopeful 5070Ti or 5080 are going to be worthwhile because I am not paying $2K plus for a 5090.
 
The 3090 on my wife PC is still kicking ass

I'm still using a 3090 FE and haven't felt the urge to upgrade yet, even took to undervolting not long ago so it hums along at 300w instead these days for no performance loss. VRAM has been a big talking point past year or so but its been good kicking back and having a 24GB footrest.

It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.

9eOwDLg.png

I was under the impression it was still raytraced with the full RT mode off as it only runs on RT GPU's, but I've never seen what looks like shadow cascading that bad with raytraced shadows before
 
they went with RTGI only but butchered it to the point where classic raster solutions would have been better to reach 60fps. Then they present PT that fixes everything and then some.....
As a console user I´d feel a bit ripped off right now.
 
It's a wonder why the shadows look so bad. They look really, really bad. There's no reason for them to look this awful.

9eOwDLg.png
I cant remember seeing these shadows after patch 1. DF refers back to their own video which was recorded before the patch. Now they compare PT to this outdated build.

Nonetheless PT looks brilliant in this game.

I feel you can still great performance with a 3080
Yeah, been playing on a 3080, even the 10GB model. Easily >60fps with everything maxed out (except for texture pool size medium, hair low, and shadows medium) at 3440x1440 with DLAA. No flickering, unlike DLSS, smooth anti-aliased and yet sharp image, smooth frame times. Hair quality makes no discernable difference to me; texture pool size medium looks also fine and requires a magnifying glass to spot the difference between higher settings. difference is only noticeable when set to low.

I even tried PT/full RT maxed out (with a modified .exe bypassing that VRAM check), which runs at 30–40fps with DLSS set to performance and texture pool size low. But the image quality hit with DLSS performance on a UWQHD screen AND low texture pool is too big for me.

I guess with an RTX 4070 Ti Super PT becomes viable in this game. Enough VRAM for medium pool size, which is enough in practice, and enough performance to use PT with decent IQ and playable FPS (50).
 
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A true generational leap in lighting and shadows. Impressive stuff.


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I don't want to be that guy, but the Series X doesn't look very impresive here. And it's not the consoles fault.

This goes back to the thread about how devs got super fucking lazy with baking great lightning and push all the fancy stuff to RT. I just compared it to how the jungle foliage looks in stock Crysis on the highest details and this look comparable. This is laughable.
 
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I don't want to be that guy, but the Series X doesn't look very impresive here. And it's not the consoles fault.

This goes back to the thread about how devs got super fucking lazy with baking great lightning and push all the fancy stuff to RT. I just compared it to how the jungle foliage looks in stock Crysis on the highest details and this look comparable. This is laughable.
I am still wondering if it's using hardware RT of fake RT on Xbox. Lately DF have not been specifying the difference in those UE5 games oddly enough, but there is a big difference for me.
 
Garbage video. He recommends playing at a garbage iq and sub 60 fps just to have some slightly better shadows that you will never notice when playing instead of you know a clean native resolution with DLAA on at over 100 FPS which is incredibly essential for a first-person game. This channel is going downhill fast with their RT obsession.

The game looks great without RT and you SHOULD NOT AVOID the game because your gpu can't handle PT. Even my high end gpu can't handle PT consistently and I disabled it because 150 FPS is far superior.

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Garbage video. He recommends playing at a garbage iq and sub 60 fps just to have some slightly better shadows that you will never notice when playing instead of you know a clean native resolution with DLAA on at over 100 FPS which is incredibly essential for a first-person game. This channel is going downhill fast with their RT obsession.

The game looks great without RT and you SHOULD NOT AVOID the game because your gpu can't handle PT. Even my high end gpu can't handle PT consistently and I disabled it because 150 FPS is far superior.
This is a bit harsh, but I do agree that an effortless 120 fps at 4K DLSS Quality, max settings (higher still with framegen) seems preferable, gameplay-wise, than an almost-60 just for path tracing.
 
Ahh good ole DF. Just driving gamers further and further away from what really makes a good game with every video.
 
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