They did modify the game package and had to ask for the publisher's permission for every game. And all games had to be redownloaded repackaged: modified.
They did modify the game package and had to ask for the publishers's permission for every game. And all games had to be redownloaded repackaged: modified.
Permission yes, game package modified no. All the Xbox team had to do was enable it for each game and then spend a lengthy time validating it. No game files are patched. This was clearly communicated by Microsoft as it was a system level feature.
Reading further into it they had to tweak the method for some games that simply didn't work as is, so perhaps a system level toggle simply wouldn't work for everything. It's too bad they don't have a small team looking into it, but it is probably not worth the investment.
they don't know that because it's not what happened.
One X enhanced back compat and Series X|S FPS boost both worked by injecting commands through DirectX without changing any part of the game's code on your actual install.
You know what, im pretty impressed with this. The fact that Oliver thinks it is actually using some form of machine learning scaling is a surprise for me. The effect it has on UI is actually quite big. Only flaw i see some times it has a very slight halo effect around edges and sometimes it can look a bit too "water color" like, like when you use HQ filter for 2d games on retro emulators.
Running at 60fps while solving all the oversharpnening issues and temporal artifacts present after the latest patch on base PS5 and non-PSSR modes by the removal/alteration of their previous TAA solution:
It's not preferable, I was perfectly happy with the Pro mode until I noticed dots in parts and I switched over to Fidelity to see if it was present there and found it wasn't and the picture was sharper with a few more details.
I do think it's overly sharp but there are details missing which shouldn't be the case
But Fidelity is native 4K, my main problem with is those black dots and breaks everywhere
And they not static either, they move and flicker
They're not everywhere like I said before, just certain parts.
I JUST tried it and thought it looked fabulous but I haven't tried it on a standard PS5 in like a year so your mileage may vary. No dips in performance that I could see and it looked about as good as the cinematic mode as far as I could tell. I'm not an expert performance nitpicker by any means. I think it's on PSplus too unless I bought it on PS4 and forgot I had it or something.