The three of you inherently don't know what you're talking about.
There are 3 modes on Rift Apart on the base PS5
- Performance
- This mode runs at 60 fps
- Resolution is DRS with a range of 1620p to 1800p but a potential minimum of 1080p
- Performance RT
- This mode runs at 40 fps
- Resolution is DRS with a range of 1080p to 1440p
- Fidelity
- This mode runs at 30 fps
- Resolution is DRS with a range of 1800p to 2160p but a potential minimum of 1296p
PSSR replaces temporal injection that was built into the default game and the end result is fidelity-like appearance but at 60 fps. It absolutely looks better than the Performance RT mode running at 40 fps, yet presumably a locked 60 fps. This is a 1.5x boost in performance at a minimum.
With just boost mode Performance RT would probably hit 60 fps, but the game would still be running temporal injection rather than PSSR and the image quality would be worse. You're getting improved upscaling AND a 1.5x boost in performance.
The Performance mode did not have any RT. So to suggest that all they did hear was take the performance mode and change out the upscaler ignores the RT from Fidelity and Performance RT mode.
PS5 Performance Pro mode runs at 60 fps unlike the Fidelity Mode (30 fps) and the Performance RT Mode (40 fps).
There is a combination of issues going on here. Some of you are simply being disingenuous while others don't understand what is technically happening here, but at the end of the day the PS5 Pro is not a PS6 nor should there be an expectation that Naughty Dog is going to go back and put a ton of work into 4 games for PS5 Pro.
Getting fidelity like visuals AND raytracing AND 60 fps is more than adequate enough of a boost.