Haggard
Banned
First party games like Ratchet & Clank or Demon`s Souls have been using the ability to drop and repopulate the RAM near instantaneously all the time but you choose to base your opinion solely on a single multiplat engine.....and what real advantages are you seeing in the engine that most of all had to show these differences. I none
What exactly is overkill about an actually useful tool that makes developer`s lifes easier?
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