HDR is going to be shit when it's not implemented from the start.
It is, just a different variation and let's be honest, if most games "HDR" can be classified as HDR (where the lazy method is just to shove SDR numbers into a HDR container) then there is no reason why this shouldn't be as it's working with what it's got and is certainly a lot more accurate than most TV's "fake HDR".It's not HDR, bad name.
It's not HDR, bad name.
Whoa I didn't know Noctis was an albino until now! Sweet upgrade!
Jesu Christi its fucking awful, I had to put it on USB drive and stick in TV because I thought there was a problem with the HDR playback in Windows.
The colours are often oversaturated, any extra "pop" is like any old shitty tonemapping built into TVs from the last 5 years and the HUD is literally glowing on my set. I don't know if its Digital Foundry fucking with the image in post that causes part of that but I doubt its something they'd do since they are trying to show us how it actually looks.
It just looks like there is a problem though of some sort though. I have tons of HDR content on my PC and it all plays perfectly in mpv. VLC has a mental darkening of the image that fucks the gamma which I suspect is something to do with exclusive fullscreen as mpv flicks over to a proper HDR output when I fullscreen it and is dark like VLC until I do that.
Hopefully the feature will actually be able to jump into the games pipeline with some titles and avoid the glowing HUD and actually increase the dynamic range instead of just ruining all the skin tones (+ other problems mentioned above).
I think they said it can do that didn't they? If its always just going to be a post processing effect then just don't worry about it and buy a modern Sony/Pana/LG OLED or Sony LCD and use it built-in tonemapper.
I know they said its better than in-built tonemapper because it won't give you more display lag, but surely this adds lag internally? I know its a big beefy CPU/GPU doing the work instead of a little FPGA though so I can see how the added lag might be negligible compared to the TV.
I think while cool sounding, unless it got data from the game engine and some per title support from the devs, I am not sure how great it can be. It can have better HW and software doing the post-processing enhancement than your TV, but it is still fake HDR.
it looks pretty unimpressive. If it can't even handle white text properly it can't be using AI.
Logo/HUD detection is quite hard actually because they don't want to accidentally dim solid bright highlights. You can tell an algorithm to look for solid single colours but then its going to remove all the white specular highlights as well.
I also don't think they have the processing power to scan each frane for text (by matching it with a database of fonts/typography) without adding tons of extra input lag.
It takes over before the general output is compressed to Rec.709, so it's technically the same amount of latency as native, just instead of getting a signal and sending it as SDR, it's sending it as HDR and using the AI functions beforehand to adjust itself to what it thinks it should be in an expanded range.I know they said its better than in-built tonemapper because it won't give you more display lag, but surely this adds lag internally? I know its a big beefy CPU/GPU doing the work instead of a little FPGA though so I can see how the added lag might be negligible compared to the TV.
so this is like using sweetfx on pc? a fake hdr?
I still feel white UI texts will be a problem, but we'll see.Auto HDR is completely awesome. As stated on the video, is in its infancy, and as time passes, and AI gets better, so the results.
Did they never fix that?Nothing can be worst than the RDR2 implementation...
Did they never fix that?
That's just the HDR in FF15 not auto HDR.Whoa I didn't know Noctis was an albino until now! Sweet upgrade!
I still feel white UI texts will be a problem, but we'll see.
(on a semi-related note, someone should force Netflix not to run subs at full brightness when viewing HDR content, they can be absolutely blinding in darker scenes - I've complained about this a few times but their customer support is useless)
It's ironic that MS seem most obsessed with their legacy when the other 2 companies actually have legacy's worth preserving yet don't seem bothered
Matt on Auto HDR.
There will be a point where it can apply BEFORE HUD overlays (and just expand HUD and UI stuff as SDR) but then that could lead to the opposite, washed out and dull looking UI's and HUD's compared to the gameplay.Definitely its a nice have, I guess once the AI gets better, it would be able to detect text on the screen and disable hdr there.
He was Principal Software Engineer on Playstation. He left few months ago.Excuse my ignorance, but who is Matt? Is it the guy from Era?
Matt on Auto HDR.
I still feel white UI texts will be a problem, but we'll see.
(on a semi-related note, someone should force Netflix not to run subs at full brightness when viewing HDR content, they can be absolutely blinding in darker scenes - I've complained about this a few times but their customer support is useless)
Arkham Knight and Geometry Wars looked amazing, better than a handful of games with developer made HDR.If the game has not been authored with HDR in mind I would expect very mixed results, even with really good AI.
He is in our discord. Truly awesome dude and brilliantHe was Principal Software Engineer on Playstation. He left few months ago.
Lol no, that guys not a developer. Not sure why people put him on a pedestal, he's as much an insider as the janitor.Excuse my ignorance, but who is Matt? Is it the guy from Era?