DF: Xbox X|S Auto HDR Feature - a mixed bag.

Self

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A recent review of the Auto HDR feature by Digital Foundry.




It seems to be a cool feature, but it doesn't come without it's flaws.
What do you guys think?
 
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Auto HDR is completely awesome. As stated on the video, is in its infancy, and as time passes, and AI gets better, so the results.
 
You need to implement HDR in games if not it will really look bad.
The Auto-HDR turn on/off is a nice feature so you can decide which game it works and which not.
 
HDR is going to be shit when it's not implemented from the start.

Well, it may give a nice, artificial pop due to raised brightness and saturated colors. But as John said, it doesn't really do what HDR really is for - it won't give you missing bits of color information, there won't be better shadow/highlights details etc.
 
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It's not HDR, bad name.
It is, just a different variation and let's be honest, if most games "HDR" can be classified as HDR (where the lazy method is just to shove SDR numbers into a HDR container) then there is no reason why this shouldn't be as it's working with what it's got and is certainly a lot more accurate than most TV's "fake HDR".
 
I hope people commenting here actually watch the video in hdr as I'm unsure some have.

Looks great in some of the games Tom mentioned and way too bright in the others he said were not so good.
 
I think it's a cool feature. Geo wars and Dark Souls 2 looked awesome and super colourful in the DF video. Very impressive.
 
Whoa I didn't know Noctis was an albino until now! Sweet upgrade!

Jesu Christi its fucking awful, I had to put it on USB drive and stick in TV because I thought there was a problem with the HDR playback in Windows.

The colours are often oversaturated, any extra "pop" is like any old shitty tonemapping built into TVs from the last 5 years and the HUD is literally glowing on my set. I don't know if its Digital Foundry fucking with the image in post that causes part of that but I doubt its something they'd do since they are trying to show us how it actually looks.

It just looks like there is a problem though of some sort though. I have tons of HDR content on my PC and it all plays perfectly in mpv. VLC has a mental darkening of the image that fucks the gamma which I suspect is something to do with exclusive fullscreen as mpv flicks over to a proper HDR output when I fullscreen it and is dark like VLC until I do that.

Hopefully the feature will actually be able to jump into the games pipeline with some titles and avoid the glowing HUD and actually increase the dynamic range instead of just ruining all the skin tones (+ other problems mentioned above).

I think they said it can do that didn't they? If its always just going to be a post processing effect then just don't worry about it and buy a modern Sony/Pana/LG OLED or Sony LCD and use it built-in tonemapper.

I know they said its better than in-built tonemapper because it won't give you more display lag, but surely this adds lag internally? I know its a big beefy CPU/GPU doing the work instead of a little FPGA though so I can see how the added lag might be negligible compared to the TV.
 
Whoa I didn't know Noctis was an albino until now! Sweet upgrade!

Jesu Christi its fucking awful, I had to put it on USB drive and stick in TV because I thought there was a problem with the HDR playback in Windows.

The colours are often oversaturated, any extra "pop" is like any old shitty tonemapping built into TVs from the last 5 years and the HUD is literally glowing on my set. I don't know if its Digital Foundry fucking with the image in post that causes part of that but I doubt its something they'd do since they are trying to show us how it actually looks.

It just looks like there is a problem though of some sort though. I have tons of HDR content on my PC and it all plays perfectly in mpv. VLC has a mental darkening of the image that fucks the gamma which I suspect is something to do with exclusive fullscreen as mpv flicks over to a proper HDR output when I fullscreen it and is dark like VLC until I do that.

Hopefully the feature will actually be able to jump into the games pipeline with some titles and avoid the glowing HUD and actually increase the dynamic range instead of just ruining all the skin tones (+ other problems mentioned above).

I think they said it can do that didn't they? If its always just going to be a post processing effect then just don't worry about it and buy a modern Sony/Pana/LG OLED or Sony LCD and use it built-in tonemapper.

I know they said its better than in-built tonemapper because it won't give you more display lag, but surely this adds lag internally? I know its a big beefy CPU/GPU doing the work instead of a little FPGA though so I can see how the added lag might be negligible compared to the TV.

I think while cool sounding, unless it got data from the game engine and some per title support from the devs, I am not sure how great it can be. It can have better HW and software doing the post-processing enhancement than your TV, but it is still fake HDR.
 
I think while cool sounding, unless it got data from the game engine and some per title support from the devs, I am not sure how great it can be. It can have better HW and software doing the post-processing enhancement than your TV, but it is still fake HDR.

Ah well, best thing is the reduced lag then, which is probably under 10ms of difference and an undetectable difference for most console gamers. I thought it would be balls based on its description because it would be too crazy to write software that could interact with the many dozens of different game engines. Its not worth the effort if people are wowed by this anyway.
 
it looks pretty unimpressive. If it can't even handle white text properly it can't be using AI.

Logo/HUD detection is quite hard actually because they don't want to accidentally dim solid bright highlights. You can tell an algorithm to look for solid single colours but then its going to remove all the white specular highlights as well.

I also don't think they have the processing power to scan each frane for text (by matching it with a database of fonts/typography) without adding tons of extra input lag.
 
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For most games, it's a really nice upgrade. I do think the 16x AF applied to every BC game and, where applicable, resolution doubling are better features, but this is still great to have.

Preferred the Jeff Grubb video on it, generally, though

 
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Logo/HUD detection is quite hard actually because they don't want to accidentally dim solid bright highlights. You can tell an algorithm to look for solid single colours but then its going to remove all the white specular highlights as well.

I also don't think they have the processing power to scan each frane for text (by matching it with a database of fonts/typography) without adding tons of extra input lag.

Well, they have to.
 
I know they said its better than in-built tonemapper because it won't give you more display lag, but surely this adds lag internally? I know its a big beefy CPU/GPU doing the work instead of a little FPGA though so I can see how the added lag might be negligible compared to the TV.
It takes over before the general output is compressed to Rec.709, so it's technically the same amount of latency as native, just instead of getting a signal and sending it as SDR, it's sending it as HDR and using the AI functions beforehand to adjust itself to what it thinks it should be in an expanded range.
 
so this is like using sweetfx on pc? a fake hdr?

Yes, basically an algorithm which tries to boost contrast ratio. I used the inbuild upconversion of my TV and some results were really nice while others ruined the original look of the movie/game. It's really hit or miss at the moment.
 
Auto HDR is completely awesome. As stated on the video, is in its infancy, and as time passes, and AI gets better, so the results.
I still feel white UI texts will be a problem, but we'll see.

(on a semi-related note, someone should force Netflix not to run subs at full brightness when viewing HDR content, they can be absolutely blinding in darker scenes - I've complained about this a few times but their customer support is useless)
 
I think the final product will look better if they are using Dolby Vision for HDR. YouTube only does HDR10.

HDR10 hasn't impressed me on consoles but Dolby Vision movies have. It'll be interesting to see how Dolby Vision looks in games.
 
Looked pretty good in the videos, some games more obvious than others. Good thing is that instead of a TV feature which introduces latency and is just one size fits all it looks like MS is tailoring to each game and turning it off when it doesn't work.
 
Great feature.
The implementation will evolve with time.
The back compat team members are wizards!
Can't wait to try some old favourites.
 
I still feel white UI texts will be a problem, but we'll see.

(on a semi-related note, someone should force Netflix not to run subs at full brightness when viewing HDR content, they can be absolutely blinding in darker scenes - I've complained about this a few times but their customer support is useless)

Definitely its a nice have, I guess once the AI gets better, it would be able to detect text on the screen and disable hdr there.
 
Definitely its a nice have, I guess once the AI gets better, it would be able to detect text on the screen and disable hdr there.
There will be a point where it can apply BEFORE HUD overlays (and just expand HUD and UI stuff as SDR) but then that could lead to the opposite, washed out and dull looking UI's and HUD's compared to the gameplay.
 
I still feel white UI texts will be a problem, but we'll see.

(on a semi-related note, someone should force Netflix not to run subs at full brightness when viewing HDR content, they can be absolutely blinding in darker scenes - I've complained about this a few times but their customer support is useless)

You can set the subtitle color on Netflix, can't you? At least I know you could in the past, because I remember it defaulting to a hideous yellow that I immediately changed to white.

Guess you can't set the brightness though.

But yes, I agree, they're way too bright.
 
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A mixed bag maybe doesn't give it justice, kind of makes it sound 50/50. It seems more like they said in a lot cases it looked great, and some some others they had mixed results. Overall it was positive. That said, I personally think HDR is overrated, LOL. (and yes I have TV's that can actually do true HDR)
Still, if it improves the image on most games, can't complain.
 
I understand it's a WIP, and I appreciate the ambition here, but I left that video thinking I'd want to leave this feature turned off, unless like Arkham Knight here, someone informs me the game is better with it on.

It seems all too easy, especially if you've never played the game before, to completely skew the developer's intended vision.

I think it's a good thing that Microsoft booted GTA 4 based on bad feedback, and that level of discretion is going to need to become a thing, for people to want to trust this to display games properly.
 
I kind of wanted series x to upscale games to 4K. I want resolution upgrades ,on my older games more than anything else.
 
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