DF: Xbox X|S Auto HDR Feature - a mixed bag.

You can set the subtitle color on Netflix, can't you? At least I know you could in the past, because I remember it defaulting to a hideous yellow that I immediately changed to white.
You can (from the web site, it's a global setting per profile), but I quite like white with SDR content (and yes, the default yellow is horrible).

There's an option to make the subs translucent, but that makes them really dull looking in SDR and only slightly better in HDR.
 
I understand it's a WIP, and I appreciate the ambition here, but I left that video thinking I'd want to leave this feature turned off, unless like Arkham Knight here, someone informs me the game is better with it on.

It seems all too easy, especially if you've never played the game before

Well, that's exactly my problem with it. I would rather turn it of until someone tells me which games work correctly. Otherwise there is the constant awareness that you might play it the 'wrong way'.
 
Adding here what I put in the main speculation thread ...

Watched through the video last night on my TV so properly in HDR, and kudos to DF for putting out an HDR encoded video on YouTube for this. Though I'd like to see some side by side comparison with the regular version. I'd also like to see how easy it is to toggle this on and off - can you do it easily mid game for example?

It's a great idea that, in it's current state based on that video, I'd probably only use on a few games. Stuff like Geometry Wars looks fantastic, but most other titles - even Batman - seem to have some downside that negates the advantages. Overly bright whites on the HUD, blown out detail in highlights or crushed detail in the dark areas and over saturated images. Sunset Overdrive looked particularly awful. HDR is about a more natural image, not just the bright spots, and this seems to concentrate on the latter. I'm sure it'll improve, but might end up needing fine tuning on a per title basis from MS. Impressive that they've even tried and certainly useful in some titles.
 
That's just the HDR in FF15 not auto HDR.

Is it just kinda shitty? I thought I remember DF saying it was quite good in FFXV, but they may have been talking about PC HDR and not PS4, although I seem to remember PC not having HDR or something annoying like that because I bought FFVX for PS4 when it was cheap to test my new TV (Still haven't opened it yet).
 
I understand it's a WIP, and I appreciate the ambition here, but I left that video thinking I'd want to leave this feature turned off, unless like Arkham Knight here, someone informs me the game is better with it on.

It seems all too easy, especially if you've never played the game before, to completely skew the developer's intended vision.

I think it's a good thing that Microsoft booted GTA 4 based on bad feedback, and that level of discretion is going to need to become a thing, for people to want to trust this to display games properly.

I have a good enough understanding of what makes a good image and nerdy TV stuff like that and I am confused at least once a day concerning HDR stuff, as in: I can't tell if its the technology not working properly, the work they did is rubbish, the HDR was made for/on a different type of display than I (and many other people) have or the game settings are messed up (an extension of poor work I guess, although it could be "great work seen through a bad window" in this case if you catch my drift).

With this it looks objectively bad to me in 90% of cases. Like malfunctioning HDR flags in most cases, which is where the video doesn't tell the TV/display that its HDR and the TV doesn't switch its settings to display HDR properly. Its a pile of bums hen.

I try to give my decently-informed opinion on these things because I know how confusing it is for so many people.
 
It takes over before the general output is compressed to Rec.709, so it's technically the same amount of latency as native, just instead of getting a signal and sending it as SDR, it's sending it as HDR and using the AI functions beforehand to adjust itself to what it thinks it should be in an expanded range.

Do you know what format its in before its compressed to Rec.709 (or whatever the output space is)? I've been wondering about this recently, just want a basic description of what form its in internally, equivalent bit-depth if thats relevant too.
 
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