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Diablo 3 Beta [Beta withdrawal underway!]

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Banzaiaap said:
Are there any live streams going on right now?

Also, what is in the beta? The whole campaign? Has any length (hours) been discussed?

First Chapter, up till Leoric. About 1/3 of Chapter 1. 1-3 hours depending on how much you keep playing.
 
For those complaining about the graphics, trust me, the game is beautiful in game. Screenshots and streams aren't doing it justice. The only lacking portion is the no AA, causing character models to look a little dated, but that will come in a patch soon I'm sure. The UI and environments are nothing short of amazing.
 
Aesthet1c said:
For those complaining about the graphics, trust me, the game is beautiful in game. Screenshots and streams aren't doing it justice. The only lacking portion is the no AA, causing character models to look a little dated, but that will come in a patch soon I'm sure. The UI and environments are nothing short of amazing.

Blizzard have said they'll implement a DX11 renderer for the purpose of FSAA, time permitting.
 
Man how does that even work?
Make a pc exlusive game then have deferred lighting (I assume) so they can't do msaa in dx9, but not bother with a dx11 build so they can have both?

smh blizzard, lazy fucks.
 
RPGCrazied said:
If they don't, this will have lots of jaggies. ;/
Personally I don't even notice the jaggies unless standing still while looking for them in-game.


SneakyStephan said:
Man how does that even work?
Make a pc exlusive game then have deferred lighting (I assume) so they can't do msaa in dx9, but not bother with a dx11 build so they can have both?

smh blizzard, lazy fucks.
The beta of Cataclysm and even SC2 iirc didn't have DX11 rendering until very late prior to release. I wouldn't be surprised it's going to be the same with Diablo.
 
SneakyStephan said:
Man how does that even work?
Make a pc exlusive game then have deferred lighting (I assume) so they can't do msaa in dx9, but not bother with a dx11 build so they can have both?

smh blizzard, lazy fucks.
You're on a roll today
 
RPGCrazied said:
If they don't, this will have lots of jaggies. ;/

There's also the option of forcing AA via an external program, but, apparently, if the engine is anything like that of StarCraft II this will cause noticeable performance issues.

SneakyStephan said:
Man how does that even work?
Make a pc exlusive game then have deferred lighting (I assume) so they can't do msaa in dx9, but not bother with a dx11 build so they can have both?

smh blizzard, lazy fucks.

It's always strange to hear developers such as Valve and Blizzard comment on certain features and whether or not they'll have the time to implement them when both companies have a large and perpetual incoming cash flow and a time buffer of several years allocated to their projects.
 
You can already force MLAA with the Catalyst Control Center for ATI cards, but the result is less than desirable. It murders the text/UI and honestly makes the in game models look a little blurry.

The aliasing isn't really that bad when playing the game and you're zoomed out and usually moving at a brisk pace. My screen shots just exacerbate the issue as they are zoomed in and still. When you zoom in the camera not only gets closer, but it gets lower to the ground as well, which, imo, makes the screen compositions look better than the top down shots.

For those asking about whether the game streams from you HDD or the server, I have no clue, but it's buttery smooth. The game runs really great.

Back to AA, the only option listing in the menu is FSAA. There is no option for FXAA or MLAA.

For those who seem to be whining a bit about this and that, believe me, when you are playing this game you won't give two mouse farts about any of those nit picky issues. I don't need to reiterate that the game is just fucking stellar.

Edit - My last statement made it sound like I'm against criticizing the game which couldn't be further from the truth. I just think a lot of people's opinions will change after playing the game.
 
exorbitant amounts of money doesn't mean a thing when you only have so many people devoted to a project, deadlines to hit, and ultimately more important things to do with their time. I would rather blizzard put out a game without the DX11 rendering on launch if it meant that we got a more balanced, more entertaining game with systems that work properly (prior iterations of skill systems, etc.) than if they focused on polishing a turd. A pretty turd is still a turd.
 
FrontalMonk said:
exorbitant amounts of money doesn't mean a thing when you only have so many people devoted to a project, deadlines to hit, and ultimately more important things to do with their time. I would rather blizzard put out a game without the DX11 rendering on launch if it meant that we got a more balanced, more entertaining game with systems that work properly (prior iterations of skill systems, etc.) than if they focused on polishing a turd. A pretty turd is still a turd.
Because graphic engines programmers balance games, jesus people.
 
It's not really a big deal, if it isn't in for release I'm sure it will be patched in soon after.

It didn't take long for them to offer upgrades to the SC2 graphics engine after release.
 
FrontalMonk said:
exorbitant amounts of money doesn't mean a thing when you only have so many people devoted to a project, deadlines to hit, and ultimately more important things to do with their time. I would rather blizzard put out a game without the DX11 rendering on launch if it meant that we got a more balanced, more entertaining game with systems that work properly (prior iterations of skill systems, etc.) than if they focused on polishing a turd. A pretty turd is still a turd.

I understand that. My point is that when a company known for its financial stability and long development cycles says "We'll implement [feature A] if we have enough time" there's the initial reaction of "Enough time? You've been working on this game for several years!" often followed by the negotiation of "Well, I've been waiting ages for this, so I wouldn't mind waiting a little longer if [feature A] makes it into the final build". You expect, say, Naughty Dog to run out of time to include certain features given they're on a 2-year cycle, however there's an aura of cognitive dissonance when Valve or Blizzard hit that same wall considering their lofty positions within the industry and seemingly endless development cycles.
 
Unknown Soldier said:
It would be nice if Blizzard implemented DX11 just for MSAA. They need to go back and do that for SC2 though, forcing AA in SC2 is a pain in the ass and does weird things in SLI.

Out of curiosity, what kind of weird things happens with forced AA in sc2 and sli? I've played through the entire game once and am not sure if I encountered anything of this nature. The one problem I can think of ( and I'm definitely not sure if this is related to forcing AA or SLI or neither ) is that if I ever build many pylons close to eachother so their area of effect overlap several times, then the fps totally tanks until I deselect the pylons.
 
KKRT00 said:
Because graphic engines programmers balance games, jesus people.

Not the best comparison - but the graphics engine programmers probably have other priorities other than implementing new features. They need to make sure that performance is good across the board for a huge number of different hardware setups. They tend to do this during the beta phase (and crunch time before release).
 
Freakinchair said:
Also quoting this. Remember the time when people were complaining that there weren't enough monsters on screen at a time? Yeah - guess that's not the case anymore :)

I'm torn between playing a witch doctor or a monk. I'm gonna eventually play them all but goddamn that first pick is BRUTAL

I was pretty solidly set on Barbarian.. sort of thinking about monk now :(.
 
Freakinchair said:
Also quoting this. Remember the time when people were complaining that there weren't enough monsters on screen at a time? Yeah - guess that's not the case anymore :)

It's definitely still the case but it seems to have more to do with beta/difficulty being on normal than anything.
 
Raide said:
I cannot wait to see what Blizzard have done to these skills once the Runestones get added.

Runestones aren't in the beta??

I played at blizzcon last year, and they were in for Wizard, Barb, and Witch Doctor..
 
Freakinchair said:
Also quoting this. Remember the time when people were complaining that there weren't enough monsters on screen at a time? Yeah - guess that's not the case anymore :)

I'm torn between playing a witch doctor or a monk. I'm gonna eventually play them all but goddamn that first pick is BRUTAL

I've been saying witch doctor will be my first character since the class was announced and I'm sticking with it. NO REGRETS!

EDIT: watching that monk video my only complaint about the beta is the monster AI.... I swear he took less than 100 combined damage throughout the entire video.
 
picklecannon said:
I've been saying witch doctor will be my first character since the class was announced and I'm sticking with it. NO REGRETS!

EDIT: watching that monk video my only complaint about the beta is the monster AI.... I swear he took less than 100 combined damage throughout the entire video.

It's the start of act 1 on normal, and he's outleveling + outgearing the place to the point that he kills everything in melee in around 1 second, so that's not really surprising.

I really don't think we will be able to tell anything about overall difficulty from this beta. Wait for some nightmare footage at least imo.


Calidor said:
So, Monk has the good teleport now

Someone streaming the beta just tested the ability against normal running. Running was significantly quicker.
 
That monk video is sexy as. I absolutely LOVE a good dash skill, and the monk has that delivered. And the sound effects are so satisfying. Zombies and skeletons go crunch when punched.
 
Jetku said:
Runestones aren't in the beta??

I played at blizzcon last year, and they were in for Wizard, Barb, and Witch Doctor..
They're in the game, but you don't encounter them until later on, past the section the beta is locked into.
 
The game looks fucking awesome. The only parts I dislike are the movement indicator (the orange circle) and the red effect that covers the screen when you're low on health. The near-death indicator is self explanatory, but the orange circles make me feel like it's telling you something is about to blow up or damage you rather than just indicating that you clicked there.
 
Kenak said:
The game looks fucking awesome. The only parts I dislike are the movement indicator (the orange circle) and the red effect that covers the screen when you're low on health. The near-death indicator is self explanatory, but the orange circles make me feel like it's telling you something is about to blow up or damage you rather than just indicating that you clicked there.

I get the sentiment about the blood covered screen. Playing Torchlight I have to make conscience efforts to glance down at my small health orb to avoid being distracted to the point of death by smashing mobs.
 
KScorp said:
They're in the game, but you don't encounter them until later on, past the section the beta is locked into.
Yup. To be more specific, you encounter them in Act 2, and the beta is only a bit of Act 1.
 
For crying out loud... I haven't had videogame related dreams since Resident evil 1...

I dreamt Bruce Willis was my dad aaaand I got a beta code >_<
 
syko de4d said:
Wow i hope this is true. U really get 5 different Version for every spell, it´s like u have a little Skilltree with 5 Points for each skill and u can choose one of the points. Thats fu**** amazing

Yep, so while the skill point system has changed, for better or for worse, these runestones essentially let you branch your base skills out into different effects, it's pretty kickin rad.

Corky said:
For crying out loud... I haven't had videogame related dreams since Resident evil 1...

I dreamt Bruce Willis was my dad aaaand I got a beta code >_<

This thread is now about the affair Corky's mother had with Bruce Willis.
 
Pixel Pete said:
This thread is now about the affair Corky's mother had with Bruce Willis.

I'd sell my mother to Bruce to get a code...YOU HEAR ME BRUUUUCE?!
 
Pixel Pete said:
Yep, so while the skill point system has changed, for better or for worse, these runestones essentially let you branch your base skills out into different effects, it's pretty kickin rad.

Yeahe, now i am not hyped anymore for the Beta, because there are no Runes and Runes are so amazing and i don´t want to play the game without them :(

One Example for Hydras: U can have Firehydra, Lightingshydras thats shocks the enemies, Icehydra with slow/freeze, Poisenhydra with poisen cloude, Arcanehydras with explosive arcanorbs or one big Firehydra that breathes a wall of flame at nearby enemies. Thats crazy :D
 
syko de4d said:
Yeahe, now i am not hyped anymore for the Beta, because there are no Runes and Runes are so amazing and i don´t want to play the game without them :(

One Example for Hydras: U can have Firehydra, Icehydra with slow/freeze, Poisenhydra with poisen cloude, Arcanehydras with explosive arcanorbs or one big Firehydra with one big Fireball. Thats crazy :D

Even if you were playing the real game, you wouldn't be using Runestones until you get past the section of the game in the beta.

Anyway, remove yourself from the beta list if you are really disinterested ;)
 
Pixel Pete said:
Anyway, remove yourself from the beta list if you are really disinterested ;)

I can´t ähmmm ähmm ah yes i have no internet, yes that's the reason, exactly, no internet...

I would do it but u see without Internet i can´t do it, sry...

^^
 
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